Search found 209 matches

by Odilkhan Yakubov
Wed Jul 03, 2019 2:27 am
Forum: News
Topic: LuxCoreRender v2.2beta2 released
Replies: 18
Views: 18816

Re: LuxCoreRender v2.2beta2 released

:D Well, i didn't went for 16K yet... but did Sharlybg's "Food" Scene with Tiled Sampler, tiled OIDN... all in all roughly 50min @ 10K! on Q M5000 & GTX1070 8-) The only reason I haven't yet removed TILEPATH render engine ... and I want really badly to remove that code, it is literall...
by Odilkhan Yakubov
Tue Jul 02, 2019 2:14 pm
Forum: General Discussion
Topic: Tiled Path Discussion
Replies: 11
Views: 8110

Tiled Path Discussion

Split from viewtopic.php?f=5&t=1185&p=14310#p14268
- B.Y.O.B.

Luxart wrote: Tue Jul 02, 2019 5:45 am Shall we remove Light groups and Tile Path, Both are rarely used and of little use.
Moreover I'm using Tiled PATH
by Odilkhan Yakubov
Sun Jun 30, 2019 3:41 pm
Forum: Development
Topic: Env. Light Visibility Cache
Replies: 300
Views: 122758

Re: Env. Light Visibility Cache

Dade please. This or portals. Luxcore definitely needs either this to be working well or a standard "portal" solution I consider now the work for v2.2 PhotonGI cache and Hybrid rendering done. This is the next (and last) topic for v2.2 (bug fixes aside). When are we can take this "sw...
by Odilkhan Yakubov
Thu Jun 27, 2019 1:37 pm
Forum: Development
Topic: Hybrid Back/Forward path tracing (aka BiDir without MIS)
Replies: 221
Views: 99908

Re: Hybrid Back/Forward path tracing (aka BiDir without MIS)

Dade wrote: Thu Jun 27, 2019 12:41 pm
Dade wrote: Thu Jun 27, 2019 12:38 pm (aka "if you use something else, you are out of your mind" :lol: )
Also: "CPU-only rendering is now officially dead".
Sorry, dont understand exact. Is Cpu doesnt working anymore?
by Odilkhan Yakubov
Mon Jun 24, 2019 2:10 pm
Forum: Development
Topic: Hybrid Back/Forward path tracing (aka BiDir without MIS)
Replies: 221
Views: 99908

Re: Hybrid Back/Forward path tracing (aka BiDir without MIS)

Hi. Sorry if I missed something but can anyone paste me the link for the completed build for this "sweat"? :D
by Odilkhan Yakubov
Tue Jun 18, 2019 9:30 am
Forum: Development
Topic: A new shape-adaptive SSS model
Replies: 1
Views: 2136

A new shape-adaptive SSS model

A novel new algorithm which will add much more realizm to SSS-based model. Authors: Delio Vicini, Vladlen Koltun, Wenzel Jakob. https://rgl.s3.eu-central-1.amazonaws.com/media/images/papers/Vicini2019Learned_teaser_1.jpg Ren­der­ing of trans­lu­cent soap blocks with sig­ni­fic­ant an­iso­tropy (g = ...
by Odilkhan Yakubov
Fri Jun 14, 2019 10:42 am
Forum: Development
Topic: SBMCD (Sample-based Monte Carlo Denoising using a Kernel-Splatting Network)
Replies: 12
Views: 6978

Re: SBMCD (Sample-based Monte Carlo Denoising using a Kernel-Splatting Network)

@Dade, can you try to explain to us this algo in the example?
by Odilkhan Yakubov
Fri Jun 14, 2019 9:33 am
Forum: Development
Topic: SBMCD (Sample-based Monte Carlo Denoising using a Kernel-Splatting Network)
Replies: 12
Views: 6978

Re: SBMCD (Sample-based Monte Carlo Denoising using a Kernel-Splatting Network)

Thank you Dade. I'm considering into it. It will be cool if someone implement this feature to the engine.
by Odilkhan Yakubov
Thu Jun 13, 2019 6:14 pm
Forum: Development
Topic: SBMCD (Sample-based Monte Carlo Denoising using a Kernel-Splatting Network)
Replies: 12
Views: 6978

SBMCD (Sample-based Monte Carlo Denoising using a Kernel-Splatting Network)

Hi there. When I surfing on the internet I found a brend-new denoising algorithm which is called "Sample-based Monte Carlo Denoising using a Kernel-Splatting Network" aka SBMCD. Original info from the authors: https://groups.csail.mit.edu/graphics/rendernet/data/teaser.png Denoising has pr...