Search found 810 matches
- Fri Jan 26, 2018 2:55 pm
- Forum: User Support
- Topic: Error "Unkown Shape"
- Replies: 5
- Views: 6235
Re: Error "Unkown Shape"
Aha, ok... how about this? Optimizations: Persistent Images option to keep images loaded on the device, saved time initializing next rendering. (r52030) Release notes: Blender 2.65 . & that's about all i could find for now ah, well i know nothing... just trying to help thanks for everything 8-)
- Fri Jan 26, 2018 1:03 pm
- Forum: User Support
- Topic: Error "Unkown Shape"
- Replies: 5
- Views: 6235
[Differential > D2613] Cycles: Implement persistent storage for all scene data
edit2: spot on, it's the "Persistent Images" setting of Cycles. Of course, it is nowhere documented what this setting actually does and what it means for an external renderer... :? It looks like it... IDK if it's of any help, I only found this: [Differential > D2613] Cycles: Implement per...
- Thu Jan 25, 2018 9:14 pm
- Forum: User Support
- Topic: Very noisy renders
- Replies: 31
- Views: 26330
- Thu Jan 25, 2018 6:46 pm
- Forum: User Support
- Topic: Error "Unkown Shape"
- Replies: 5
- Views: 6235
Re: Error "Unkown Shape"
Oh, i use it constantly with Cycles for animations & I simply never thought that could be it.
Was a huge deal breaker, preventing rendering animations with Lux.
So TYVM, i really appreciate finding the cause.
Was a huge deal breaker, preventing rendering animations with Lux.
So TYVM, i really appreciate finding the cause.
- Thu Jan 25, 2018 5:29 pm
- Forum: User Support
- Topic: Error "Unkown Shape"
- Replies: 5
- Views: 6235
Error "Unkown Shape"
Error: "Unknown shape: Mesh-Mesh_Cube_332126776000" - every time after first render (even on a simple scene: cube, sun, sky) / screenshot from a console: https://i.imgur.com/aqNfLiG.jpg First i used "Purge Orphan Data" to start another render, but still animation was impossible....
- Thu Jan 25, 2018 2:17 pm
- Forum: Finished Work
- Topic: LuxMark Mic test scene
- Replies: 7
- Views: 7372
Re: LuxMark Mic test scene
sexy as always
- Thu Jan 25, 2018 2:10 pm
- Forum: User Support
- Topic: Very noisy renders
- Replies: 31
- Views: 26330
Re: Very noisy renders
Yup, am aware... just leaving a note if anyone stumbles wondering: "WTH?!?"
Also, would be nice to have checkbox options to activate/deactivate refractive & reflective caustics as are in Cycles ('Filter Glossy' would also be nice).
Thanks.
Also, would be nice to have checkbox options to activate/deactivate refractive & reflective caustics as are in Cycles ('Filter Glossy' would also be nice).
Thanks.
- Thu Jan 25, 2018 1:41 pm
- Forum: User Support
- Topic: Very noisy renders
- Replies: 31
- Views: 26330
Re: Very noisy renders
I am suspecting caustics.
Clamping pretty much resolves it. But it then introduces darkening which consequently also diminishes dispersion (& even setting a tiny amount becomes useless; ie. glass becomes orange-reddish).
note: bellow the sphere are glasses
Clamping pretty much resolves it. But it then introduces darkening which consequently also diminishes dispersion (& even setting a tiny amount becomes useless; ie. glass becomes orange-reddish).
note: bellow the sphere are glasses
- Thu Jan 25, 2018 1:31 pm
- Forum: Development
- Topic: LuxCoreRender Project wants you!
- Replies: 91
- Views: 199831
Re: LuxCoreRender Project wants you!
Here, here... on the last three options and slowly growing
- Thu Jan 25, 2018 1:20 pm
- Forum: User Support
- Topic: Warning messages
- Replies: 4
- Views: 5715