Search found 136 matches

by jensverwiebe
Thu Feb 22, 2018 11:29 am
Forum: Development
Topic: Line endings
Replies: 2
Views: 3179

Line endings

I recently found some files line endings borked on linux ( touched with windows ? )
I suggest adding * text=auto to .gitattributes
by jensverwiebe
Mon Feb 19, 2018 2:08 pm
Forum: User Support
Topic: Fix for blender_stucci ( + implicit wood fix )
Replies: 3
Views: 3019

Re: Fix for blender_stucci ( + implicit wood fix )

Ic, leave that part out ( blender_texture.cpp ) The first part was definitely cp/paste issue to fix ( readability ). blender_stucci has by no means a woodtype. diff --git a/src/slg/scene/parsetextures.cpp b/src/slg/scene/parsetextures.cpp index c5c8f91..bedd285 100644 --- a/src/slg/scene/parsetextur...
by jensverwiebe
Mon Feb 19, 2018 1:01 pm
Forum: User Support
Topic: Fix for blender_stucci ( + implicit wood fix )
Replies: 3
Views: 3019

Fix for blender_stucci ( + implicit wood fix )

Blender stucci was completely broken. Here is a fix for the right parsing + a fixed conditional of the ptypes. This also fixes partly blender_wood behavior. Edit:fixed overdone part. Ingredients: diff --git a/src/slg/scene/parsetextures.cpp b/src/slg/scene/parsetextures.cpp index c5c8f91..bedd285 10...
by jensverwiebe
Sun Feb 18, 2018 6:15 pm
Forum: Development
Topic: BlendLuxCore Development
Replies: 911
Views: 517863

Re: BlendLuxCore Development

Added the contour lines plugin. I think that was all of them. In my opinion OUTPUT_SWITCHER is not needed because we now have proper Blender integration for AOVs. By the way, LuxCore is missing the Glare plugin from Classic Lux. Looks all fine. Glare and other s can be as well done with blender com...
by jensverwiebe
Sun Feb 18, 2018 4:47 pm
Forum: Development
Topic: BlendLuxCore Development
Replies: 911
Views: 517863

Re: BlendLuxCore Development

Great.
Possibly would make sense to have the tonemapping default on ?
by jensverwiebe
Sun Feb 18, 2018 12:11 pm
Forum: Development
Topic: BlendLuxCore Development
Replies: 911
Views: 517863

Re: BlendLuxCore Development

@Simon

You run into trouble using:

Code: Select all

from enum import Flag, auto
Flag is an python 3.6 feature but next blender will stay with py 3.5 afaik.

Verify by testing in master ( py 3.6 ) vs. 2.79_rc latest src ( 3.5 )
by jensverwiebe
Sat Feb 17, 2018 11:32 pm
Forum: User Support
Topic: Blender Freeze OpenCL Render
Replies: 22
Views: 14482

Re: Blender Freeze OpenCL Render

Dade wrote: Sat Feb 17, 2018 11:29 pm ....
Anyway, try with 100,000,000 samples and a scene with a couple of millions of triangles, you will change your mind.
I plain believe you here :D

Jens
by jensverwiebe
Sat Feb 17, 2018 11:14 pm
Forum: User Support
Topic: Blender Freeze OpenCL Render
Replies: 22
Views: 14482

Re: Blender Freeze OpenCL Render

And.... const u_int threadCount = 1; vector<boost::thread *> threads(threadCount, NULL); [LuxCore][1.590] Building visibility map of light source: __WORLD_BACKGROUND_LIGHT__ [LuxCore][1.694] Visibility map done in 0.10 secs with 1000000 samples (9.62M samples/sec) vs. const u_int threadCount = 1; ve...
by jensverwiebe
Sat Feb 17, 2018 11:08 pm
Forum: User Support
Topic: Blender Freeze OpenCL Render
Replies: 22
Views: 14482

Re: Blender Freeze OpenCL Render

Eeeeeek :o Testing now: vector<boost::thread *> threads(threadCount, NULL); ..but expect slower building . Edit: Result: [LuxCore][1.486] Building visibility map of light source: __WORLD_BACKGROUND_LIGHT__ [LuxCore][1.632] Visibility map done in 0.15 secs with 1000000 samples (6.83M samples/sec) Jens
by jensverwiebe
Sat Feb 17, 2018 10:27 pm
Forum: User Support
Topic: Blender Freeze OpenCL Render
Replies: 22
Views: 14482

Re: Blender Freeze OpenCL Render

Made a test with luxcoreui: diff --git a/src/slg/lights/envlightvisibility.cpp b/src/slg/lights/envlightvisibility.cpp index 0b0f63f..45d5049 100644 --- a/src/slg/lights/envlightvisibility.cpp +++ b/src/slg/lights/envlightvisibility.cpp @@ -191,7 +191,7 @@ void EnvLightVisibility::ComputeVisibility(...