Search found 37 matches
- Sat Jul 28, 2018 5:01 am
- Forum: User Support
- Topic: Issue With Too Many Alpha Textured Meshes
- Replies: 5
- Views: 3736
Issue With Too Many Alpha Textured Meshes
Hi, I've had an issue since I originally started using Luxrender around version 1.4 of original Lux where, when trying to render grass with flat texture cards, the particularly dense areas where the "alpha" of the grass cards overlap turns black. testt1.png testt1ex.png The weird part abou...
- Sun Jun 24, 2018 1:12 am
- Forum: Finished Work
- Topic: Tiger Tank
- Replies: 2
- Views: 4046
- Sun Jun 10, 2018 11:15 pm
- Forum: Finished Work
- Topic: Tiger Tank
- Replies: 2
- Views: 4046
Tiger Tank
I've been in a bit of a military hardware mood recently, so I decided to model a Tiger. Although I didn't think the scene (which uses about 3 GB of textures and is about 5 million triangles) would be able to render with OpenCL, VRAM utilization while rendering was only about 12.5 GB. Render time was...
- Sun Apr 29, 2018 6:43 pm
- Forum: Finished Work
- Topic: Indoor Ikea Test
- Replies: 2
- Views: 3586
Indoor Ikea Test
Here's my attempt at recreating an Ikea ad. I used path OpenCL and Metropolis at about 6 hours of rendering to get this result. There are 350,000 hair particles on the rug and 7 million triangles without the rug.
- Sun Apr 22, 2018 5:17 am
- Forum: Finished Work
- Topic: Outdoor Test
- Replies: 3
- Views: 4368
Re: Outdoor Test
55 millions of triangles on GPU :?: I believe so, that's what the scene is set to use Path OpenCL now that I've opened the file to check, but I do have 16gb of VRAM and have 16gb of system RAM set as a "High Bandwidth Cache" in the AMD settings, and I don't remember exactly how much of th...
- Fri Apr 06, 2018 5:49 am
- Forum: Finished Work
- Topic: Outdoor Test
- Replies: 3
- Views: 4368
Outdoor Test
Here's a quick test of a brick building that I made to see how Luxcore performs with relatively high polygon counts (55 million in the scene). I know it doesn't look great, but I thought I would share anyway.
- Mon Mar 26, 2018 9:49 pm
- Forum: Works in Progress
- Topic: Shop Front Scene
- Replies: 2
- Views: 3166
Shop Front Scene
Hello! I started working on this scene under Luxrender 1.7 but moved it to the 2.0 alpha builds as soon as I got access. I can say for sure that the new Lux is much faster on CPUs, although I didn't take the time to collect exact figures. I don't really like how the render came out, so I am open to ...