Search found 125 matches

by Martini
Wed Oct 23, 2019 3:40 pm
Forum: User Support
Topic: Terminator issue?
Replies: 8
Views: 3446

Re: Terminator issue?

Isn't there a blender tool named "edge split" to solve this kind of problems :idea: Yep, that's another very good way to do it :lol: I wonder if that is one of the reasons the blue line colors are there for the straight edges - it certainly can let you see where issues could be in a compl...
by Martini
Wed Oct 23, 2019 1:02 pm
Forum: User Support
Topic: Noob questions about luxcore
Replies: 18
Views: 8575

Re: Noob questions about luxcore

Looks great to me too. Well done!
by Martini
Wed Oct 23, 2019 11:25 am
Forum: User Support
Topic: Noob questions about luxcore
Replies: 18
Views: 8575

Re: Noob questions about luxcore

crazerep wrote: Wed Oct 23, 2019 11:19 am feels extra stupid. thank you :D
Oh don't worry I had a hard time finding it the first time too :lol: But once you know how Blender's compositor works, it makes complete sense.
by Martini
Wed Oct 23, 2019 11:23 am
Forum: User Support
Topic: Noob questions about luxcore
Replies: 18
Views: 8575

Re: Noob questions about luxcore

Thank you! BYOB.... now lost again because in the volume panel of that tutorial he can add 2 volumes. LuxCore now only uses the "interior" volume that you see in old videos like that. For "exterior" volume, if you need to customise it, check the Volume panel under the World tab....
by Martini
Wed Oct 23, 2019 11:12 am
Forum: User Support
Topic: Noob questions about luxcore
Replies: 18
Views: 8575

Re: Noob questions about luxcore

crazerep wrote: Wed Oct 23, 2019 10:54 am Also Denoiser doesnt do anything after rendering has completed. is there anything else i need to tick? yes i did enable denoise. but... :geek:
After the render is finished, select the DENOISED Render Pass from the drop-down next to View Layer (it will say Combined for the original rendering)
by Martini
Wed Oct 23, 2019 9:26 am
Forum: User Support
Topic: Terminator issue?
Replies: 8
Views: 3446

Re: Terminator issue?

My description was probably hard to understand. Here is an image that might help a bit. There are 3 cubes. I applied "Shade smooth" to each of them. Notice the left cube has quite a big shading error. You can see this is an issue even just in Blender's solid renderer; nothing to do with Lu...
by Martini
Wed Oct 23, 2019 9:05 am
Forum: User Support
Topic: Terminator issue?
Replies: 8
Views: 3446

Re: Terminator issue?

PS: normals are good and pointing out like they should. It looks to me like the problem could be the geometry/normals. You have one huge face running across the object from left->right, then a 90-degree angle to the side face (and I assume, another face on the back?). If you smooth this (using &quo...
by Martini
Mon Sep 23, 2019 8:31 am
Forum: Works in Progress
Topic: Spheres scene challenge
Replies: 40
Views: 28525

Re: Spheres scene challenge

@DEBIHOOD

Congratulations, you've won a prize! :lol:

Here is 2 CFiu (2 binary CarbonFlux units :ugeek:) render

Time: 19:40:58.38 | 20,480 Samples | 599k Samples/Sec | 17.5 Rays/Sample | Bidir CPU + Metropolis
by Martini
Sun Sep 22, 2019 10:02 pm
Forum: Works in Progress
Topic: Spheres scene challenge
Replies: 40
Views: 28525

Re: Spheres scene challenge

Well, here is the progress after 9 hours of rendering. It's up to just over 9,400 samples per pixel. I'll let it keep going all day while I'm at work as it's not quite noise-free yet (inside the glass spheres especially), although you have to look much closer to notice now... :D Note that they have ...
by Martini
Sun Sep 22, 2019 2:02 pm
Forum: Works in Progress
Topic: Spheres scene challenge
Replies: 40
Views: 28525

Re: Spheres scene challenge

On my cpu 265 samples in HD (720p) took 5 hours :shock: oidn is also not supported :o :( sorry to hear that! Now, just over 1 hour has passed. Still quite noisy at 1K samples, but it might be starting to look OK after about 10K samples (1 CFu for all those who remember "CarbonFlux units"....