The new addon now has enough features to replicate my wallpaper scene.
Here's a quick render (7min Bidir on my laptop):
Search found 3441 matches
- Thu Dec 28, 2017 8:47 pm
- Forum: Development
- Topic: BlendLuxCore Development
- Replies: 911
- Views: 522821
- Thu Dec 28, 2017 2:18 pm
- Forum: Development
- Topic: What is new in LuxCore API v2.0 ?
- Replies: 56
- Views: 47546
Re: What is new in LuxCore API v2.0 ?
We should release a bit more often :roll: Yes. Like I said here : One other thought: Maybe it would be good to publish releases more often, but keep the development non-accessible in between (at least for users who don't compile). What I mean is that we don't publish daily builds etc. because it cr...
- Thu Dec 21, 2017 6:24 pm
- Forum: Development
- Topic: BlendLuxCore Development
- Replies: 911
- Views: 522821
Re: BlendLuxCore Development
Is there any difference between the workaround and a normal fix by blender foundation ? Yes, a huge difference. The workaround is not a fix. For example, it only allows one material per object. And viewport material updates do not work with this workaround. It is not here to stay, just to bridge th...
- Thu Dec 21, 2017 3:48 pm
- Forum: Development
- Topic: BlendLuxCore Development
- Replies: 911
- Views: 522821
Re: BlendLuxCore Development
I now added a workaround to the Blender bug: https://github.com/LuxCoreRender/BlendLuxCore/issues/12 However it's very hacky. Basically I create a second pointer: object -> material_node_tree because the pointer material -> material_node_tree is not saved. This will hopefully make testing more pleas...
- Thu Dec 21, 2017 1:48 pm
- Forum: User Support
- Topic: High RAM usage and long startup time with small tiles
- Replies: 4
- Views: 5970
Re: High RAM usage and long startup time with small tiles
Note, the source of the problem is also in using a such small size for the tiles (i.e. 8x8). It has only drawback and no advantages. 32x23 would be a more appropriate size for the rendering. You know how it is, as a programmer you always test the boundaries first :D I'll raise the soft_min in Blend...
- Thu Dec 21, 2017 10:52 am
- Forum: Development
- Topic: BlendLuxCore Development
- Replies: 911
- Views: 522821
Re: BlendLuxCore Development
Basic volume export.
- Thu Dec 21, 2017 1:24 am
- Forum: Development
- Topic: BlendLuxCore Development
- Replies: 911
- Views: 522821
Re: BlendLuxCore Development
Spooky.
- Wed Dec 20, 2017 9:39 pm
- Forum: Development
- Topic: BlendLuxCore Development
- Replies: 911
- Views: 522821
Re: BlendLuxCore Development
After 2 days of fucking around with OpenGL in Blender and cursing a lot, the color management now works in the viewport. Don't mind that the image is upside down. That's a slight drawback we have to live with :P https://youtu.be/HJTdc983JNU So, we can finally say goodbye to weird hacks like if conte...
- Wed Dec 20, 2017 7:58 pm
- Forum: Development
- Topic: BlendLuxCore Development
- Replies: 911
- Views: 522821
Re: BlendLuxCore Development
Hope it works: https://www.dropbox.com/s/ucj48unpig5xu ... e.zip?dl=1
64 bit with OpenCL.
64 bit with OpenCL.
- Wed Dec 20, 2017 6:58 pm
- Forum: Development
- Topic: BlendLuxCore Development
- Replies: 911
- Views: 522821
Re: BlendLuxCore Development
You can have a look at this commit where I added the glass node: https://github.com/LuxCoreRender/BlendLuxCore/commit/05b04fb42876bac44c932e822a4dc839fc780e82 It's a bit of a special case because it is really 3 materials (glass, roughglass and archglass) but it should show you which files to edit: C...