Search found 209 matches

by daros
Mon Oct 04, 2021 10:38 am
Forum: User Support
Topic: Volumetrics issues
Replies: 63
Views: 4410

Re: Volumetrics issues

Hi Dade, now we have two other problems. 1) After you update and following your instructions we got a few other wired results for theleaves. no volumetrics: no volume_1.jpg with volumetrics (no internal/exteranl volume definition on the leaves) with volume_1.jpg with volumetrics (with internal/exter...
by daros
Sat Oct 02, 2021 1:19 pm
Forum: User Support
Topic: Specular reflection vs diffuse reflection.
Replies: 24
Views: 7921

Re: Specular reflection vs diffuse reflection.

with some minor gamma and exposure correction i got this: Left hemisphere Mitsuba, right hemisphere real photo. felix-mat-scene_mitsuba-white.jpg Left hemisphere Mitsuba, right hemisphere real photo. felix-mat-scene_mitsuba-red.jpg Left hemisphere Mitsuba, right hemisphere real photo. felix-mat-scen...
by daros
Sat Oct 02, 2021 1:08 pm
Forum: User Support
Topic: Specular reflection vs diffuse reflection.
Replies: 24
Views: 7921

Re: Specular reflection vs diffuse reflection.

Hi, toady i can resuscitate this older post. Remember the white ball with the halo around i cannot get rid of in LUX? dysney 70%.JPG Finally we have been able to make the Mitsuba 2.2.1 tests to see how mitsuba deals with fresnels. I have to say it is almost perfect. I do not have any complain about ...
by daros
Sat Oct 02, 2021 8:38 am
Forum: User Support
Topic: issue with glass
Replies: 18
Views: 958

Re: issue with glass

here the final results of both maxwell and luxcore

Luxcore:
final lux_1.jpg

Maxwell
final max_1.jpg

At least this is what we are looking for.

Is there an other way to get that result under bidir?
Thanks again for any help.
by daros
Fri Oct 01, 2021 9:28 pm
Forum: User Support
Topic: issue with glass
Replies: 18
Views: 958

issue with glass

Hi, i have again a problem with glass. Unfortunately i cannot provide the luxcore scene. Hopefully someone knows already this kind of problem and can give me a explaination. i have this scene with a display which has a glass cage on top. The glass cage is modelled with thickness and with no interese...
by daros
Thu Sep 30, 2021 2:03 pm
Forum: User Support
Topic: Volumetrics issues
Replies: 63
Views: 4410

Re: Volumetrics issues

Let me explain. I'm looking for a solution that makes the user experience identical to the real thing. Imagine a cloud (fog box). Inside the cloud an almost closed space. Inside this almost closed space a spot light. Everything that happens inside this cloud is by default governed by the substance ...
by daros
Tue Sep 28, 2021 12:59 pm
Forum: Works in Progress
Topic: new FELIX + luxcore tests
Replies: 12
Views: 3408

Re: new FELIX + luxcore tests

Some more tests
View 02 3000x1500.jpg
View 01 3000x1500.jpg
by daros
Tue Sep 28, 2021 11:43 am
Forum: User Support
Topic: Volumetrics issues
Replies: 63
Views: 4410

Re: Volumetrics issues

We need that effect wen clients work with skyscrapers. From the birdeye view we see the blue sky, the cloud, and the towers emerging form the cloud. In this moment we cannot get this effect.
by daros
Tue Sep 28, 2021 11:39 am
Forum: User Support
Topic: Volumetrics issues
Replies: 63
Views: 4410

Re: Volumetrics issues

and regarding the fog box? why we cannot see the blue sky outside? You are setting the camera volume: scene.camera.volume = "envVolume" so even if you remove the fog box, all paths starting from the camera will use the fog volume. You need to remove both the fog box and the camera volume to see the...
by daros
Tue Sep 28, 2021 11:16 am
Forum: User Support
Topic: Volumetrics issues
Replies: 63
Views: 4410

Re: Volumetrics issues

Hi Dade we followed your advice but still get this wen turning volumetrics on:
View 02 600x300_3.jpg


volumetrics off
View 03 600x300_1.jpg
here the link to the file
https://drive.google.com/file/d/1x1hXg2 ... sp=sharing