Search found 434 matches

by CodeHD
Wed Sep 16, 2020 8:29 am
Forum: User Support
Topic: Light Importance
Replies: 3
Views: 1432

Re: Light Importance

But, in a scene with 3 lights sources, wouldn´t be easier to setup values like 1, 2 and 3? The light importance is not just a discrete sorting as with volume priorities. It basically tells you how often the respective light source is picked in the step where light sources are sampled. So if you set...
by CodeHD
Mon Sep 07, 2020 6:40 pm
Forum: General Discussion
Topic: Ultrabook for coding?
Replies: 2
Views: 3632

Re: Ultrabook for coding?

Based on my experience with small notebooks, I would look for a good keyboard! I have a small one from a different brand on which I can barely type correctly... On another laptop from the same brand its perfect though. So I would get my hadn on one to test if it works for you. Other than that, the 4...
by CodeHD
Sun Sep 06, 2020 8:13 pm
Forum: User Support
Topic: LED and Lumen Setting
Replies: 6
Views: 2076

Re: LED and Lumen Setting

We had a thread before on this kind of topic:

viewtopic.php?f=4&t=1938&p=24448#p20979

perhaps you find some helpful info there?
by CodeHD
Fri Sep 04, 2020 10:34 am
Forum: User Support
Topic: Metal Material
Replies: 37
Views: 25066

Re: Metal Material

For metals, the IOR needs to be described as a complex number - composed of refractive index as the real part and the extinction coefficient as the imaginary part. Furthermore, these two vlaues vary much more over the visible range as in the case of glass, so approximating a single value would not b...
by CodeHD
Tue Sep 01, 2020 8:00 pm
Forum: User Support
Topic: Shader doesent work
Replies: 2
Views: 1302

Re: Shader doesent work

The surface normal of your candle are flipped inside. In case you don't know how to fix this: tab into edit mode, select all surfaces and press "shift + n" workingnormals.png The translucent materials seem to work in an unidirectional way, see this issue on GitHub I opened recently: https:...
by CodeHD
Mon Aug 31, 2020 8:39 pm
Forum: General Discussion
Topic: Little Addon for optical lenses etc.
Replies: 56
Views: 40870

Re: Little Addon for optical lenses etc.

Since last posted here, I made some updates, especially a new inclusion of a cube-corner retroreflector array, and recorded a little introduction-video: https://www.youtube.com/watch?v=D8rQBVI4lIg As I mentiopn in there, I next plan to do a video of a real lens system. If I play it right, I can mayb...
by CodeHD
Tue Aug 18, 2020 2:09 pm
Forum: Finished Work
Topic: Making cash using free software
Replies: 13
Views: 6146

Re: Making cash using free software

Great render! :) I like how the coins and gems are comic-style perfectly clean, but the chest still has a bit of texture. Looks a bit like leaf-gold peeling off. On the 10 years anniversary I'm tempted to write an Optix+RTX+Denoiser version, it would run at an insane speed. First off: Please do! :D ...
by CodeHD
Tue Aug 18, 2020 8:38 am
Forum: User Support
Topic: Yellowing in glass dispersion
Replies: 5
Views: 2255

Re: Yellowing in glass dispersion

Do you have a Blender scene that shows this?
We just had Diamonds as a topic on Discord, and yellow glass was not seen anywhere there.
by CodeHD
Sun Aug 16, 2020 5:45 pm
Forum: User Support
Topic: OpenCL Error
Replies: 14
Views: 6768

Re: OpenCL Error

The default cube already shows it, scene set up with halt conditions attached.

On my laptop now it's about 20MB per frame, so maybe you have to wait a minute or two to notice it. I don't have access to the scene that suffered 100MB per scene right now.