Search found 120 matches

by chafouin
Sun Jul 12, 2020 6:21 am
Forum: User Support
Topic: Normal map operations
Replies: 2
Views: 1721

Normal map operations

Hey there, I am trying to lerp two normal maps. Not combine, but lerp / mix. Unfortunately the Color Math in BlendLuxCore doesn't support it, it says Wrong Input. Is there a way to do the normal map conversion later in the node tree and not in the Image node, so I can do normal maps operations? Than...
by chafouin
Sun Jul 05, 2020 7:08 pm
Forum: User Support
Topic: Viewport render update when changing Exposure
Replies: 4
Views: 2252

Re: Viewport render update when changing Exposure

It only happens with LuxCore, changing the exposure thinks the World Light has changed: [Exporter] Update because of: OBJECT | REQUIRES_SCENE_EDIT | WORLD [SDL][444.500] Light definition: 2663798522552 [SDL][444.500] Light re-definition: __WORLD_BACKGROUND_LIGHT__ But it doesn't do it in new scenes....
by chafouin
Sat Jul 04, 2020 4:45 pm
Forum: User Support
Topic: Viewport render update when changing Exposure
Replies: 4
Views: 2252

Re: Viewport render update when changing Exposure

It looks like it works fine when using the GPU.

EDIT: But it's not the only reason, I have old scenes that would refresh the render for all changes even GPU. Copying content to a new scene seems to work. I wonder what saved setting might cause that.
by chafouin
Sat Jul 04, 2020 5:42 am
Forum: User Support
Topic: Viewport render update when changing Exposure
Replies: 4
Views: 2252

Viewport render update when changing Exposure

Hi there, I am trying to understand why in Blender, the viewport render gets refreshed when changing the Color Management Exposure or curves. I thought it was "just the way it works" as it always happened in my previous scenes, until I noticed that it wasn't doing it in a new scene. Is the...
by chafouin
Tue Jun 30, 2020 9:29 pm
Forum: News
Topic: LuxCoreRender v2.4beta1 released
Replies: 16
Views: 27660

Re: LuxCoreRender v2.4beta1 released

Such a long changelist, you guys are amazing.
by chafouin
Sun Jun 07, 2020 9:41 pm
Forum: News
Topic: Photographer Blender add-on now supports LuxCoreRender too
Replies: 6
Views: 17466

Re: Photographer Blender add-on now supports LuxCoreRender too

New version is here: https://gumroad.com/products/cQTgl/

The other link in the first post is the older free version 2.
by chafouin
Fri Jun 05, 2020 4:31 pm
Forum: News
Topic: Photographer Blender add-on now supports LuxCoreRender too
Replies: 6
Views: 17466

Re: Photographer Blender add-on now supports LuxCoreRender too

When Photographer 3 was released, Physical Lights were not supported for LuxCore, this is why it's not visible in the video. BlendLuxCore already has Physical Lights units, I added them for 2.3. Photographer users wanted to be able to switch between Cycles and LuxCore and keep the same lighting, so ...
by chafouin
Sat May 30, 2020 5:38 am
Forum: Development
Topic: BlendLuxCore Development
Replies: 911
Views: 526167

Re: BlendLuxCore Development

Awesome helper B.Y.O.B.!

Can't remember if I asked already, but would it be possible to make all the render print optional? When working on addons, it's a bit annoying to have it writing constantly in the console during viewport render. It's probably affecting viewport performance as well.
by chafouin
Thu Apr 30, 2020 4:09 pm
Forum: Development
Topic: BlendLuxCore Development
Replies: 911
Views: 526167

Re: BlendLuxCore Development

Adding a normalize flag it is pretty much trivial. The IES map is always transformed in an image map: https://github.com/LuxCoreRender/LuxCore/blob/ac9b4898d2b9377f45b7da8c9c454fb6903668a8/src/slg/scene/parselights.cpp#L109 It is about adding here 3 lines of code to normalize the image map pixels: ...
by chafouin
Tue Apr 28, 2020 4:54 am
Forum: Development
Topic: BlendLuxCore Development
Replies: 911
Views: 526167

Re: BlendLuxCore Development

Would it be possible to add support to use IES as masks, i.e. normalizing the embedded light intensity so it can work with regular light intensities, or to use the IES profile intensity?
https://docs.unrealengine.com/en-US/Eng ... index.html