I agree !Short version: it is a lot simpler if you can post the scene and we can set up the rendering for you.
Search found 2730 matches
- Wed Sep 09, 2020 10:24 pm
- Forum: User Support
- Topic: My first attempt, need a lot of guidance
- Replies: 11
- Views: 3901
Re: My first attempt, need a lot of guidance
- Wed Sep 09, 2020 10:19 pm
- Forum: User Support
- Topic: Caches
- Replies: 16
- Views: 5949
Re: Caches
Thank you, guys, again! Sharly, so, it´s possible to update the cache. This is great! This means I can use cache animating, for example, a light color? Or its intensity? Or even, changing an object´s position? If you force the cache limit by doing that you open the door for flickering like in my sh...
- Wed Sep 09, 2020 6:15 pm
- Forum: Development
- Topic: LuxCore Online Library (LOL)
- Replies: 103
- Views: 114711
Re: LuxCore Online Library (LOL)
Patron asset features has been added in 2.5 Blendluxcore so you need that version to make it work properly as said in the tutorial here : https://youtu.be/fJoqOqQIBgs I don't if it is safe but blendluxcore 2.4 + Luxcore 2.5 build can make the trick (but forget about it and go for 2.5 build :mrgreen:...
- Tue Sep 08, 2020 11:00 pm
- Forum: User Support
- Topic: Caches
- Replies: 16
- Views: 5949
Re: Caches
Don't clearly remenber but i think you also need to uncheck save cache while it is done. So that it will not compute and erase previous one.
Make sure to not change object and lighting after that.
If you do that make sure to check save cache to rewrite a new updated cache.
Make sure to not change object and lighting after that.
If you do that make sure to check save cache to rewrite a new updated cache.
- Tue Sep 08, 2020 8:15 pm
- Forum: User Support
- Topic: Caches
- Replies: 16
- Views: 5949
Re: Caches
In a more artistic friendly language. For flythrougth camera animation it is a super fast solution. Compute once and gain speed from saved caches at each frame rendered. There are a lot of super good animation we can do with that : Example. https://youtu.be/oFzt-3sRExI https://youtu.be/raxoyqpOayM W...
- Tue Sep 08, 2020 11:17 am
- Forum: Development
- Topic: PhotonGI cache
- Replies: 1083
- Views: 504187
Re: PhotonGI cache
A bit confused after in deph reading
Look like Adjoint driven russian roulette splitting == photon Gi cahe
Is that true or i'm again in the clouds
Look like Adjoint driven russian roulette splitting == photon Gi cahe
Is that true or i'm again in the clouds
- Tue Sep 08, 2020 10:10 am
- Forum: Development
- Topic: PhotonGI cache
- Replies: 1083
- Views: 504187
Speed without Cache
There is good reasons why i'm still talking about that thing. 1__ It is good 2__ There is good interest from many artists to switch to Luxcore from big rendering names ( Redshift , Vray , Corona , E_cycles ...) 3__ Competition level increase With Eeevee now closing the gap to Cycles (Eeeve SSGI http...
- Mon Sep 07, 2020 1:42 pm
- Forum: User Support
- Topic: Luxcore 2.5 (settings for my laptop)
- Replies: 11
- Views: 3564
Re: Luxcore 2.5 (settings for my laptop)
Yes I am able. I am using the vpn and now I can see the material ones...not sure why those are not working. Do you know how should I set the preferences to be able to use Optix in my viewport ? I am really not a fan of the denoiser in 2.4 Optix can be enable in 2.5 addon preferences ( use optix if ...
- Mon Sep 07, 2020 1:00 pm
- Forum: User Support
- Topic: Viewport render crash on GPU Cuda
- Replies: 47
- Views: 23521
Re: Viewport render crash on GPU Cuda
Can this have an impact on viewport responssivness ?In theory this may even work but: every pending RenderSession will keep a full copy of the scene in ram. You can just keep resizing the view port and the memory usage will increase and increase
- Sun Sep 06, 2020 8:09 pm
- Forum: Finished Work
- Topic: F-104G
- Replies: 10
- Views: 6423
Re: F-104G
Recent discussion about that here :
viewtopic.php?f=4&t=2535
viewtopic.php?f=4&t=2535