Search found 63 matches
- Tue Aug 13, 2019 1:53 am
- Forum: Development
- Topic: Vulkan
- Replies: 13
- Views: 18922
Re: Vulkan
NVIDIA exposes RTX with a Vulkan extension, Khronos claims they are also working on Vulkan-OpenCL interoperability. When it is available and supported by NVIDIA, we can support RTX by replacing the ray/triangles intersection OpenCL kernel with a Vulkan kernel (i.e. it is about replacing a single pi...
- Tue Aug 13, 2019 1:28 am
- Forum: Development
- Topic: PhotonGI cache
- Replies: 1083
- Views: 508299
Re: PhotonGI cache
The sample size is very wrong, I guess I forgot to update the value, it should 4 (unable to check the code at the moment). It is the number of samples required for each path vertex and +3 suggests it uses 4 values at the moment. Thank you, alpistinho & Dade! I'll use my own fix for now and wait...
- Mon Aug 12, 2019 3:06 am
- Forum: Development
- Topic: PhotonGI cache
- Replies: 1083
- Views: 508299
Re: PhotonGI cache
May be not, can you provide a way to reproduce the problem ? Something like a small python script with a test scene ? I tried to simplify my scene that day, but it seems that easy scenes don't crash... and then I was getting very busy... Today I debugged luxcore with my scene and found the cause: s...
- Fri Jul 26, 2019 11:23 am
- Forum: Development
- Topic: PhotonGI cache
- Replies: 1083
- Views: 508299
Re: PhotonGI cache
Ok! But currently our scenes are big. I'll try to simplify it or make an artificial scene while still reproducing the issue. Please wait a moment.
- Fri Jul 26, 2019 10:53 am
- Forum: Development
- Topic: PhotonGI cache
- Replies: 1083
- Views: 508299
Re: PhotonGI cache
Are you using border rendering ? P.S. but are you using Blender or directly LuxCore ? Thanks! But what is border rendering? I'm using a program which generates a .scn/.cfg pair and then launch "pyluxcoretool.exe console foo.cfg" with std::system() And I don't know what do you mean by &quo...
- Fri Jul 26, 2019 9:17 am
- Forum: Development
- Topic: PhotonGI cache
- Replies: 1083
- Views: 508299
Re: PhotonGI cache
Is anyone experiencing PATHOCL crashes after seeing "PhotonGI evaluating best radius"? When manual testing, this happends occasionally, and re-run luxcore with the SAME scene usually fixed the problem. But now I'm running scripts to run luxcore automatically (i.e. batch rendering), this cr...
- Tue Jul 23, 2019 2:03 am
- Forum: Development
- Topic: Transitioning from VRay to LuxCoreRender
- Replies: 56
- Views: 28752
- Thu Jul 18, 2019 10:15 am
- Forum: Development
- Topic: Transitioning from VRay to LuxCoreRender
- Replies: 56
- Views: 28752
Re: Transitioning from VRay to LuxCoreRender
Thanks! The results (luxcore vs VRay) matched now.Dade wrote: ↑Thu Jul 18, 2019 8:12 am OBJECT_ID, MATERIAL_ID and SAMPLECOUNT AOVs are saved in RGB 8 bits (so only 24 bits are stored): https://github.com/LuxCoreRender/LuxCor ... t.cpp#L483
- Thu Jul 18, 2019 5:20 am
- Forum: Development
- Topic: Transitioning from VRay to LuxCoreRender
- Replies: 56
- Views: 28752
Re: Transitioning from VRay to LuxCoreRender
Also, if I defined an "ALBEDO" output, but don't have an "AVG_SHADING_NORMAL" output defined, ALBEDO won't be saved. If I defined both, both will be saved. It looks like a bug? (I'm not using OIDN in this case)
- Thu Jul 18, 2019 5:11 am
- Forum: Development
- Topic: Transitioning from VRay to LuxCoreRender
- Replies: 56
- Views: 28752
Re: Transitioning from VRay to LuxCoreRender
Another question: can we store OBJECT_ID AOV in an exr? I'm getting this error: RuntimeError: Object ID image can be saved only in non HDR formats: 4 But in wiki (https://wiki.luxcorerender.org/LuxCore_SDL_Reference_Manual_v2.2#Film_Outputs_.28aka_AOVs.29) OBJECT_ID is marked as "HDR". And...