Search found 125 matches

by Martini
Wed May 26, 2021 6:07 pm
Forum: Development
Topic: Color spaces support (aka OpenColorIO v2.0)
Replies: 52
Views: 56094

Re: Color spaces support (aka OpenColorIO v2.0)

Hi Dade, I think there might be a bug with this, when used together with a ColorRamp? :? I first noticed this when I updated to the 2.6 daily (downloaded binary release from GitHub), on an existing scene with an image texture I was using for Roughness on a Glass material (I noticed it made the glass...
by Martini
Tue May 18, 2021 5:02 pm
Forum: User Support
Topic: Noise threshold, no clue what's happening
Replies: 14
Views: 5170

Re: Noise threshold, no clue what's happening

Then Noise Threshold is nearly useless in those situations? You might need to adapt it to your scene and use a higher value. :idea: If you watch the console output while it's rendering, it will tell you the current noise value. When you reach the desired (visual) noise level, that is your threshold...
by Martini
Tue May 18, 2021 3:46 pm
Forum: User Support
Topic: Noise threshold, no clue what's happening
Replies: 14
Views: 5170

Re: Noise threshold, no clue what's happening

Yes, I get that, but shouldn’t it stop the render after the first test with a threshold of 255? While the input is presented in levels (0-255) it is not based on output RGB colour space (0-255) but rather, the scaled raw float light intensity 0-Inf. Imagine that 0.0-1.0 is the same as levels 0-255....
by Martini
Tue May 18, 2021 3:33 pm
Forum: User Support
Topic: Question regarding Mix-Node (Color Math)
Replies: 5
Views: 2654

Re: Question regarding Mix-Node (Color Math)

I will try to recreate it with the math nodes but I am a little sceptical that I'll succeed (I am such a noob :D). I did this once. I just want to prepare you what it looks like, as BlendLuxCore does not support NodeGroups... :shock: LuxCore-overlay.png Before you ask, no, I don't still have the .b...
by Martini
Mon Mar 22, 2021 10:46 am
Forum: User Support
Topic: BSOD with RTX 2070
Replies: 5
Views: 2293

Re: BSOD with RTX 2070

Good to know, Thanks, Dade. I think I spoke too soon on the driver issue. While it seems more stable in general now, I've still managed to BSOD on some pretty simple scenes. I suppose it *could* be my PSU, but it's a 1200Watt PSU, so nominally I would consider my system overpowered. I should be abl...
by Martini
Thu Mar 11, 2021 1:39 pm
Forum: Works in Progress
Topic: Bathroom
Replies: 8
Views: 12291

Re: Bathroom

Wow, that looks incredible! I once stayed in a hotel that was converted from an old army barracks, the stone material reminds me of that - except yours is way more fancy with the glass windows :D They look so good!

IMHO the bevel on the sink basin looks pretty tight, you might cut yourself on it :P
by Martini
Thu Mar 11, 2021 7:22 am
Forum: Development
Topic: OIDN new version Out
Replies: 27
Views: 14371

Re: OIDN new version Out

zuljin3d wrote: Tue Mar 09, 2021 1:26 pm maybe it doesn't work in 2.83 blender version
I notice you still have tbbmalloc.dll, can you try deleting that?

Also your OpenImageIO.dll is named OpenImageIO_LuxCore.dll :?
by Martini
Fri Mar 05, 2021 2:15 pm
Forum: Works in Progress
Topic: Bathroom
Replies: 8
Views: 12291

Re: Bathroom

johannes.wilde wrote: Fri Mar 05, 2021 1:02 pm That renders super fast, but if i have a larger radius, i get these light blobs and if i set the radius small, the caustics look like pure noise.
Any tricks for that. A lot more photons to shoot?
Yep, you guessed it right :lol:
by Martini
Fri Mar 05, 2021 7:58 am
Forum: Works in Progress
Topic: Bathroom
Replies: 8
Views: 12291

Re: Bathroom

Should the ratio of light tracing / path tracing be equal? Ideally, for "equivalent" quality, yes. But it should not matter if there are extra samples in one or the other, it just means quality will be higher there (or you could think of it as performance "wasted"). Actually i h...
by Martini
Fri Mar 05, 2021 6:24 am
Forum: Works in Progress
Topic: Bathroom
Replies: 8
Views: 12291

Re: Bathroom

It's rare for CPU light tracing to be faster than a 2080 Ti in my experience with an i9 9900K and 2 2080 Tis :? But yes, if that is indeed the case, you could scale some CPU power to path tracing also. Does your scene and textures require more than 10GB memory so that you have to use out-of-core ren...