Search found 116 matches
- Sat Jun 09, 2018 9:12 pm
- Forum: Development
- Topic: Compiling on Linux
- Replies: 16
- Views: 13587
Re: Compiling on Linux
Does it happen also with official binaries ? It could be the Blender international font settings :?: No, it only happens with my build. This is what ldd pyluxcore.so gives. official release in BlendLuxCore-v2.1alpha1-linux64: linux-vdso.so.1 => (0x00007ffdd7fe5000) libembree3.so.3 => /home/michael/...
- Sat Jun 09, 2018 6:40 pm
- Forum: Development
- Topic: Compiling on Linux
- Replies: 16
- Views: 13587
Re: Compiling on Linux
LuxCoreUI and manual python import works but when I use it in Blender i get Traceback (most recent call last): [Exporter] Init ERROR: std::bad_cast Traceback (most recent call last): File "/home/michael/.config/blender/2.79/scripts/addons/BlendLuxCore/engine/viewport.py", line 19, in view_...
- Sat Jun 09, 2018 3:15 pm
- Forum: Development
- Topic: Compiling on Linux
- Replies: 16
- Views: 13587
Re: Compiling on Linux
You may have under distfiles directory both the old and new version of the files, try this: rm -rf target-64-sse2 distfiles LuxCore_pyluxcore/CMakeCache.txt git checkout . ./build-64-sse2 LuxCore_pyluxcore I have tried to compile on a VM with Ubuntu 16.04 LTS and it works fine for me. Thanks, that ...
- Fri Jun 08, 2018 12:40 pm
- Forum: Development
- Topic: Compiling on Linux
- Replies: 16
- Views: 13587
Re: Compiling on Linux
I deleted LinuxCompile and pulled a fresh version from github. The build script downloaded linux_deps.tgz from https://github.com/LuxCoreRender/LinuxCompileDeps/releases/download/luxcorerender_v2.1alpha1 But the error is still there. I put a symlink LuxCore_pyluxcore into LinuxCompile and started th...
- Fri Jun 08, 2018 6:49 am
- Forum: Development
- Topic: Compiling on Linux
- Replies: 16
- Views: 13587
Re: Compiling on Linux
Hi! I am currently on my notebook (fresh installation of ubuntu 16.04 LTS) and tried to compile luxcore, but it fails with a zlib linking error. It also seems that the linker didn't find the libraries and it tries to link against the system zlib library without -fPIC compilation. The preceding stage...
- Sun Jun 03, 2018 8:45 pm
- Forum: User Support
- Topic: Can't install BlendLux
- Replies: 7
- Views: 6896
Re: Can't install BlendLux
I had also an error with LuxCoreRender v2.1alpha1 binaries. Blender didn't helped much: Import Error:DLL load failed, but LuxCoreUI complained a missing DLL: libmmd.dll from Redistributable libraries for the Intel® C++ https://software.intel.com/en-us/articles/redistributable-libraries-of-the-intel-...
- Wed May 16, 2018 1:29 pm
- Forum: User Support
- Topic: volume scatter material
- Replies: 15
- Views: 12297
volume scatter material
Hi! The volume scatter shader hasn't been ported to LuxCoreRender. For what reason do you need it? You could achieve the same with a 'Null' Material and a homogeneous scattering volume. The volume can be added with the 'add' button next to the interior volume input in the output node as FiatLux wrote.
- Fri May 11, 2018 4:29 am
- Forum: Works in Progress
- Topic: Bistro Z4
- Replies: 7
- Views: 8315
Re: Bistro Z4
The ceiling lights seem to have black fringes, is that caused by the pixel filter or is there some kind of black mesh border around the light? You could also try to add a bit of bloom/glare to the lights in postpro. Great images! :D I have seen these black pixels around light sources when you use a...
- Mon Apr 23, 2018 5:25 am
- Forum: User Support
- Topic: Constant Bluescreening
- Replies: 7
- Views: 5103
Re: Constant Bluescreening
Hi! A little more Information whould be nice. Which operating system are you using? Which rendermode, e.g. CPU only or OpenCL? LuxCore does heavy computations and high workload for the processor. If the scheduler of the operating system is bad, e.g. in MS windows, it is possible that the os is crash...
- Tue Apr 10, 2018 5:54 am
- Forum: Development
- Topic: BlendLuxCore Development
- Replies: 911
- Views: 528982
Re: [bug] Dimensions
If render Dimensions are set as 'Portrait' format (Y - longer), image is cropped & enlarged. I think that Lux considers it as X dimension then crops and scales relatively (i'm not 100% sure, just a quick observation on 1:2 portrait format). Image is rendered in proper dimensions. eg: live previ...