Search found 2730 matches

by Sharlybg
Tue Jan 16, 2018 3:21 pm
Forum: User Support
Topic: first steps on luxcore
Replies: 63
Views: 39839

Re: first steps on luxcore

Resizing camera does not trigger an update here. About lamps: maybe something to look into in the future, but not right now. Area lamp for example needs an update on scale. Open an issue on github if you want to prevent me forgetting about it. Thanks you it is done. you finally initiate me to githu...
by Sharlybg
Tue Jan 16, 2018 2:49 pm
Forum: User Support
Topic: first steps on luxcore
Replies: 63
Views: 39839

Re: first steps on luxcore

Thanks for the report, I fixed the bug: https://github.com/LuxCoreRender/BlendL ... 653878c66d
really fast ;)

can i ask another thing ? Normally resizing lamp and camera size in opengl viewport shouldn't relaunch viewport render preview but it is the case.
by Sharlybg
Tue Jan 16, 2018 2:22 pm
Forum: User Support
Topic: first steps on luxcore
Replies: 63
Views: 39839

Re: first steps on luxcore

I've uncounter another strange behaviour.
normal.jpg
upscale.jpg
downscale.jpg
by Sharlybg
Tue Jan 16, 2018 1:54 pm
Forum: Development
Topic: BlendLuxCore Development
Replies: 911
Views: 520657

Re: BlendLuxCore Development

You can still do that. Set the world light to "None" and only use hemi lamps with HDRI.
This is the problem, world light have to be set to none first and the additional gymnastic add unnecessary potential confusion.
by Sharlybg
Tue Jan 16, 2018 1:26 pm
Forum: Development
Topic: BlendLuxCore Development
Replies: 911
Views: 520657

Re: BlendLuxCore Development

After playing a bit arround i think the new light/world setting are a bit too confusing :? . #1 Now we need to control sun separetly from sky in two defferent panel it can easily lead to lighting error scenario and misunderstanding #2 I also think like in the past that the possibility for luxcore to...
by Sharlybg
Mon Jan 15, 2018 9:57 pm
Forum: Development
Topic: BlendLuxCore Development
Replies: 911
Views: 520657

Re: BlendLuxCore Development

Yes it's something I wanted to do for a very long time.
Can we also expect that update directly inside blender addon manager will update both blendluxcore and luxcore ?
by Sharlybg
Mon Jan 15, 2018 5:57 pm
Forum: General Discussion
Topic: Dade "twin"
Replies: 0
Views: 6489

Dade "twin"

When another David try to modernize an old Renderer.the Reboot is the best gift happened to the community i guess. :

http://www.yafaray.org/node/822
by Sharlybg
Mon Jan 15, 2018 2:14 pm
Forum: General Discussion
Topic: Nvidia Titan V
Replies: 1
Views: 4131

Nvidia Titan V

Just turn arround the net and saw some benchs of Titan V on some workstation software. This big chips is really strong. look what it scored with Luxmark 3.1 :
Volta.png
Volta.png (11.68 KiB) Viewed 4131 times
https://hothardware.com/reviews/nvidia- ... iew?page=5
by Sharlybg
Mon Jan 15, 2018 12:54 pm
Forum: User Support
Topic: first steps on luxcore
Replies: 63
Views: 39839

Re: first steps on luxcore

Sharlybg wrote: Mon Jan 15, 2018 12:19 pm Hemi/HDRi rotation don't update
It works here, both in world settings and on a hemi lamp.
Maybe it was fixed since alpha1.
Excuse me it work great. first time it is a bit confusing.Didn't even realize that hemi lamp isn't necessary with the new HDRI mod.
by Sharlybg
Mon Jan 15, 2018 12:19 pm
Forum: User Support
Topic: first steps on luxcore
Replies: 63
Views: 39839

first steps on luxcore

Hi guys as i'm new to luxcore i will use this topic to gather all my incomprehension and founded bug here. I don't know if theses are normal behaviour of the Alpha stage release or not but let try : . open viewport render preview change your material name (eg "Or" to "gold") then...