Search found 116 matches

by neo2068
Sat Jun 09, 2018 9:12 pm
Forum: Development
Topic: Compiling on Linux
Replies: 16
Views: 13587

Re: Compiling on Linux

Does it happen also with official binaries ? It could be the Blender international font settings :?: No, it only happens with my build. This is what ldd pyluxcore.so gives. official release in BlendLuxCore-v2.1alpha1-linux64: linux-vdso.so.1 => (0x00007ffdd7fe5000) libembree3.so.3 => /home/michael/...
by neo2068
Sat Jun 09, 2018 6:40 pm
Forum: Development
Topic: Compiling on Linux
Replies: 16
Views: 13587

Re: Compiling on Linux

LuxCoreUI and manual python import works but when I use it in Blender i get Traceback (most recent call last): [Exporter] Init ERROR: std::bad_cast Traceback (most recent call last): File "/home/michael/.config/blender/2.79/scripts/addons/BlendLuxCore/engine/viewport.py", line 19, in view_...
by neo2068
Sat Jun 09, 2018 3:15 pm
Forum: Development
Topic: Compiling on Linux
Replies: 16
Views: 13587

Re: Compiling on Linux

You may have under distfiles directory both the old and new version of the files, try this: rm -rf target-64-sse2 distfiles LuxCore_pyluxcore/CMakeCache.txt git checkout . ./build-64-sse2 LuxCore_pyluxcore I have tried to compile on a VM with Ubuntu 16.04 LTS and it works fine for me. Thanks, that ...
by neo2068
Fri Jun 08, 2018 12:40 pm
Forum: Development
Topic: Compiling on Linux
Replies: 16
Views: 13587

Re: Compiling on Linux

I deleted LinuxCompile and pulled a fresh version from github. The build script downloaded linux_deps.tgz from https://github.com/LuxCoreRender/LinuxCompileDeps/releases/download/luxcorerender_v2.1alpha1 But the error is still there. I put a symlink LuxCore_pyluxcore into LinuxCompile and started th...
by neo2068
Fri Jun 08, 2018 6:49 am
Forum: Development
Topic: Compiling on Linux
Replies: 16
Views: 13587

Re: Compiling on Linux

Hi! I am currently on my notebook (fresh installation of ubuntu 16.04 LTS) and tried to compile luxcore, but it fails with a zlib linking error. It also seems that the linker didn't find the libraries and it tries to link against the system zlib library without -fPIC compilation. The preceding stage...
by neo2068
Sun Jun 03, 2018 8:45 pm
Forum: User Support
Topic: Can't install BlendLux
Replies: 7
Views: 6896

Re: Can't install BlendLux

I had also an error with LuxCoreRender v2.1alpha1 binaries. Blender didn't helped much: Import Error:DLL load failed, but LuxCoreUI complained a missing DLL: libmmd.dll from Redistributable libraries for the Intel® C++ https://software.intel.com/en-us/articles/redistributable-libraries-of-the-intel-...
by neo2068
Wed May 16, 2018 1:29 pm
Forum: User Support
Topic: volume scatter material
Replies: 15
Views: 12297

volume scatter material

Hi! The volume scatter shader hasn't been ported to LuxCoreRender. For what reason do you need it? You could achieve the same with a 'Null' Material and a homogeneous scattering volume. The volume can be added with the 'add' button next to the interior volume input in the output node as FiatLux wrote.
by neo2068
Fri May 11, 2018 4:29 am
Forum: Works in Progress
Topic: Bistro Z4
Replies: 7
Views: 8315

Re: Bistro Z4

The ceiling lights seem to have black fringes, is that caused by the pixel filter or is there some kind of black mesh border around the light? You could also try to add a bit of bloom/glare to the lights in postpro. Great images! :D I have seen these black pixels around light sources when you use a...
by neo2068
Mon Apr 23, 2018 5:25 am
Forum: User Support
Topic: Constant Bluescreening
Replies: 7
Views: 5103

Re: Constant Bluescreening

Hi! A little more Information whould be nice. Which operating system are you using? Which rendermode, e.g. CPU only or OpenCL? LuxCore does heavy computations and high workload for the processor. If the scheduler of the operating system is bad, e.g. in MS windows, it is possible that the os is crash...
by neo2068
Tue Apr 10, 2018 5:54 am
Forum: Development
Topic: BlendLuxCore Development
Replies: 911
Views: 528982

Re: [bug] Dimensions

If render Dimensions are set as 'Portrait' format (Y - longer), image is cropped & enlarged. I think that Lux considers it as X dimension then crops and scales relatively (i'm not 100% sure, just a quick observation on 1:2 portrait format). Image is rendered in proper dimensions. eg: live previ...