Search found 171 matches

by alpistinho
Fri Apr 26, 2019 8:43 am
Forum: Development
Topic: BlendLuxCore Development
Replies: 911
Views: 516556

Re: BlendLuxCore Development

lacilaci wrote: Fri Apr 26, 2019 8:06 am Or, have a fully featured standalone framebuffer with tonemapping on it's own (like a modified luxcoreui) like vray or corona has.
I am starting to work on it, but it won't be ready for 2.2
by alpistinho
Thu Apr 25, 2019 2:36 pm
Forum: Development
Topic: BlendLuxCore Development
Replies: 911
Views: 516556

Re: BlendLuxCore Development

BlendLuxCore now supports the new adaptive sampling: http://forums.luxcorerender.org/viewtopic.php?f=5&t=1017&start=100#p12284 It is enabled by default if the sobol or random samplers are used. I was thinking about it and I guess that the adaptive sampling will behave a bit differently on B...
by alpistinho
Wed Apr 24, 2019 7:15 pm
Forum: Development
Topic: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
Replies: 661
Views: 428530

Re: MaxLuxCore - 3ds Max Integration for LuxCore

It is not. Is the emission comparable between them?

Which tonemapper are you using?
by alpistinho
Tue Apr 23, 2019 11:07 pm
Forum: Development
Topic: LuxCore v2.1 proposed features
Replies: 71
Views: 51709

Re: LuxCore v2.1 proposed features

I wrote a c# white balance program several years ago for a friend that worked pretty flawlessly for her needs. I don't currently have a lux dev environment setup, but I could hack together a c++ version of an image pipeline in a text editor if someone wants to handle the opencl port when I'm done a...
by alpistinho
Tue Apr 23, 2019 4:58 pm
Forum: Development
Topic: sdk lib files
Replies: 15
Views: 8225

Re: sdk lib files

If memory usage is the issue, you should use less threads for compiling. I don't know how to set that on Windows, but it shouldn't be too hard
by alpistinho
Mon Apr 22, 2019 3:26 pm
Forum: Development
Topic: LuxCore GUI Proposal/Idea Collection
Replies: 5
Views: 3884

Re: LuxCore GUI Proposal/Idea Collection

If someone that would like to tackle this but is more comfortable with doing it using a web interface, I would be willing to write a webserver to work as the backend for this.
by alpistinho
Fri Apr 19, 2019 6:51 pm
Forum: Development
Topic: Adaptive sampling improvements
Replies: 145
Views: 68122

Re: Adaptive sampling improvements

So, I've first seen the issue with this scene (100 samples in both case, warmup and test step is 5 with adaptivity): Would you be able to redo this test? Besides, keep in mind that the tonemap you choose is considered during the noise estimation, so rendering with some given tonemap settings and ch...
by alpistinho
Fri Apr 19, 2019 5:33 pm
Forum: Development
Topic: Adaptive sampling improvements
Replies: 145
Views: 68122

Re: Adaptive sampling improvements

Comparing with the initial results, it seems this was an issue all along:

Fixed distribution:
RGB_IMAGEPIPELINE_0.png
Wrong distribution:
RGB_IMAGEPIPELINE_0_old_adaptive.png
Uniform sampling:
RGB_IMAGEPIPELINE_0_uniform.png
by alpistinho
Fri Apr 19, 2019 4:22 pm
Forum: Development
Topic: Adaptive sampling improvements
Replies: 145
Views: 68122

Re: Adaptive sampling improvements

Ok, so you have just draw the random numbers even if you are skipping the pixel :idea: This should be fix the problem at a trivial cost of generating just 3 more random numbers. Thanks for the suggestion! I just implemented and I think it is working as expected now. I will send the PR. This probabl...
by alpistinho
Fri Apr 19, 2019 4:08 pm
Forum: Development
Topic: Adaptive sampling improvements
Replies: 145
Views: 68122

Re: Adaptive sampling improvements

Hello, I think I've found the issue. Currently, the seed for the RNG is based on the seedBase, that is a fixed value, and on the pixelIndex inside SobolSharedSampler. The pixelIndex is incremented by SOBOL_THREAD_WORK_SIZE every time the GetNewPixelIndex is called. This means that several seeds are ...