Search found 809 matches

by kintuX
Mon Jul 03, 2023 2:01 pm
Forum: Finished Work
Topic: Boho minimalist style room
Replies: 7
Views: 10746

Re: Boho minimalist style room

Nice work, sarmath :)
And I agree w/ Sharly, 2h using 3090 is a bit too much.
by kintuX
Sun May 28, 2023 8:24 am
Forum: Computer Graphic News
Topic: OIDN support Intel, NVIDIA, and AMD GPUs
Replies: 1
Views: 9254

Re: OIDN support Intel, NVIDIA, and AMD GPUs

v.2.0 is now available. Intel Open Image Denoise 2.0 has been released! It adds support for Intel GPUs (Arc, Data Center GPU Flex and Max Series, integrated GPUs), NVIDIA GPUs, and AMD GPUs, on Windows and Linux. Same image quality as on CPUs but *much* faster! https://openimagedenoise.org #iaminte ...
by kintuX
Sat Jan 21, 2023 11:58 am
Forum: Development
Topic: Motion Blur doesnt work in Collections instanced to scene.
Replies: 3
Views: 6963

Re: Motion Blur doesnt work in Collections instanced to scene.

Even so, it's also wrong topic - "User Support" is one for such cases - then, there's no scene file attached and no steps to reproduce it, all of stuff fundamental to not waste developers time or for any other to take a look at it.
Anyway, thanks for bringing it to attention.
by kintuX
Wed Sep 21, 2022 6:30 pm
Forum: Works in Progress
Topic: Menger Sponge
Replies: 20
Views: 27846

Re: Menger Sponge

Quite good. If you don't mind, would you also kindly describe more, provide info on scene stats, Lux settings...
Have you tried to overcome/solve issues you mentioned?
by kintuX
Wed Sep 21, 2022 12:50 am
Forum: Works in Progress
Topic: Menger Sponge
Replies: 20
Views: 27846

Re: Menger Sponge

Mmmm, good one.
How about some specs?
by kintuX
Wed Aug 24, 2022 10:29 pm
Forum: User Support
Topic: Volume Priorities
Replies: 5
Views: 2720

Re: Volume Priorities

I know, but it's not always evident to get a scene below 2mb. Especially with an HDRI, which is pretty vital to this issue. Unfortunately I seem stuck at trimming it down to about 7mb, even after I removed the HDRI. Any suggestions? Edit: I compressed it! See attached. :o There are such file hosing...
by kintuX
Tue Aug 23, 2022 8:15 pm
Forum: User Support
Topic: Volume Priorities
Replies: 5
Views: 2720

Re: Volume Priorities

Forum rules
Please upload a testscene that allows developers to reproduce the problem, and attach some images.
;)
by kintuX
Mon Aug 15, 2022 12:23 pm
Forum: User Support
Topic: Casting shadows from reflections
Replies: 3
Views: 2335

Re: Casting shadows from reflections

8-) Great, glad you found it helpful.

And about "invisible object casting shadow", uncheck "Visible to Camera"in "Properties Editor / Object Properties".
It totally slipped my mind. :oops:
by kintuX
Mon Aug 15, 2022 12:17 pm
Forum: Development
Topic: Blue noise dithered Sobol
Replies: 26
Views: 33978

Re: Blue noise dithered Sobol

by kintuX
Thu Aug 11, 2022 9:03 am
Forum: User Support
Topic: Casting shadows from reflections
Replies: 3
Views: 2335

Re: Casting shadows from reflections

From quick glance, your letters have "Null" surface & HG volume, but are flat. :? Giving those objects thickness, makes them render "correctly" - transparent. Then, you have Volumes inside Volume, and to render those w/o issues, they need to have priorities defined along with...