Search found 209 matches
- Wed Jul 03, 2019 2:27 am
- Forum: News
- Topic: LuxCoreRender v2.2beta2 released
- Replies: 18
- Views: 18816
Re: LuxCoreRender v2.2beta2 released
:D Well, i didn't went for 16K yet... but did Sharlybg's "Food" Scene with Tiled Sampler, tiled OIDN... all in all roughly 50min @ 10K! on Q M5000 & GTX1070 8-) The only reason I haven't yet removed TILEPATH render engine ... and I want really badly to remove that code, it is literall...
- Tue Jul 02, 2019 2:14 pm
- Forum: General Discussion
- Topic: Tiled Path Discussion
- Replies: 11
- Views: 8110
Tiled Path Discussion
- Sun Jun 30, 2019 3:41 pm
- Forum: Development
- Topic: Env. Light Visibility Cache
- Replies: 300
- Views: 122758
Re: Env. Light Visibility Cache
Dade please. This or portals. Luxcore definitely needs either this to be working well or a standard "portal" solution I consider now the work for v2.2 PhotonGI cache and Hybrid rendering done. This is the next (and last) topic for v2.2 (bug fixes aside). When are we can take this "sw...
- Thu Jun 27, 2019 1:37 pm
- Forum: Development
- Topic: Hybrid Back/Forward path tracing (aka BiDir without MIS)
- Replies: 221
- Views: 99908
- Mon Jun 24, 2019 2:10 pm
- Forum: Development
- Topic: Hybrid Back/Forward path tracing (aka BiDir without MIS)
- Replies: 221
- Views: 99908
Re: Hybrid Back/Forward path tracing (aka BiDir without MIS)
Hi. Sorry if I missed something but can anyone paste me the link for the completed build for this "sweat"?
- Tue Jun 18, 2019 9:30 am
- Forum: Development
- Topic: A new shape-adaptive SSS model
- Replies: 1
- Views: 2136
A new shape-adaptive SSS model
A novel new algorithm which will add much more realizm to SSS-based model. Authors: Delio Vicini, Vladlen Koltun, Wenzel Jakob. https://rgl.s3.eu-central-1.amazonaws.com/media/images/papers/Vicini2019Learned_teaser_1.jpg Rendering of translucent soap blocks with significant anisotropy (g = ...
- Fri Jun 14, 2019 10:42 am
- Forum: Development
- Topic: SBMCD (Sample-based Monte Carlo Denoising using a Kernel-Splatting Network)
- Replies: 12
- Views: 6978
Re: SBMCD (Sample-based Monte Carlo Denoising using a Kernel-Splatting Network)
@Dade, can you try to explain to us this algo in the example?
- Fri Jun 14, 2019 10:19 am
- Forum: Development
- Topic: SBMCD (Sample-based Monte Carlo Denoising using a Kernel-Splatting Network)
- Replies: 12
- Views: 6978
Re: SBMCD (Sample-based Monte Carlo Denoising using a Kernel-Splatting Network)
Why? Is it so unuseful thing, are you think so?
- Fri Jun 14, 2019 9:33 am
- Forum: Development
- Topic: SBMCD (Sample-based Monte Carlo Denoising using a Kernel-Splatting Network)
- Replies: 12
- Views: 6978
Re: SBMCD (Sample-based Monte Carlo Denoising using a Kernel-Splatting Network)
Thank you Dade. I'm considering into it. It will be cool if someone implement this feature to the engine.
- Thu Jun 13, 2019 6:14 pm
- Forum: Development
- Topic: SBMCD (Sample-based Monte Carlo Denoising using a Kernel-Splatting Network)
- Replies: 12
- Views: 6978
SBMCD (Sample-based Monte Carlo Denoising using a Kernel-Splatting Network)
Hi there. When I surfing on the internet I found a brend-new denoising algorithm which is called "Sample-based Monte Carlo Denoising using a Kernel-Splatting Network" aka SBMCD. Original info from the authors: https://groups.csail.mit.edu/graphics/rendernet/data/teaser.png Denoising has pr...