Search found 784 matches
- Fri Feb 25, 2022 4:45 pm
- Forum: Development
- Topic: How to speedup instances operations?
- Replies: 24
- Views: 9463
Re: How to speedup instances operations?
Maybe if dade have enough time he can add an option to delete multiple objects or instance at the same time, Also the option to disable or make an object/ multiple objects hidden in render time.
- Thu Feb 24, 2022 6:06 pm
- Forum: Development
- Topic: How to speedup instances operations?
- Replies: 24
- Views: 9463
Re: How to speedup instances operations?
Currently, to update position, I repeat the procedure described int original post. I create first object than I duplicate it 4999 times. I use the same names, so luxcore overwrite them. But still, removing instances is a disaster in my opinion, retranslating the whole scene can be faster in this si...
- Fri Feb 18, 2022 10:10 am
- Forum: General Discussion
- Topic: LuxCoreRender Instagram page
- Replies: 6
- Views: 10889
Re: LuxCoreRender Instagram page
Hi again, please send me the information in a private message, we prepare a few things that should be good for starting the page.
- Wed Feb 16, 2022 8:39 pm
- Forum: Development
- Topic: How to speedup instances operations?
- Replies: 24
- Views: 9463
Re: How to speedup instances operations?
Normally I'm doing it like this. First session.BeginSceneEdit() then in a try and cache, I will update the scene, delete or parse, and after that in another try and cache, I will end it using session.EndSceneEdit() to ending updating the scene by nature I will stop the session if anything goes wrong...
- Tue Feb 15, 2022 9:04 pm
- Forum: Development
- Topic: How to speedup instances operations?
- Replies: 24
- Views: 9463
Re: How to speedup instances operations?
To speed up even more for instancing I highly recommended you to use any type of unsorted map variable to check if an instance has been already added in the instance lists if it is the case skip the object and go to the next object. it can significantly improve the time of parsing in many cases. Abo...
- Sun Feb 13, 2022 12:47 pm
- Forum: Finished Work
- Topic: Wood Interior 2022
- Replies: 9
- Views: 3390
Re: Wood Interior 2022
Well done, amazing job as always. i like it.
- Sat Feb 12, 2022 2:17 pm
- Forum: Development
- Topic: BlendLuxCore Development
- Replies: 911
- Views: 524600
Re: BlendLuxCore Development
last night I start to add Ocio in the blender and I am still a little bit fuzzy here because I'm not a blender user. sorry if my questions are dumb. Screenshot 2022-02-12 151159.jpg Screenshot 2022-02-12 151237.jpg Screenshot 2022-02-12 151142.jpg By adding Aces to the blender all these options will...
- Sat Feb 12, 2022 10:39 am
- Forum: Development
- Topic: Color spaces support (aka OpenColorIO v2.0)
- Replies: 52
- Views: 58231
Re: Color spaces support (aka OpenColorIO v2.0)
One question is there OCIO config files are embed in luxcore render or should be copied separately? They are external (text) files. So I need to add Ocio/Aces manually in the blender and then I will be able to use it in luxcore by reading the data or Is just a single config.ocio file is enough beca...
- Fri Feb 04, 2022 6:08 pm
- Forum: Development
- Topic: Color spaces support (aka OpenColorIO v2.0)
- Replies: 52
- Views: 58231
Re: Color spaces support (aka OpenColorIO v2.0)
One question is there OCIO config files are embed in luxcore render or should be copied separately?
- Fri Feb 04, 2022 6:03 pm
- Forum: Works in Progress
- Topic: Some work in progress
- Replies: 14
- Views: 20009
Re: Some work in progress
well done, I like it.