Search found 237 matches
- Tue Jan 21, 2020 7:28 am
- Forum: User Support
- Topic: Remap node
- Replies: 3
- Views: 2423
Remap node
Let's say I have a gradient with values from 0-10 and use remap node with input and output min0 max1. Is it going to limit the output gradient between 0-1?
- Tue Jan 21, 2020 7:22 am
- Forum: User Support
- Topic: Indirect specular\glossy with alpha
- Replies: 3
- Views: 2487
Re: Indirect specular\glossy with alpha
No need to key, you could pull luminance key if really wanted. But aov's are supposed to be added together. Perhaps you need something else than indirect glossy
- Tue Jan 21, 2020 7:16 am
- Forum: General Discussion
- Topic: Adopting LuxCore
- Replies: 23
- Views: 39655
Re: Adopting LuxCore
What is that software and nice seeing LuxCorr running there
- Thu Jan 02, 2020 10:20 am
- Forum: Finished Work
- Topic: Wine
- Replies: 8
- Views: 5162
Re: Wine
Yeah, sure.
Artstation link - https://www.artstation.com/artwork/EVyNm4
Artstation link - https://www.artstation.com/artwork/EVyNm4
- Mon Dec 30, 2019 11:04 am
- Forum: Development
- Topic: OpenVDB support
- Replies: 56
- Views: 59561
Re: OpenVDB support
I know big work has been done with vdb support already, but was wondering if this could be object property instead of being a shader? Reason being - Currently every volume needs it's own shader, it would quickly make scene really complex material wise. Having it inside luxcore object properties woul...
- Sat Dec 28, 2019 1:28 pm
- Forum: Development
- Topic: OpenVDB support
- Replies: 56
- Views: 59561
Re: OpenVDB support
So far I have been able to render Houdini sim without any hiccups. Only problem I am facing is matching the location and size of the volume to how it was in Houdini. I guess I should match the smoke domain used in Blender to the one that was used for simulating in Houdini?
- Tue Dec 24, 2019 2:09 pm
- Forum: General Discussion
- Topic: LuxCore promo clip
- Replies: 19
- Views: 14923
Re: LuxCore promo clip
Happy holidays everyone! As the end of the year is close, like super close already, let's gather all the cool stuff made with LuxCore and once again try to put together a sort of community reel. I made a drive folder where you should be able to upload images of the scenes you think should be include...
- Mon Dec 23, 2019 8:25 pm
- Forum: User Support
- Topic: Doing proper SSS
- Replies: 6
- Views: 3339
Re: Doing proper SSS
some more experiments with sss. This time I tried to use color at depth node as scatter color parameter for volume. This way I can have variable volume ''density'' in the mesh
- Mon Dec 23, 2019 4:10 pm
- Forum: User Support
- Topic: Doing proper SSS
- Replies: 6
- Views: 3339
Re: Doing proper SSS
I used matte translucent for this test. Does this look correct?
- Mon Dec 23, 2019 3:40 pm
- Forum: User Support
- Topic: Doing proper SSS
- Replies: 6
- Views: 3339
Re: Doing proper SSS
I basically copied wiki settings but result is very different
https://wiki.luxcorerender.org/Subsurface_Scattering
https://wiki.luxcorerender.org/Subsurface_Scattering