Search found 4711 matches

by Dade
Wed Jan 05, 2022 11:23 am
Forum: User Support
Topic: shadow color for glass issue
Replies: 22
Views: 6869

Re: shadow color for glass issue

I should have fixed this problem. The next automatic build will include the fix.
by Dade
Mon Jan 03, 2022 9:14 pm
Forum: Development
Topic: pysideluxcoredemo "did not match C++ signature" [Solved]
Replies: 5
Views: 2505

Re: pysideluxcoredemo "did not match C++ signature" [Solved]

Python "Save()" is like C++/Python "SaveOutputs()". It is an old deprecated method replaced by the new one. You can define in the RenderConfig (or the .cfg) the list of outputs/AOVs to save. You can use "SaveOutput()" (note the lack of "s") to explicitly defin...
by Dade
Mon Jan 03, 2022 12:04 pm
Forum: User Support
Topic: Internal reflections of diamonds
Replies: 4
Views: 2648

Re: Internal reflections of diamonds

But one this I am not able to solve is internal reflections of diamonds. Online while checking tutorials and renders, I noticed that the diamonds weren't reflecting the ground material at all. They have their own crystal reflections but no ground/floor reflections. In my case, if I put a blue groun...
by Dade
Thu Dec 30, 2021 3:20 pm
Forum: News
Topic: LuxCoreRender daily/automatic builds
Replies: 222
Views: 321738

Re: LuxCoreRender daily/automatic builds

BlairKnox wrote: Thu Dec 30, 2021 2:47 pm Just checking. Does the BlendLuxCore latest build (pre-release) work for blender v3.0
I think not yet.
by Dade
Wed Dec 29, 2021 10:17 pm
Forum: Development
Topic: pysideluxcoredemo "did not match C++ signature" [Solved]
Replies: 5
Views: 2505

Re: pysideluxcoredemo "did not match C++ signature"

Will I need to use the C++ API reference document for Python pyLuxcore ? seems the latest C++ document version is 2.1 ? (Sorry I don't have enough C++ experience) Documentation is imbedded in C++ header source code (inside comments): https://github.com/LuxCoreRender/LuxCore/blob/9b5b2f18176f3f796c7...
by Dade
Wed Dec 29, 2021 10:10 pm
Forum: User Support
Topic: Cryptomate, ID Mask, compositing
Replies: 9
Views: 5159

Re: Cryptomate, ID Mask, compositing

OBJECT_ID_MASK AOV provide a black/white mask (with anti-aliasing) you can use in a composer to replace an object with anything you want :idea:
by Dade
Wed Dec 29, 2021 5:08 pm
Forum: Development
Topic: Will python 2.7 work with latest(2.6) release?
Replies: 9
Views: 4681

Re: Will python 2.7 work with latest(2.6) release?

So can I use the same guide document and script to compile against 2.7 on windows? Because seems the parameters are all 3.x You may have to edit the compiling script: https://github.com/LuxCoreRender/WindowsCompile/blob/aaf63569e8aae64fa0d6dc389fa09b293370e743/cmake-build-x64.bat#L18 As I wrote, it...
by Dade
Wed Dec 29, 2021 3:17 pm
Forum: Development
Topic: pysideluxcoredemo "did not match C++ signature" [Solved]
Replies: 5
Views: 2505

Re: pysideluxcoredemo "did not match C++ signature"

This is a bug in pysideluxcoredemo: the code has not been updated to accomodate some recent change. You have just to edit the following line: self.scene = pyluxcore.Scene(props.Get("scene.file").GetString(), props.Get("images.scale", [1.0]).GetFloat()) in: self.scene = pyluxcore....
by Dade
Wed Dec 29, 2021 3:01 pm
Forum: Development
Topic: Will python 2.7 work with latest(2.6) release?
Replies: 9
Views: 4681

Re: Will python 2.7 work with latest(2.6) release?

I need Python 3.9 to import pyluxcore.pyd, am I right ? (latest version luxcorerender-v2.6-win64-sdk.zip ) Yes, the binaries are compiled to work with Blender (and Python version used by Blender) so the latest binaries require Python 3.x. I need Python 3.9 to import pyluxcore.pyd, am I right ? (lat...
by Dade
Tue Dec 28, 2021 11:21 pm
Forum: News
Topic: LuxCoreRender v2.6
Replies: 15
Views: 20898

Re: LuxCoreRender v2.6

JulianoLisboa wrote: Tue Dec 28, 2021 5:56 pm will the site be updated? I'm recommending luxcore to friends and they always tell me they only have 2.5 there.
I usually wait few days to have binaries tested.