Looks great!
Where do I find glass2 ??
Search found 760 matches
- Fri Apr 05, 2019 9:16 pm
- Forum: Works in Progress
- Topic: WIP PGI DEMO
- Replies: 29
- Views: 16275
- Fri Apr 05, 2019 9:06 pm
- Forum: User Support
- Topic: Dirt/Fingerprints on Glass
- Replies: 19
- Views: 8556
Re: Dirt/Fingerprints on Glass
Why not mix glass with matte?
Also instead of a texture driving roughness directly the texture could mix clear glass with rough glass (instead of matte), minimising the darkening effect.
Also instead of a texture driving roughness directly the texture could mix clear glass with rough glass (instead of matte), minimising the darkening effect.
- Wed Apr 03, 2019 4:09 pm
- Forum: Development
- Topic: Adaptive sampling improvements
- Replies: 145
- Views: 68541
Re: Adaptive sampling improvements
- Wed Apr 03, 2019 3:31 pm
- Forum: Development
- Topic: Adaptive sampling improvements
- Replies: 145
- Views: 68541
Re: Adaptive sampling improvements
The examples look very promising, how well does this work in combination with OIDN?
- Wed Apr 03, 2019 3:18 pm
- Forum: User Support
- Topic: Handling of relative refractive indices
- Replies: 10
- Views: 4837
Re: Handling of relative refractive indices
Glossy is not a transparent material so there is no refraction at all :?: Or are you mixing glossy with something else ? But an IOR setting can be activated (I assume this does activate angle dependent (fresnel) reflection). The question is what happens when inside a volume with the same or a diffe...
- Tue Apr 02, 2019 7:14 pm
- Forum: Works in Progress
- Topic: WIP PGI DEMO
- Replies: 29
- Views: 16275
Re: WIP PGI DEMO
Looks promising!
Waiting for Blender PGI animation support here too...
Waiting for Blender PGI animation support here too...
- Tue Apr 02, 2019 6:05 pm
- Forum: User Support
- Topic: Direct Light cache: how to avoid splotches?
- Replies: 65
- Views: 32367
Re: Direct Light cache: how to avoid splotches?
I'm also not happy of PGI caustic cache. Me too, but I think it is not urgent. Maybe better to take a break from it, read some more papers and wait for some ideas. From what I gather users want now: - principled shader - 2.8 Luxblend version - PGI animation I'd suggest to implement PGI animation, f...
- Sun Mar 31, 2019 7:29 am
- Forum: User Support
- Topic: PhotonGI
- Replies: 2
- Views: 1941
- Thu Mar 28, 2019 10:34 pm
- Forum: General Discussion
- Topic: LuxCore promo clip
- Replies: 19
- Views: 14693
Re: LuxCore promo clip
I don't think my stuff is good enough for an official demo. But once persistent cache is working we will be able to make animations from Charlie's example scenes and maybe Laci can put something together like his pool scene and then we'll get somewhere. It would help though to have the principled sh...
- Thu Mar 28, 2019 5:39 pm
- Forum: Development
- Topic: PhotonGI cache
- Replies: 1083
- Views: 504920
Re: PhotonGI cache
would it be possible here to disable visibility/metropolis distribution Yes, if you switch from the PhotonGI METROPOLIS sampler to RANDOM Ok, now this is not exposed in Blender, same as the new persistent cache (yet). I could do this in LuxCoreUI but not with animation. So I'd like to ask for photo...