Search found 3441 matches

by B.Y.O.B.
Mon Jul 02, 2018 9:10 pm
Forum: User Support
Topic: Bidirectional strange with glossy material
Replies: 20
Views: 11730

Re: Bidirectional strange with glossy material

Burk wrote: Mon Jul 02, 2018 8:55 pm For cycles (which I used in first place) there was the recommandation for plastic glass to add some glossy material.
But the "glossy" material in Cycles would be the "Mirror" or "Metal" materials in LuxCore (mirror if roughness == 0, metal otherwise).
by B.Y.O.B.
Mon Jul 02, 2018 5:44 pm
Forum: User Support
Topic: Light Group Issue
Replies: 5
Views: 3398

Re: Light Group Issue

Racleborg wrote: Mon Jul 02, 2018 5:20 pm Great, thanks. How do I implement the fix?
Compile LuxCore. :)
https://wiki.luxcorerender.org/Compiling_LuxCore
Or wait for the next release.
by B.Y.O.B.
Mon Jul 02, 2018 3:45 pm
Forum: User Support
Topic: Direct Light cache: hit rate not good
Replies: 29
Views: 13170

Re: Direct Light cache: hit rate not good

Lightcache computing time about 16min. It seems quite far from the "seconds" I've read until now. I'm just assuming that there is, at least, something strange is going on. In the few tests I did so far with DLSC it either finished very quickly or it took so long that I cancelled it. I am ...
by B.Y.O.B.
Mon Jul 02, 2018 2:18 pm
Forum: User Support
Topic: Direct Light cache: hit rate not good
Replies: 29
Views: 13170

Re: Direct Light cache: hit rate not good

Maybe will be good to have some explanation of DLCS setting ! Yes, like always we have to do the following: Find out which properties actually need to be exposed to the users Add descriptions (tooltips) and sensible min/max values for those properties For the descriptions I will need help from Dade...
by B.Y.O.B.
Sun Jul 01, 2018 2:45 pm
Forum: User Support
Topic: Light Group Issue
Replies: 5
Views: 3398

Re: Light Group Issue

I can reproduce it, thanks for the report.
https://github.com/LuxCoreRender/BlendL ... issues/186
by B.Y.O.B.
Sat Jun 30, 2018 9:12 am
Forum: News
Topic: LuxCoreRender v2.1alpha2 released
Replies: 19
Views: 19269

Re: LuxCoreRender v2.1alpha2 released

zukazuka wrote: Sat Jun 30, 2018 8:58 am So this means not available for GPU modes at the moment? Are there plans to support DLSC on GPU in the future?
Yes and yes, once the CPU version was tested a bit by you alpha testers :)
viewtopic.php?f=5&t=430&start=20#p4655
by B.Y.O.B.
Sat Jun 30, 2018 1:15 am
Forum: News
Topic: LuxCoreRender v2.1alpha2 released
Replies: 19
Views: 19269

Re: LuxCoreRender v2.1alpha2 released

Dez! wrote: Fri Jun 29, 2018 6:45 pm Wow!
What a pity that I managed to finish these renders, it would be useful here
https://imgur.com/a/e172SeB
Wow, great renders!
by B.Y.O.B.
Sat Jun 30, 2018 1:14 am
Forum: User Support
Topic: Do not start the GPU
Replies: 3
Views: 3234

Re: Do not start the GPU

Dez! wrote: Fri Jun 29, 2018 6:36 pm And with the preview (Shift + Z) only the CPU.
You need the latest v2.1alpha2 and you have to activate viewport OpenCL as shown here: viewtopic.php?f=5&t=9&start=350#p4476
by B.Y.O.B.
Fri Jun 29, 2018 4:19 pm
Forum: News
Topic: LuxCoreRender v2.1alpha2 released
Replies: 19
Views: 19269

Re: LuxCoreRender v2.1alpha2 released

Remember that if you have BlendLuxCore already installed, you can update with a few clicks in the User Preferences: https://wiki.luxcorerender.org/BlendLuxCore_Installation Note that there was a bug in the updater which was fixed in v2.1alpha1. It prevents you from updating from v2.1alpha0 or earlie...
by B.Y.O.B.
Fri Jun 29, 2018 2:56 pm
Forum: User Support
Topic: typical lighting
Replies: 6
Views: 3980

Re: typical lighting

crashes blender (hangs) What exactly happens? Are there error messages? Have you tried waiting? It might be a very long kernel compilation. What kind of GPU do you have? Nvidia compilers have more problems with complex OpenCL code than AMD compilers. i've done lots of other stuff with openCL with n...