Search found 1018 matches
- Sun Jul 22, 2018 2:24 pm
- Forum: Works in Progress
- Topic: Test scences GPU Path vs CPU BiDir
- Replies: 167
- Views: 104602
Foam simulation is complex
Thank you for your input, wasd. You are right it is even more complex than my simplification with spherical bubbles. And there are many different kind of foams in nature as your examples show well. How ever beer foam seems to be close to a compact packing of spheres because the bubbles are pretty an...
- Sun Jul 22, 2018 10:26 am
- Forum: Works in Progress
- Topic: Test scences GPU Path vs CPU BiDir
- Replies: 167
- Views: 104602
Foam simulation is complex
Sometimes my curiosity is much more intensive than any reasonable estimation. Do you ever had a closer look at foam? It seems to be white. But it is build from many colorless bubbles. The bubble is made from a thin liquid of water enclosing air. Parts are clear but foam looks white. Some people woul...
- Sat Jul 21, 2018 2:33 pm
- Forum: Works in Progress
- Topic: Hairpins
- Replies: 5
- Views: 5140
Re: Hairpins
But it's a little off. Now I wonder what's wrong and why there's no magic. In the first picture the ground looks flat. There are flat cracks. There is a real good reality checker in our mind, fast enough to detect a mirror as a mirror. The picture is almost perfectly rendered but something is wrong...
- Sat Jul 21, 2018 11:27 am
- Forum: Works in Progress
- Topic: Test scences GPU Path vs CPU BiDir
- Replies: 167
- Views: 104602
Bubble Bubble
There is stil a good distance to go until the visualization fits my imagination. But I made already a good part of the way. Here are some impressions of this hiking tour throu digital valleys and over binary hills. Bubbles Glass Air Water CPU BiDir Metropolis.png Bubbles Glass Arc. Air Water CPU BiD...
- Sat Jul 21, 2018 11:04 am
- Forum: Works in Progress
- Topic: Hairpins
- Replies: 5
- Views: 5140
- Sat Jul 21, 2018 7:27 am
- Forum: Works in Progress
- Topic: Test scences GPU Path vs CPU BiDir
- Replies: 167
- Views: 104602
Re: Test scences GPU Path vs CPU BiDir
I used to render the scence with cylces too. Maybe this is a reason. No that also should not cause problems. If you can provide the exact error message (and the scene, if possible), that would be great. Okay, I opened a new issue and uploaded the old scence and noted some step by step reproduction ...
- Fri Jul 20, 2018 9:42 pm
- Forum: Works in Progress
- Topic: Test scences GPU Path vs CPU BiDir
- Replies: 167
- Views: 104602
Re: Test scences GPU Path vs CPU BiDir
However, it should normally not be required to append anything into a new Blender file. Nice physics sim! Are you using motion blur for the chains? By the way, in the shadows on the right you can see that the chains are not connected to the spheres. I used to render the scence with cylces too. Mayb...
- Fri Jul 20, 2018 9:16 pm
- Forum: Works in Progress
- Topic: Test scences GPU Path vs CPU BiDir
- Replies: 167
- Views: 104602
Newton Pendulum
Some time ago I've been quite busy to simulate a Newton Pendulum with Blender rigid body physics. There are pretty easy to follow tuorials for that purpose. But these samples used here or there a trick and did not convince me. I could not get the idea of rattling chains out of my mind. Modelling hav...
- Tue Jul 17, 2018 10:03 pm
- Forum: Works in Progress
- Topic: Test scences GPU Path vs CPU BiDir
- Replies: 167
- Views: 104602
Light number: CPU BiDir is, CPU Path is not
I'd cut the emitters down to just rectangles in a cross-section of the tube, and make one quad face, duplicate and rotate 180°, per lamp. (it's a emitter, no offset necessary, they can occupy the same exact space.) That is where I'd start. From whatever it was (4536??!) to 24... Are you sure about ...
- Tue Jul 17, 2018 3:51 pm
- Forum: Finished Work
- Topic: Whiskey
- Replies: 6
- Views: 5979
Re: Whiskey
Nice picture, maybe a bit too much in the glass. Are you that thirsty?