Search found 201 matches
- Mon Jan 11, 2021 4:55 pm
- Forum: Development
- Topic: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
- Replies: 661
- Views: 431367
Re: MaxToLux - 3ds Max Integration for LuxCoreRender
Hi Tao, I downloaded blender and blendluxcore and i'm a noob, I noticed that on my laptop the export/compiling of a test scene is also time consuming, but the way LuxCore renders is simply stunning. I have a question, what about light groups, in luxrender we could edit the different light groups by ...
- Tue Jan 05, 2021 10:56 pm
- Forum: Development
- Topic: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
- Replies: 661
- Views: 431367
Re: MaxToLux - 3ds Max Integration for LuxCoreRender
hope to try it soon. it's been years i don't use Luxrender now LuxCore
- Sun Dec 13, 2020 7:03 pm
- Forum: Development
- Topic: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
- Replies: 661
- Views: 431367
Re: MaxToLux - 3ds Max Integration for LuxCoreRender
I'm trying to install MaxToLux-2020-v0.5.4467b.zip I'm on 3ds max 2021,
I get an error:
Could not access network location: \maps\luxMap
so i have to abort installation
I get an error:
Could not access network location: \maps\luxMap
so i have to abort installation
- Sun Nov 22, 2020 2:46 pm
- Forum: Finished Work
- Topic: Liquid Web
- Replies: 3
- Views: 3787
Re: Liquid Web
wow looks awesome..
- Sat Nov 21, 2020 9:04 am
- Forum: Development
- Topic: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
- Replies: 661
- Views: 431367
Re: MaxToLux - 3ds Max Integration for LuxCore
I have been trying to build a compatible version for 3dsmax 2021 and there is a conflict between different versions of openimageIO and tbb.dll that already exist in 3dsmax 2021 and the one Luxcorerender need. Until 3dsmax 2020 I manage to solve compatibility between openimageIO.dll and tbb.dll that...
- Sun Nov 15, 2020 3:30 pm
- Forum: Development
- Topic: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
- Replies: 661
- Views: 431367
Re: MaxToLux - 3ds Max Integration for LuxCore
Hi Tao,
recently I had to migrate to max 2021.
I tried to install your latest build, but it failed, I wanted to install the files manually, but the exctracted files through 7zip can't be installed manually.
May you ad a link to a zipped plugin for manual installation? maybe it works on 2021
recently I had to migrate to max 2021.
I tried to install your latest build, but it failed, I wanted to install the files manually, but the exctracted files through 7zip can't be installed manually.
May you ad a link to a zipped plugin for manual installation? maybe it works on 2021
- Wed Aug 12, 2020 12:59 pm
- Forum: Development
- Topic: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
- Replies: 661
- Views: 431367
Re: MaxToLux - 3ds Max Integration for LuxCore
Hi Tao, i see the maxTolux is for max 2019.
I'm still on 2018, are you going to release a final version for max 2020/21?
or it will be compatible with the lates max versions?
I'm still on 2018, are you going to release a final version for max 2020/21?
or it will be compatible with the lates max versions?
- Mon Jul 13, 2020 5:43 pm
- Forum: Development
- Topic: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
- Replies: 661
- Views: 431367
Re: MaxToLux - 3ds Max Integration for LuxCore
Tao, that is great!
great job!
great job!
- Mon Jul 06, 2020 6:13 pm
- Forum: Development
- Topic: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
- Replies: 661
- Views: 431367
Re: MaxToLux - 3ds Max Integration for LuxCore
MaxToLux beta V0.0.4 3dsmax 2019 it's still for test use and not for final production. https://3dfine.com/down/lux/MaxToLux-Beta v0.0.4.zip Simple Material Scene. https://3dfine.com/down/lux/MaterialTest.zip MaterialTest.jpg Hi TAO, nice to see that the plugin project for 3ds max isn't dead. I noti...
- Mon Sep 03, 2018 4:57 pm
- Forum: Finished Work
- Topic: Devil's pool
- Replies: 1
- Views: 2670
Re: Devil's pool
I like the first image with that bluish light.
maybe the fog looks a bit bi-dimensional and maybe the skull on the right is one too much
i would develop it further
maybe the fog looks a bit bi-dimensional and maybe the skull on the right is one too much
i would develop it further