Search found 146 matches
- Mon Jul 12, 2021 1:29 pm
- Forum: General Discussion
- Topic: Giga Benchmark battle : Luxcore Redshift CyclesX ECycles Vray Corona
- Replies: 77
- Views: 34200
Re: Giga Benchmark battle : Luxcore Redshift CyclesX ECycles Vray Corona
There are more settings: # Higher is the max. depth and more effect RR settings will have path.maxdepth = 32 # At what depth, RR will start to operate: lower is faster. Range [0, path.maxdepth] path.russianroulette.depth = 3 # At what value, RR will start to operate: lower is faster. Range [0.0, 1....
- Wed Jul 07, 2021 5:59 pm
- Forum: News
- Topic: LuxCoreRender daily/automatic builds
- Replies: 222
- Views: 321696
Re: LuxCoreRender daily/automatic builds
Hello, in the new daily compilation this is giving this error when rendering via GPU. Even in the standard blender scene with a cube a light and a camera. Unknown filter type in CompiledScene::AddImageMap(): 183620 I should have fixed this problem (the fix will be included in the next build). Thank...
- Wed Jul 07, 2021 1:49 pm
- Forum: News
- Topic: LuxCoreRender daily/automatic builds
- Replies: 222
- Views: 321696
Re: LuxCoreRender daily/automatic builds
Hello, in the new daily compilation this is giving this error when rendering via GPU. Even in the standard blender scene with a cube a light and a camera.
Unknown filter type in CompiledScene::AddImageMap(): 183620
Unknown filter type in CompiledScene::AddImageMap(): 183620
- Wed Jun 30, 2021 4:56 pm
- Forum: Computer Graphic News
- Topic: Renderman was released for Blender
- Replies: 0
- Views: 10172
Renderman was released for Blender
Renderman was released for Blender, another competitor for Luxcore and this one already comes with bidirectional.
https://renderman.pixar.com/whats-new
https://renderman.pixar.com/whats-new
- Fri Jun 25, 2021 5:43 pm
- Forum: Finished Work
- Topic: Red Wine
- Replies: 10
- Views: 7189
Re: Red Wine
I get the feeling that the normals on the inside of the cup are reversed. causing a strange refraction.
- Thu Jun 10, 2021 6:58 pm
- Forum: General Discussion
- Topic: LuxeedRay opensource renderer
- Replies: 61
- Views: 27419
- Thu Jun 10, 2021 1:06 pm
- Forum: General Discussion
- Topic: LuxeedRay opensource renderer
- Replies: 61
- Views: 27419
Re: LuxeedRay opensource renderer
This is just disillusion. Your claim is obviously wrong. I'm very interested, I really want to see the product and equipment visualization work at Luxcore. I really want to be inspired by other people's work in this field. I'm really experiencing isolation on this subject. Where can I see it? I als...
- Wed Jun 09, 2021 2:19 pm
- Forum: General Discussion
- Topic: LuxeedRay opensource renderer
- Replies: 61
- Views: 27419
Re: LuxeedRay opensource renderer
Hello friends... I don't agree with this union, there will be many people owning the project, I think that everything to work out has to have a leader. And in this merger who would it be? What is the dominant project? Because everyone will want to favor yours. A Brazilian saying is that: "a dog...
- Tue Jun 08, 2021 3:25 pm
- Forum: General Discussion
- Topic: Luxcore promotion
- Replies: 6
- Views: 5655
Re: Luxcore promotion
Great idea. That's what luxcore needs, disclosure.
- Mon Jun 07, 2021 2:37 pm
- Forum: Tutorials, Tips and Tricks
- Topic: Blender + LuxCoreRender = Kaustyka
- Replies: 0
- Views: 12039
Blender + LuxCoreRender = Kaustyka
I found this tutorial on Youtube, it's simple, but good to spread the word about luxcore.
https://www.youtube.com/watch?v=5eVcr41HWHM
https://www.youtube.com/watch?v=5eVcr41HWHM