Search found 116 matches

by neo2068
Sun Feb 25, 2018 9:55 am
Forum: User Support
Topic: No result while rendering without ambient
Replies: 10
Views: 7272

Re: No result while rendering without ambient

When I raise the gain of the LED Emission from 1 to 10, it works for me. The luminous flux (gain*power*efficacy) of the lights in the original .blend file is <=1 lm. Is that a problem for the renderer? The problem only occurs with BiDir renderer. One remark, you shouldn't use multiple scattering for...
by neo2068
Sat Feb 17, 2018 10:13 am
Forum: User Support
Topic: Advance Lamp properties
Replies: 7
Views: 5142

Re: Advance Lamp properties

Textures for lamps are not yet implemented in BlendLuxCore. It is only available for mesh emission, i.e. emission in material node, ATM.
by neo2068
Sat Feb 10, 2018 3:18 pm
Forum: Works in Progress
Topic: Laser, Prism and Mirror Fun
Replies: 12
Views: 11640

Re: Laser, Prism and Mirror Fun

I think sharlybg meant the resolution (2000x2000 or so). Still pretty hard to do. Maybe Dade's tips from here can help? https://forums.luxcorerender.org/viewtopic.php?f=2&t=94#p1434 Yes, that's the reason why I reduced eye path depth from 64 to 5 and light path depth from 64 to 12. I also used ...
by neo2068
Sat Feb 10, 2018 8:43 am
Forum: Works in Progress
Topic: Laser, Prism and Mirror Fun
Replies: 12
Views: 11640

Re: Laser, Prism and Mirror Fun

Great render!
If you only setup a world volume, then the renderer can trace the light rays correctly with participating media. I added an updated .blend file. I tuned the volume and reduced the path depth a bit to get a faster render but noise is still visible after 40k spp.
prism2.jpg
by neo2068
Tue Jan 30, 2018 8:39 pm
Forum: User Support
Topic: Crash with OpenCL
Replies: 28
Views: 15214

Re: Windows: Can't enable addon in latest Blender

Could you start blender from command line? You can open a command line interface with WINDOWS KEY + R and then type "cmd" and hit enter. In the Terminal window you could switch to the installation folder of blender , e.g. "C:\Program Files\Blender Foundation\Blender", and start w...
by neo2068
Fri Jan 12, 2018 4:08 pm
Forum: Works in Progress
Topic: Lamps
Replies: 26
Views: 18326

Re: Lamps

Great image. The disconnecting of the materials is a known bug in blender which has been reported by B.Y.O.B. th the blender devs. The fix is now in trunk and will be part of a 2.79a release.
by neo2068
Thu Jan 11, 2018 8:43 pm
Forum: Development
Topic: BlendLuxCore Development
Replies: 911
Views: 513350

Re: BlendLuxCore Development

B.Y.O.B. wrote: Thu Jan 11, 2018 3:15 pm Nice overview.
I think the "DoF" text should be blurred, camera depth of field is already working.
Yes, and object motion blur, too. BTW, there are missing files for the full render blender test file, e.g. specular imagemap and ies file. Do you have these locally?
by neo2068
Thu Jan 11, 2018 12:15 pm
Forum: Development
Topic: BlendLuxCore Development
Replies: 911
Views: 513350

Re: BlendLuxCore Development

I work on dulpi export in a separate branch. Simple dupli is already possible but I have to implement/improve the object/mesh cache as it doesn't uses instances yet. The image shows the current status of supported features.
new_luxcore.png
by neo2068
Tue Jan 09, 2018 7:53 pm
Forum: Development
Topic: BlendLuxCore Development
Replies: 911
Views: 513350

Re: BlendLuxCore Development

A fix for https://github.com/LuxCoreRender/BlendLuxCore/issues/12 is now in Blender master, starting tomorrow you can download a patched Blender from https://builder.blender.org/download/ Then I'll remove the workaround. The new blender build uses python 3.6 and it is not compatible with the curren...