Search found 3441 matches

by B.Y.O.B.
Mon Oct 01, 2018 3:34 pm
Forum: User Support
Topic: Pain in the...back
Replies: 6
Views: 4151

Re: Pain in the...back

Do you plan to render only stills or also animations? 3 Execute the render, i can figurate the name of the engine. Cycles its CYCLES for example. I cant use the command -blender --engine help ( or something like that now i dont remember.) LuxCore is LUXCORE: https://github.com/LuxCoreRender/BlendLux...
by B.Y.O.B.
Mon Oct 01, 2018 3:20 pm
Forum: User Support
Topic: Denoiser clamps render
Replies: 35
Views: 18281

Re: Denoiser clamps render

I have pushed a commit to the addon that forces the AA samples to be set to 1 if the denoiser is enabled.
https://github.com/LuxCoreRender/BlendL ... 39b94c445e
by B.Y.O.B.
Mon Oct 01, 2018 2:53 pm
Forum: News
Topic: LuxCoreRender v2.1alpha4 released
Replies: 40
Views: 35084

Re: LuxCoreRender v2.1alpha4 released

Dade wrote: Mon Oct 01, 2018 2:39 pm Dez! seems to have fund the culprit in "Hemi Light HDR", how is it translated in LuxCore light type ?
Hemi with image is exported as infinite light.
Hemi without image is exported as constantinfinite.
Not sure which variant Dez! meant.
by B.Y.O.B.
Mon Oct 01, 2018 1:46 pm
Forum: Development
Topic: Object ID access in materials
Replies: 15
Views: 18729

Object ID access in materials

Access to objectID in materials can be used to get a different value per object. This makes it possible to create variation among multiple objects using the same material, for example differently colored rocks in a riverbed, color variation in wooden planks on a floor, etc. I have added an objectID ...
by B.Y.O.B.
Mon Oct 01, 2018 10:51 am
Forum: User Support
Topic: DLSC test
Replies: 62
Views: 29799

Re: DLSC test

Maybe the DLSC building phase could also use the visibility map, if it was computed?
by B.Y.O.B.
Mon Oct 01, 2018 9:58 am
Forum: User Support
Topic: DLSC test
Replies: 62
Views: 29799

Re: DLSC test

Sharlybg wrote: Mon Oct 01, 2018 9:53 am DLCS is not design for this kind of scene or i'm completly wrong :?:
It should still not cause artifacts. Seems like a bug to me.
by B.Y.O.B.
Sun Sep 30, 2018 8:48 pm
Forum: News
Topic: LuxCoreRender v2.1alpha4 released
Replies: 40
Views: 35084

Re: LuxCoreRender v2.1alpha4 released

marcatore wrote: Sun Sep 30, 2018 7:33 pm Set "Use OpenCL" in the LuxCore Imagepipeline in the camera settings, then enable Bloom, render stop and console give this error
Thanks for the report.
This problem was already fixed by Dade: https://github.com/LuxCoreRender/LuxCor ... fa091863b2
by B.Y.O.B.
Sun Sep 30, 2018 2:01 pm
Forum: News
Topic: LuxCoreRender v2.1alpha4 released
Replies: 40
Views: 35084

Re: LuxCoreRender v2.1alpha4 released

marcatore wrote: Sun Sep 30, 2018 1:07 pm I have a problem with glossy material.
It seems that the reflections doesn't work. Anyone else?
Can't reproduce here, please upload a test scene and example render.
by B.Y.O.B.
Sun Sep 30, 2018 1:59 pm
Forum: User Support
Topic: cannot activate lux render
Replies: 34
Views: 19601

Re: cannot activate lux render

Anthony O wrote: Sun Sep 30, 2018 1:56 pm You mean that i just rename the 2.79 folder?
Yes, for example to "2.79_backup".
Anthony O wrote: Sun Sep 30, 2018 1:56 pm can i just rename it back to 2.79 and it will work like now?
Yes.
by B.Y.O.B.
Sun Sep 30, 2018 11:04 am
Forum: Works in Progress
Topic: Clouds
Replies: 24
Views: 17924

Re: Clouds

My clouds don't look remotely like I want them, yet.
But here's a 12 minute render of the setup I have so far.