Hi,
as you wish. My proposal was a completly automatic process of generation of beams and labels (and finaly a lux core scene).
One more question if it's allowed... whats the used media in your first beam intersection (100% to 14% reflection and 86% refraction)
BR
Search found 234 matches
- Sun Aug 26, 2018 5:25 pm
- Forum: User Support
- Topic: Show light intensity of laser beams more precisely
- Replies: 17
- Views: 10214
- Sat Aug 25, 2018 9:16 pm
- Forum: User Support
- Topic: Show light intensity of laser beams more precisely
- Replies: 17
- Views: 10214
Re: Show light intensity of laser beams more precisely
Hi, I think, that there might be way of creating tiny tubes following Basic optical equations by using a CAD-Environment (Freecad). Most of them are coming with some macro-interface. You could try to create the geometry and create also some 3D annotations the will write the intensity. A next step mi...
- Sat Aug 04, 2018 10:08 am
- Forum: User Support
- Topic: imitation of a soft foamy material
- Replies: 5
- Views: 3268
Re: imitation of a soft foamy material
Hi,
Do you think it might be possible to imitate the textile somehow geometrical? I thought of some layers of little tubes, but I don't have any idea how to do that in a model.
BR
Do you think it might be possible to imitate the textile somehow geometrical? I thought of some layers of little tubes, but I don't have any idea how to do that in a model.
BR
- Fri Aug 03, 2018 8:57 am
- Forum: User Support
- Topic: imitation of a soft foamy material
- Replies: 5
- Views: 3268
Re: imitation of a soft foamy material
Hi,
thanks for your respone.
I think especially the stripy/star-like scattering that you can see on the "laser" pics will not become visible while using a the matte translucent with homogenous volume.
Mfg
Martin
thanks for your respone.
I think especially the stripy/star-like scattering that you can see on the "laser" pics will not become visible while using a the matte translucent with homogenous volume.
Mfg
Martin
- Fri Aug 03, 2018 5:46 am
- Forum: User Support
- Topic: imitation of a soft foamy material
- Replies: 5
- Views: 3268
imitation of a soft foamy material
Hi all, I'm trying to include such a material into some renderings. Does anyone has any idea how to make such a material that behaves like this one especially while being in touch with light: Abstandsgewirke_01.jpg Abstandsgewirke_02.jpg Abstandsgewirke_03.jpg Abstandsgewirke_06.jpg Abstandsgewirke_...
- Wed Jun 27, 2018 8:46 am
- Forum: User Support
- Topic: Error after 17h rendering
- Replies: 16
- Views: 9513
Re: Error after 17h rendering
Hi, I've tried to replace the lines first. After that complete Lux stopped working (I'm not a bit of a programmer). Second was replacemetnt of complete file content. Lux was starting but with that denoiser.log message. Third approach was cloning complete LuxBlend repository using SourceTree (and rep...
- Tue Jun 26, 2018 5:59 am
- Forum: User Support
- Topic: Error after 17h rendering
- Replies: 16
- Views: 9513
Re: Error after 17h rendering
Hi, I've reinstalled BlendLuxCore 2.1 alpha 1 and apllied this patch only. To this I've simply copied all the lines of "final.py" from github and replaced them in the installation folder. Immediatly the same error appeared again. So I don't think that it is my mistake. What's causing this ...
- Mon Jun 25, 2018 6:06 am
- Forum: User Support
- Topic: Error after 17h rendering
- Replies: 16
- Views: 9513
Re: Error after 17h rendering
Hi, I ran into that same issue after rendering some time continuous. I've applied the patch and since then no scene won't start rendering anymore I'm getting this error message: AttributeError: 'LuxCoreScene' object has no attribute 'denoiser_log' ERROR: 'LuxCoreScene' object has no attribute 'denoi...
- Wed Jun 20, 2018 1:40 pm
- Forum: User Support
- Topic: how to interpret the absorption depth value
- Replies: 6
- Views: 4108
Re: how to interpret the absorption depth value
Hi You mean the scattering? I don't think it is dependent on worldscale, if I remember correctly it is just a probability (unitless). No. I mean the path length in heterogenous volume. The whole topic makes me thinking of thid thread: https://forums.luxcorerender.org/viewtopic.php?f=4&t=87&p...
- Wed Jun 20, 2018 10:01 am
- Forum: User Support
- Topic: how to interpret the absorption depth value
- Replies: 6
- Views: 4108
Re: how to interpret the absorption depth value
Hi, thanks for quick response and even more quick bug fixing. Once we're in that topic, is the volume diffusion parametre set also dependent on the worldscale? In case of yes, could the fix be applied to them as well? I think the mapping nodes (in material) also deal somehow dimensions and scales - ...