Search found 3441 matches
- Wed Aug 15, 2018 9:02 pm
- Forum: User Support
- Topic: Weird behaviour of bump
- Replies: 19
- Views: 9884
Re: Weird behaviour of bump
Maybe you can describe in more detail what you think is wrong? Do you mean that the shadowed areas are brighter? Some observations: You are using a texture with a very fine pattern. This produces the moiré effect we see in the foreground and at some distance to the camera, the individual elements of...
- Wed Aug 15, 2018 2:10 pm
- Forum: Works in Progress
- Topic: Pool test scene
- Replies: 10
- Views: 9724
- Tue Aug 14, 2018 9:51 pm
- Forum: News
- Topic: LuxCoreRender v2.1alpha3 released
- Replies: 52
- Views: 50010
- Tue Aug 14, 2018 9:44 pm
- Forum: News
- Topic: LuxCoreRender v2.1alpha3 released
- Replies: 52
- Views: 50010
Re: LuxCoreRender v2.1alpha3 released
Do you mean if you have a lower version or something?
If you have that exact redistributable already installed, you don't need to do anything.
If you have that exact redistributable already installed, you don't need to do anything.
- Tue Aug 14, 2018 9:14 pm
- Forum: News
- Topic: LuxCoreRender v2.1alpha3 released
- Replies: 52
- Views: 50010
Re: LuxCoreRender v2.1alpha3 released
@fluxfish: Make sure you have the intel thing installed that is mentioned at the end of the first post: viewtopic.php?f=9&t=538#p5288
- Tue Aug 14, 2018 9:26 am
- Forum: User Support
- Topic: Water absorption scattering values.
- Replies: 6
- Views: 4547
- Tue Aug 14, 2018 9:23 am
- Forum: User Support
- Topic: destructive denoiser
- Replies: 41
- Views: 19792
Re: destructive denoiser
I guess all these images have been rendered with adaptive sampling?
It might be that the adaptive sampler considered the darker parts of the image to be finished and spent less samples there.
Can you try with random sampler and adaptive amount set to 0%?
It might be that the adaptive sampler considered the darker parts of the image to be finished and spent less samples there.
Can you try with random sampler and adaptive amount set to 0%?
- Mon Aug 13, 2018 8:47 pm
- Forum: User Support
- Topic: "Developing" .flm files/opening netrenders
- Replies: 6
- Views: 3482
Re: "Developing" .flm files/opening netrenders
(Just discovered that in the Blend file there is by default - even when rendering with the default setting of linear tone "tonemapping" - a gain parameter of 0.5 and auto brightness set. What does this mean? How can I tell pyluxcoremerge to ignore this? You can turn off tonemapping in the...
- Mon Aug 13, 2018 5:57 pm
- Forum: Development
- Topic: LuxCoreRender v2.1/2.2 features poll
- Replies: 46
- Views: 53959
Re: LuxCoreRender v2.1/2.2 features poll
Another feature request! :D I'd like HDRI Settings - Z Axis Rotation to be not limited to 0-360°. It's convenient to be able to rotate hdri -30° for example. It's not that hard for cpu to calculate that -30° is the same as 330° and 720° is 0° as it for me. This has to be one of the most simple user...
- Mon Aug 13, 2018 5:23 pm
- Forum: User Support
- Topic: "Developing" .flm files/opening netrenders
- Replies: 6
- Views: 3482
Re: "Developing" .flm files/opening netrenders
Btw. here is explained how to use the merge tool: https://wiki.luxcorerender.org/Pyluxcoretool_merge Lux ignored the setting of multilayer exr as the output format The Blender output settings can only be used for images rendered inside Blender through the addon. Nothing you specify there is passed t...