Search found 125 matches
- Wed Oct 23, 2019 3:40 pm
- Forum: User Support
- Topic: Terminator issue?
- Replies: 8
- Views: 3446
Re: Terminator issue?
Isn't there a blender tool named "edge split" to solve this kind of problems :idea: Yep, that's another very good way to do it :lol: I wonder if that is one of the reasons the blue line colors are there for the straight edges - it certainly can let you see where issues could be in a compl...
- Wed Oct 23, 2019 1:02 pm
- Forum: User Support
- Topic: Noob questions about luxcore
- Replies: 18
- Views: 8575
Re: Noob questions about luxcore
Looks great to me too. Well done!
- Wed Oct 23, 2019 11:25 am
- Forum: User Support
- Topic: Noob questions about luxcore
- Replies: 18
- Views: 8575
- Wed Oct 23, 2019 11:23 am
- Forum: User Support
- Topic: Noob questions about luxcore
- Replies: 18
- Views: 8575
Re: Noob questions about luxcore
Thank you! BYOB.... now lost again because in the volume panel of that tutorial he can add 2 volumes. LuxCore now only uses the "interior" volume that you see in old videos like that. For "exterior" volume, if you need to customise it, check the Volume panel under the World tab....
- Wed Oct 23, 2019 11:12 am
- Forum: User Support
- Topic: Noob questions about luxcore
- Replies: 18
- Views: 8575
Re: Noob questions about luxcore
After the render is finished, select the DENOISED Render Pass from the drop-down next to View Layer (it will say Combined for the original rendering)
- Wed Oct 23, 2019 9:26 am
- Forum: User Support
- Topic: Terminator issue?
- Replies: 8
- Views: 3446
Re: Terminator issue?
My description was probably hard to understand. Here is an image that might help a bit. There are 3 cubes. I applied "Shade smooth" to each of them. Notice the left cube has quite a big shading error. You can see this is an issue even just in Blender's solid renderer; nothing to do with Lu...
- Wed Oct 23, 2019 9:05 am
- Forum: User Support
- Topic: Terminator issue?
- Replies: 8
- Views: 3446
Re: Terminator issue?
PS: normals are good and pointing out like they should. It looks to me like the problem could be the geometry/normals. You have one huge face running across the object from left->right, then a 90-degree angle to the side face (and I assume, another face on the back?). If you smooth this (using &quo...
- Mon Sep 23, 2019 8:31 am
- Forum: Works in Progress
- Topic: Spheres scene challenge
- Replies: 40
- Views: 28525
Re: Spheres scene challenge
@DEBIHOOD
Congratulations, you've won a prize!
Here is 2 CFiu (2 binary CarbonFlux units ) render
Time: 19:40:58.38 | 20,480 Samples | 599k Samples/Sec | 17.5 Rays/Sample | Bidir CPU + Metropolis
Congratulations, you've won a prize!
Here is 2 CFiu (2 binary CarbonFlux units ) render
Time: 19:40:58.38 | 20,480 Samples | 599k Samples/Sec | 17.5 Rays/Sample | Bidir CPU + Metropolis
- Sun Sep 22, 2019 10:02 pm
- Forum: Works in Progress
- Topic: Spheres scene challenge
- Replies: 40
- Views: 28525
Re: Spheres scene challenge
Well, here is the progress after 9 hours of rendering. It's up to just over 9,400 samples per pixel. I'll let it keep going all day while I'm at work as it's not quite noise-free yet (inside the glass spheres especially), although you have to look much closer to notice now... :D Note that they have ...
- Sun Sep 22, 2019 2:02 pm
- Forum: Works in Progress
- Topic: Spheres scene challenge
- Replies: 40
- Views: 28525
Re: Spheres scene challenge
On my cpu 265 samples in HD (720p) took 5 hours :shock: oidn is also not supported :o :( sorry to hear that! Now, just over 1 hour has passed. Still quite noisy at 1K samples, but it might be starting to look OK after about 10K samples (1 CFu for all those who remember "CarbonFlux units"....