Search found 4711 matches

by Dade
Fri Apr 05, 2019 10:23 am
Forum: Development
Topic: Adaptive sampling improvements
Replies: 145
Views: 67952

Re: Adaptive sampling improvements

alpistinho wrote: Fri Apr 05, 2019 12:43 am I am facing issues to install AMDGPU pro drivers...
I think I will create a dual boot with Ubuntu 18.04 in order to solve, since linux Mint is unsupported
I can look into the OpenCL part if you want, it is really intricate and cryptic code anyway.
by Dade
Fri Apr 05, 2019 10:21 am
Forum: Development
Topic: SU2LX mat preview
Replies: 4
Views: 2838

Re: SU2LX mat preview

"loopsubdiv" takes as input a mesh and further subdivide the surface: for instance, it takes a sphere made of 100 triangles and return a "smoother" sphere made of 400 triangles. It can easily generate millions of triangles if you subdivide too much. It is not supported by LuxCore...
by Dade
Thu Apr 04, 2019 6:10 pm
Forum: Finished Work
Topic: Big Sister
Replies: 9
Views: 5548

Re: Big Sister

Piita, welcome back :D
by Dade
Thu Apr 04, 2019 6:08 pm
Forum: User Support
Topic: Could not locate required Boost files
Replies: 9
Views: 4814

Re: Could not locate required Boost files

Are you following the procedure described here https://github.com/LuxCoreRender/WindowsCompile :?:
by Dade
Thu Apr 04, 2019 6:07 pm
Forum: User Support
Topic: opencl device selection string has the wrong length, must be 3 instead of 1
Replies: 5
Views: 3691

Re: opencl device selection string has the wrong length, must be 3 instead of 1

Tried to render the blender scene "Sharlybg_Food.blend" ,I can see the render on the viewport but when i try to do a final render this error shows up opencl device selection string has the wrong length, must be 3 instead of 1 I guess the scene was saved on a PC with 3 OpenCL devices, just...
by Dade
Thu Apr 04, 2019 6:05 pm
Forum: User Support
Topic: Dirt/Fingerprints on Glass
Replies: 19
Views: 8515

Re: Dirt/Fingerprints on Glass

May be, you could try to use glass material and apply the texture with the finger prints to bump map slot :idea:

The texture should probably have noise inside the finger prints.
by Dade
Thu Apr 04, 2019 3:06 pm
Forum: Development
Topic: Direct Light Sampling Cache (aka Light cache part I)
Replies: 45
Views: 55814

Re: Direct Light Sampling Cache (aka Light cache part I)

Could we test it just downloading the next daily build? Yes, if you just set the radius manually to 0.0 (if it is allowed by BlendLuxCore). However, I have not yet changed anything else (I started from more obvious things to borrow from PhotonGI): it is a only "quality of life feature". P...
by Dade
Thu Apr 04, 2019 3:03 pm
Forum: User Support
Topic: Handling of relative refractive indices
Replies: 10
Views: 4820

Re: Handling of relative refractive indices

This means that one could have an light guide effect of a glass tube surrounded by some black acrylic cladding? At least for a very narrow (almost parallel) beam pattern it should work... I'll investigate that a bit... Yes but be careful with very near surfaces, it is a situation easily prone to nu...
by Dade
Thu Apr 04, 2019 2:54 pm
Forum: Development
Topic: Direct Light Sampling Cache (aka Light cache part I)
Replies: 45
Views: 55814

Re: Direct Light Sampling Cache (aka Light cache part I)

DLSC now automatically estimated the best radius if lightstrategy.entry.radius is set to 0.0. So it works like PhotonGI and there is no more need to worry about picking the right radius by hand.
by Dade
Thu Apr 04, 2019 1:15 pm
Forum: Development
Topic: Adaptive sampling improvements
Replies: 145
Views: 67952

Re: Adaptive sampling improvements

I will write the OpenMP version later today, and will set up the OpenCL drivers to compile this version. If there is no convergence calculation on the GPU side, it should be trivial to implement the new test there too. The new test uses two comparisons and a subtraction, while the old uses just a c...