Search found 116 matches
- Sun Feb 25, 2018 9:55 am
- Forum: User Support
- Topic: No result while rendering without ambient
- Replies: 10
- Views: 7272
Re: No result while rendering without ambient
When I raise the gain of the LED Emission from 1 to 10, it works for me. The luminous flux (gain*power*efficacy) of the lights in the original .blend file is <=1 lm. Is that a problem for the renderer? The problem only occurs with BiDir renderer. One remark, you shouldn't use multiple scattering for...
- Sat Feb 17, 2018 10:13 am
- Forum: User Support
- Topic: Advance Lamp properties
- Replies: 7
- Views: 5142
Re: Advance Lamp properties
Textures for lamps are not yet implemented in BlendLuxCore. It is only available for mesh emission, i.e. emission in material node, ATM.
- Sat Feb 10, 2018 3:18 pm
- Forum: Works in Progress
- Topic: Laser, Prism and Mirror Fun
- Replies: 12
- Views: 11640
Re: Laser, Prism and Mirror Fun
I think sharlybg meant the resolution (2000x2000 or so). Still pretty hard to do. Maybe Dade's tips from here can help? https://forums.luxcorerender.org/viewtopic.php?f=2&t=94#p1434 Yes, that's the reason why I reduced eye path depth from 64 to 5 and light path depth from 64 to 12. I also used ...
- Sat Feb 10, 2018 8:43 am
- Forum: Works in Progress
- Topic: Laser, Prism and Mirror Fun
- Replies: 12
- Views: 11640
Re: Laser, Prism and Mirror Fun
Great render!
If you only setup a world volume, then the renderer can trace the light rays correctly with participating media. I added an updated .blend file. I tuned the volume and reduced the path depth a bit to get a faster render but noise is still visible after 40k spp.
If you only setup a world volume, then the renderer can trace the light rays correctly with participating media. I added an updated .blend file. I tuned the volume and reduced the path depth a bit to get a faster render but noise is still visible after 40k spp.
- Thu Feb 08, 2018 8:05 pm
- Forum: Development
- Topic: Visibility driven sampling of env. light sources (aka portals without portals)
- Replies: 16
- Views: 17881
- Tue Jan 30, 2018 8:39 pm
- Forum: User Support
- Topic: Crash with OpenCL
- Replies: 28
- Views: 15214
Re: Windows: Can't enable addon in latest Blender
Could you start blender from command line? You can open a command line interface with WINDOWS KEY + R and then type "cmd" and hit enter. In the Terminal window you could switch to the installation folder of blender , e.g. "C:\Program Files\Blender Foundation\Blender", and start w...
- Fri Jan 12, 2018 4:08 pm
- Forum: Works in Progress
- Topic: Lamps
- Replies: 26
- Views: 18326
Re: Lamps
Great image. The disconnecting of the materials is a known bug in blender which has been reported by B.Y.O.B. th the blender devs. The fix is now in trunk and will be part of a 2.79a release.
- Thu Jan 11, 2018 8:43 pm
- Forum: Development
- Topic: BlendLuxCore Development
- Replies: 911
- Views: 513350
Re: BlendLuxCore Development
Yes, and object motion blur, too. BTW, there are missing files for the full render blender test file, e.g. specular imagemap and ies file. Do you have these locally?
- Thu Jan 11, 2018 12:15 pm
- Forum: Development
- Topic: BlendLuxCore Development
- Replies: 911
- Views: 513350
Re: BlendLuxCore Development
I work on dulpi export in a separate branch. Simple dupli is already possible but I have to implement/improve the object/mesh cache as it doesn't uses instances yet. The image shows the current status of supported features.
- Tue Jan 09, 2018 7:53 pm
- Forum: Development
- Topic: BlendLuxCore Development
- Replies: 911
- Views: 513350
Re: BlendLuxCore Development
A fix for https://github.com/LuxCoreRender/BlendLuxCore/issues/12 is now in Blender master, starting tomorrow you can download a patched Blender from https://builder.blender.org/download/ Then I'll remove the workaround. The new blender build uses python 3.6 and it is not compatible with the curren...