Another material test with a simple caustic effect and more.
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- Tue May 12, 2020 12:26 pm
- Forum: Development
- Topic: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
- Replies: 661
- Views: 430064
- Tue May 12, 2020 11:41 am
- Forum: Development
- Topic: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
- Replies: 661
- Views: 430064
Re: MaxToLux - 3ds Max Integration for LuxCore
Just a simple material test and its work as it's intended to. Of course, there are a few issues and material work only one level deep in sub materials and sub textures part for test reason. Material.jpg Annotation 2020-05-12 161020.jpg Also, I will publish a new build today. Odd bump and normal bump...
- Sat May 02, 2020 4:16 pm
- Forum: Development
- Topic: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
- Replies: 661
- Views: 430064
Re: MaxToLux - 3ds Max Integration for LuxCore
0212.jpg Why I can't feel any bump on the teapot. What I'm doing wrong? Small scale, huge scale, it doesn't work. Only shadow problems with huge numbers. Regular bump works but NormalMap not so much. scene.textures.Map_0.type = imagemap scene.textures.Map_0.file = E:\Brick_Diffuse.jpg scene.texture...
- Sat May 02, 2020 1:20 pm
- Forum: Development
- Topic: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
- Replies: 661
- Views: 430064
Re: MaxToLux - 3ds Max Integration for LuxCore
Thank you for that suggestion, I'll gonna try that. But I still struggle with the old issue. Any kind of bump especially with a bit high value will cause the same problem. Check this if you can find anything wrong with it. scene.textures.Map_2.type = imagemap scene.textures.Map_2.file = E:\Brick_Nor...
- Sat May 02, 2020 12:48 pm
- Forum: Development
- Topic: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
- Replies: 661
- Views: 430064
Re: MaxToLux - 3ds Max Integration for LuxCore
So we can use bump or normal and not both at the same time.
And what about .normaltex ?
And what about .normaltex ?
- Sat May 02, 2020 12:40 pm
- Forum: Development
- Topic: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
- Replies: 661
- Views: 430064
Re: MaxToLux - 3ds Max Integration for LuxCore
This is how I add an image as a texture map then add it to normal texture and finally apply it to the material. scene.textures.Map_2.type = imagemap scene.textures.Map_2.file = E:\Brick_Normal.jpg scene.textures.Map_2.mapping.uvscale = 1.0 1.0 scene.textures.NormalMap_2.type = normalmap scene.textur...
- Sat May 02, 2020 12:00 pm
- Forum: Development
- Topic: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
- Replies: 661
- Views: 430064
Re: MaxToLux - 3ds Max Integration for LuxCore
Maybe the problem is about input value in the Normal map.
Is that another image map or texture or something else?
I tried to input another image/texture but I get the same result.
What exactly the input value is?Is that another image map or texture or something else?
I tried to input another image/texture but I get the same result.
- Sat May 02, 2020 9:08 am
- Forum: Development
- Topic: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
- Replies: 661
- Views: 430064
Re: MaxToLux - 3ds Max Integration for LuxCore
About the odd shadow on objects, I tried to use scale texture in between bump and normal map it somehow works and didn't dork at the same time. When scale parameter is too low it seems work but with really small value. I barely can see the effect. Especially about Normal Map. Maybe there is an issue...
- Tue Apr 28, 2020 7:58 pm
- Forum: Development
- Topic: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
- Replies: 661
- Views: 430064
Re: MaxToLux - 3ds Max Integration for LuxCore
Thank you B.Y.O.B
That solves the issue, I can still see a little bit black when I try to apply bump but it's acceptable.
That solves the issue, I can still see a little bit black when I try to apply bump but it's acceptable.
- Tue Apr 28, 2020 5:15 pm
- Forum: Development
- Topic: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
- Replies: 661
- Views: 430064
Re: MaxToLux - 3ds Max Integration for LuxCore
Hi. Dave a little help here, please. I face old issues that really need to be fixed. When I render the scene without any bump everything looks fine but as soon as I add any bump texture odd shadow on objects begin to appear and it looks like about shadows stopper or segment issue or some other probl...