Search found 4711 matches
- Fri Nov 22, 2019 6:53 pm
- Forum: User Support
- Topic: How to get rid of "tiles" on BiDir images?
- Replies: 4
- Views: 2491
Re: How to get rid of "tiles" on BiDir images?
I have never seen such thing, can you post a test scene ?
- Fri Nov 22, 2019 4:10 pm
- Forum: Finished Work
- Topic: Obeżyna aka pigslove
- Replies: 3
- Views: 3165
- Fri Nov 22, 2019 3:42 pm
- Forum: Development
- Topic: Vulkan
- Replies: 13
- Views: 18917
Re: Vulkan
SYCL (aka Intel oneAPI, aka OpenCL) is not a bad solution but I have decided to not move a finger until when it is clear how Intel/AMD will expose their hardware ray tracing support. SYCL will work just everywhere OpenCL does because it simply written over OpenCL. Anyhow, Vulkan outperforms other so...
- Fri Nov 22, 2019 11:01 am
- Forum: User Support
- Topic: Huge differences!! between Path+Sobol AND BiDir+Metropolis
- Replies: 3
- Views: 2791
Re: Huge differences!! between Path+Sobol AND BiDir+Metropolis
The difference you are observing is due to the use of Direct Light sampling cache (and the low resolution of the settings you are using). DLS cache is intended to be used in scene with hundreds of light sources and it is not your case so just disable the cache. You are also using Env. Light sampling...
- Fri Nov 22, 2019 10:35 am
- Forum: User Support
- Topic: Light intensity
- Replies: 29
- Views: 16103
Re: Light intensity
Mmmm, I'm checking the code: https://github.com/LuxCoreRender/LuxCore/blob/77be8e610df2fdb9ddb3cc4b764b039bf2a3e740/src/slg/imagemap/imagemapcache.cpp#L83 You should get an error in the case you described because: 1) The image cache checks if the image has been defined. The warp mode is part of the...
- Fri Nov 22, 2019 9:44 am
- Forum: News
- Topic: Mathematica & LuxCoreRender
- Replies: 3
- Views: 6270
Re: Mathematica & LuxCoreRender
I'm the author of that post on Wolfram Community. You people did quite a fantastic work on LuxCoreRender! Although not really a professional programmer, I am trying to write a plugin of Mathematica for LuxCore. If I do finished my project (I'll need to learn C++ from scratch first :D ) I'll definit...
- Thu Nov 21, 2019 9:57 pm
- Forum: User Support
- Topic: Luxrender and ProRender conflict
- Replies: 3
- Views: 2055
Re: Luxrender and ProRender conflict
I have noticed there is conflict in Blender 2.80 between ProRender and Luxrender. I cant install both, it is one or another. If I have Prorender installed and I want to install Luxrender 2.2 (install was ok) and enable it, there is python error. You have to post a screenshot of the python error oth...
- Thu Nov 21, 2019 4:02 pm
- Forum: User Support
- Topic: Luxrender vs Cycles NOISE
- Replies: 12
- Views: 6358
Re: Luxrender vs Cycles NOISE
Sharly, i understood all but this: 4__ always use thicked walls. will save you a lot headache. Not sure about thicked walls meaning. Are u referring to faces with solidify modifier? to add thickness? Or simply to have joined faces? Do not use a flat rectangle to model a wall but use a box (so the w...
- Thu Nov 21, 2019 11:38 am
- Forum: User Support
- Topic: Light intensity
- Replies: 29
- Views: 16103
Re: Light intensity
Yes, it should be an effective workaround. Anyway I will try to reproduce the problem here and check why you don't get an error.
- Thu Nov 21, 2019 9:41 am
- Forum: User Support
- Topic: Light intensity
- Replies: 29
- Views: 16103
Re: Light intensity
Hmm, you're right it is working, but not as I expected. I guess my issue is that I'm loading textures from memory and not from files. I noticed that "DefineImageMap" accepts wrapping type and when I set it there it works! The way I work with textures is: I use DefineImageMap("myimage...