But the "glossy" material in Cycles would be the "Mirror" or "Metal" materials in LuxCore (mirror if roughness == 0, metal otherwise).
Search found 3441 matches
- Mon Jul 02, 2018 9:10 pm
- Forum: User Support
- Topic: Bidirectional strange with glossy material
- Replies: 20
- Views: 11730
- Mon Jul 02, 2018 5:44 pm
- Forum: User Support
- Topic: Light Group Issue
- Replies: 5
- Views: 3398
Re: Light Group Issue
- Mon Jul 02, 2018 3:45 pm
- Forum: User Support
- Topic: Direct Light cache: hit rate not good
- Replies: 29
- Views: 13170
Re: Direct Light cache: hit rate not good
Lightcache computing time about 16min. It seems quite far from the "seconds" I've read until now. I'm just assuming that there is, at least, something strange is going on. In the few tests I did so far with DLSC it either finished very quickly or it took so long that I cancelled it. I am ...
- Mon Jul 02, 2018 2:18 pm
- Forum: User Support
- Topic: Direct Light cache: hit rate not good
- Replies: 29
- Views: 13170
Re: Direct Light cache: hit rate not good
Maybe will be good to have some explanation of DLCS setting ! Yes, like always we have to do the following: Find out which properties actually need to be exposed to the users Add descriptions (tooltips) and sensible min/max values for those properties For the descriptions I will need help from Dade...
- Sun Jul 01, 2018 2:45 pm
- Forum: User Support
- Topic: Light Group Issue
- Replies: 5
- Views: 3398
Re: Light Group Issue
I can reproduce it, thanks for the report.
https://github.com/LuxCoreRender/BlendL ... issues/186
https://github.com/LuxCoreRender/BlendL ... issues/186
- Sat Jun 30, 2018 9:12 am
- Forum: News
- Topic: LuxCoreRender v2.1alpha2 released
- Replies: 19
- Views: 19269
Re: LuxCoreRender v2.1alpha2 released
Yes and yes, once the CPU version was tested a bit by you alpha testers
viewtopic.php?f=5&t=430&start=20#p4655
- Sat Jun 30, 2018 1:15 am
- Forum: News
- Topic: LuxCoreRender v2.1alpha2 released
- Replies: 19
- Views: 19269
Re: LuxCoreRender v2.1alpha2 released
Wow, great renders!Dez! wrote: ↑Fri Jun 29, 2018 6:45 pm Wow!
What a pity that I managed to finish these renders, it would be useful here
https://imgur.com/a/e172SeB
- Sat Jun 30, 2018 1:14 am
- Forum: User Support
- Topic: Do not start the GPU
- Replies: 3
- Views: 3234
Re: Do not start the GPU
You need the latest v2.1alpha2 and you have to activate viewport OpenCL as shown here: viewtopic.php?f=5&t=9&start=350#p4476
- Fri Jun 29, 2018 4:19 pm
- Forum: News
- Topic: LuxCoreRender v2.1alpha2 released
- Replies: 19
- Views: 19269
Re: LuxCoreRender v2.1alpha2 released
Remember that if you have BlendLuxCore already installed, you can update with a few clicks in the User Preferences: https://wiki.luxcorerender.org/BlendLuxCore_Installation Note that there was a bug in the updater which was fixed in v2.1alpha1. It prevents you from updating from v2.1alpha0 or earlie...
- Fri Jun 29, 2018 2:56 pm
- Forum: User Support
- Topic: typical lighting
- Replies: 6
- Views: 3980
Re: typical lighting
crashes blender (hangs) What exactly happens? Are there error messages? Have you tried waiting? It might be a very long kernel compilation. What kind of GPU do you have? Nvidia compilers have more problems with complex OpenCL code than AMD compilers. i've done lots of other stuff with openCL with n...