Search found 146 matches

by JulianoLisboa
Mon Jul 12, 2021 1:29 pm
Forum: General Discussion
Topic: Giga Benchmark battle : Luxcore Redshift CyclesX ECycles Vray Corona
Replies: 77
Views: 34200

Re: Giga Benchmark battle : Luxcore Redshift CyclesX ECycles Vray Corona

There are more settings: # Higher is the max. depth and more effect RR settings will have path.maxdepth = 32 # At what depth, RR will start to operate: lower is faster. Range [0, path.maxdepth] path.russianroulette.depth = 3 # At what value, RR will start to operate: lower is faster. Range [0.0, 1....
by JulianoLisboa
Wed Jul 07, 2021 5:59 pm
Forum: News
Topic: LuxCoreRender daily/automatic builds
Replies: 222
Views: 321696

Re: LuxCoreRender daily/automatic builds

Hello, in the new daily compilation this is giving this error when rendering via GPU. Even in the standard blender scene with a cube a light and a camera. Unknown filter type in CompiledScene::AddImageMap(): 183620 I should have fixed this problem (the fix will be included in the next build). Thank...
by JulianoLisboa
Wed Jul 07, 2021 1:49 pm
Forum: News
Topic: LuxCoreRender daily/automatic builds
Replies: 222
Views: 321696

Re: LuxCoreRender daily/automatic builds

Hello, in the new daily compilation this is giving this error when rendering via GPU. Even in the standard blender scene with a cube a light and a camera.

Unknown filter type in CompiledScene::AddImageMap(): 183620
by JulianoLisboa
Wed Jun 30, 2021 4:56 pm
Forum: Computer Graphic News
Topic: Renderman was released for Blender
Replies: 0
Views: 10172

Renderman was released for Blender

Renderman was released for Blender, another competitor for Luxcore and this one already comes with bidirectional.

https://renderman.pixar.com/whats-new
by JulianoLisboa
Fri Jun 25, 2021 5:43 pm
Forum: Finished Work
Topic: Red Wine
Replies: 10
Views: 7189

Re: Red Wine

I get the feeling that the normals on the inside of the cup are reversed. causing a strange refraction.
by JulianoLisboa
Thu Jun 10, 2021 6:58 pm
Forum: General Discussion
Topic: LuxeedRay opensource renderer
Replies: 61
Views: 27419

Re: LuxeedRay opensource renderer

TAO wrote: Thu Jun 10, 2021 6:52 pm maybe it's for the best to move this thread to the private section. I'm sure the developers will do their best to get the best results of the LuxCore anyway.
If it's not too impertinent of me, I'd like the topic to continue here so I can follow along.

Thanks
by JulianoLisboa
Thu Jun 10, 2021 1:06 pm
Forum: General Discussion
Topic: LuxeedRay opensource renderer
Replies: 61
Views: 27419

Re: LuxeedRay opensource renderer

This is just disillusion. Your claim is obviously wrong. I'm very interested, I really want to see the product and equipment visualization work at Luxcore. I really want to be inspired by other people's work in this field. I'm really experiencing isolation on this subject. Where can I see it? I als...
by JulianoLisboa
Wed Jun 09, 2021 2:19 pm
Forum: General Discussion
Topic: LuxeedRay opensource renderer
Replies: 61
Views: 27419

Re: LuxeedRay opensource renderer

Hello friends... I don't agree with this union, there will be many people owning the project, I think that everything to work out has to have a leader. And in this merger who would it be? What is the dominant project? Because everyone will want to favor yours. A Brazilian saying is that: "a dog...
by JulianoLisboa
Tue Jun 08, 2021 3:25 pm
Forum: General Discussion
Topic: Luxcore promotion
Replies: 6
Views: 5655

Re: Luxcore promotion

Great idea. That's what luxcore needs, disclosure.
by JulianoLisboa
Mon Jun 07, 2021 2:37 pm
Forum: Tutorials, Tips and Tricks
Topic: Blender + LuxCoreRender = Kaustyka
Replies: 0
Views: 12039

Blender + LuxCoreRender = Kaustyka

I found this tutorial on Youtube, it's simple, but good to spread the word about luxcore.

https://www.youtube.com/watch?v=5eVcr41HWHM