Search found 37 matches

by rrubberr
Sun Mar 29, 2020 2:39 am
Forum: Finished Work
Topic: Bubbles
Replies: 1
Views: 2215

Bubbles

This scene was inspired by a "20 megabyte" challenge in which the entire packed .blend file for a scene is supposed to stay under 20 megabytes (maybe that was self explanatory). While the version of the scene I used for these two renders is closer to a gigabyte, the final scene for the cha...
by rrubberr
Sat Feb 29, 2020 5:45 pm
Forum: News
Topic: LuxCoreRender v2.3beta2 released
Replies: 19
Views: 31533

Re: LuxCoreRender v2.3beta2 released

You can actually tell this is the case. If you try to run LuxCoreRender on Windows Vista it runs just fine, with no problems. If you try to launch Luxrender 1.6 on Windows Vista it shows a "getactive processorcount kernel32.dll" error. The newer feature is supported in Windows Server 2008 ...
by rrubberr
Sat Aug 31, 2019 2:13 am
Forum: User Support
Topic: Good Node Setup for Fruit SSS?
Replies: 3
Views: 2326

Good Node Setup for Fruit SSS?

Good evening, all. I was wondering if anyone has a go-to setup for making an SSS shader for fruits and plants. I have tried using a glossy translucent shader, however the result usually just ends up having slightly more muted colors than a normal glossy shader. Capture.PNG This is what I am currentl...
by rrubberr
Mon Aug 12, 2019 2:02 am
Forum: User Support
Topic: Old forum old luxrender
Replies: 4
Views: 2549

Re: Old forum old luxrender

I was also interested in this, as I recently re-downloaded Luxrender 1.6 / 1.7 to do one final render with, and to see how much the signature "look" that Luxrender achieved has changed. I'm sure the old forums contained a lot of invaluable insight into user problems with the engine. It is ...
by rrubberr
Fri Mar 08, 2019 9:38 pm
Forum: Works in Progress
Topic: Comparison Between Lux and Cycles
Replies: 20
Views: 19114

Re: Comparison Between Lux and Cycles

wasd wrote: Thu Mar 07, 2019 12:27 pm Cycles has no bidir, nor Metropolis. It's just of of league.
p.s. cycles has bump. luxcore has NO bump
Just use normal maps, Substance and other programs export them automatically, most texture download sites offer them, CrazyBump can generate them easily from an input color image.
by rrubberr
Fri Mar 08, 2019 9:36 pm
Forum: Works in Progress
Topic: Comparison Between Lux and Cycles
Replies: 20
Views: 19114

Re: Comparison Between Lux and Cycles

Don't think it is fair to compare luxcore to cycles with 128 path deph for cycles and just 10 max for lux. if you want good comparison try to simulate exactly same setting for each renderer : Cameera/light / engine. I've found that with the default 8 bounce Cycles settings there is virtually no GI.
by rrubberr
Thu Mar 07, 2019 1:59 am
Forum: Finished Work
Topic: Impressed with Interior Denoising
Replies: 3
Views: 3224

Impressed with Interior Denoising

I decided to model a 'complex' indoor scene to test the abilities of OIDN when it comes to more complex edge situations. This scene contains 1.5 million triangles, but more importantly, over 20 million hair particles on the carpet, cussions, and grass outside the window. You'll notice that all (to m...
by rrubberr
Thu Mar 07, 2019 1:29 am
Forum: Works in Progress
Topic: Comparison Between Lux and Cycles
Replies: 20
Views: 19114

Comparison Between Lux and Cycles

I was interested today after downloading the latest beta of Blender 2.8, and thought I might try comparing it to Luxcore. I modeled a very simple 'Cornell Box,' just to test the performance in a slightly difficult lighting scenario, and the results were a bit interesting, especially when it comes to...
by rrubberr
Fri Dec 07, 2018 5:19 am
Forum: User Support
Topic: Node setup for substance textures
Replies: 2
Views: 2459

Re: Node setup for substance textures

Here is how I use Substance Painter textures with Luxrender.
Capture.PNG
I don't use height textures, but I assume you could mix the height and normal maps somehow in Luxrender.
by rrubberr
Mon Sep 17, 2018 1:07 am
Forum: Finished Work
Topic: Still Life
Replies: 7
Views: 6541

Still Life

I've done still life renders before with old Luxrender but I decided to try one again with Luxcorerender. All textures (except for the leaves) were made in substance painter. Rendered with 10,000 samples in 3.5 hours on Vega FE.
FinalT2-02.jpeg