Search found 3441 matches

by B.Y.O.B.
Wed Jul 31, 2019 5:04 pm
Forum: User Support
Topic: big mirrors and fireflies
Replies: 64
Views: 22768

Re: big mirrors and fireflies

Dade wrote: Wed Jul 31, 2019 4:28 pm
B.Y.O.B. wrote: Wed Jul 31, 2019 2:45 pm Would be nice if there were to functions, one for the number of lights with DLS enabled and one for the number of lights without DLS.
It has already been done.
Where can I find it? I only see Scene::GetLightCount().
by B.Y.O.B.
Wed Jul 31, 2019 3:46 pm
Forum: Development
Topic: Hybrid Back/Forward path tracing (aka BiDir without MIS)
Replies: 221
Views: 100177

Re: Hybrid Back/Forward path tracing (aka BiDir without MIS)

I can get consistent brightness out of this when changing path.hybridbackforward.partition from 0 to 0.8! I thought this setting only affects PathCPU not PathOCL. But the crazy brightness volatility in PathOCL appears only when light tracing is set to 100%. So you change to CPU, set partition, then...
by B.Y.O.B.
Wed Jul 31, 2019 2:45 pm
Forum: User Support
Topic: big mirrors and fireflies
Replies: 64
Views: 22768

Re: big mirrors and fireflies

Sorry for my ignorance..but "variance clamping" is it available in LuxCore... I'm quite sure I'm near a facepalm It's just called "clamping" in BlendLuxCore, it's in the render settings below engine, sampler etc. Using the last build ( & the last Blend addon), about the mess...
by B.Y.O.B.
Wed Jul 31, 2019 1:11 pm
Forum: User Support
Topic: big mirrors and fireflies
Replies: 64
Views: 22768

Re: big mirrors and fireflies

by B.Y.O.B.
Wed Jul 31, 2019 11:24 am
Forum: User Support
Topic: big mirrors and fireflies
Replies: 64
Views: 22768

Re: big mirrors and fireflies

Dade wrote: Wed Jul 31, 2019 11:11 am As BYOB wrote, you need to disable direct light sampling for that emitters
You can do this by setting the "DLS" mode from "auto" to "disabled":
by B.Y.O.B.
Tue Jul 30, 2019 7:32 am
Forum: Development
Topic: Env. Light Visibility Cache
Replies: 300
Views: 122955

Re: Env. Light Visibility Cache

I can get pretty bad performance in cycles's reflections too if I leave defaults of min. bounces to 0 and leave cycles to automatically decide when to terminate ray. But! If I set min. bounces to the same value as max bounces in cycles, I get just a small performance hit but a lot cleaner glass and...
by B.Y.O.B.
Mon Jul 29, 2019 10:42 am
Forum: User Support
Topic: big mirrors and fireflies
Replies: 64
Views: 22768

Re: big mirrors and fireflies

Glad to hear that, nice results.
by B.Y.O.B.
Sat Jul 27, 2019 8:42 am
Forum: Development
Topic: PhotonGI cache
Replies: 1083
Views: 509460

Re: PhotonGI cache

The only crashes I seem to be having with PGI is when trying to re-work an old scene (which is probably already a mess due to my learning curve), and then swapping an old MATTE node with the new Disney appears to fix it. Sounds weird, can you post the scene (possibly simplified while still reproduc...
by B.Y.O.B.
Fri Jul 26, 2019 10:47 am
Forum: Development
Topic: Env. Light Visibility Cache
Replies: 300
Views: 122955

Re: Env. Light Visibility Cache

I have updated the defaults to be the same as in LuxCore.
I started to look into the screenwindow -> subregion issue, but I'm not done with it yet.
by B.Y.O.B.
Thu Jul 25, 2019 10:08 pm
Forum: User Support
Topic: big mirrors and fireflies
Replies: 64
Views: 22768

Re: big mirrors and fireflies

How to? Enabling "add light tracing" I've tried to create caustic using caustic caching but it crashes everytime...it seems that it eats a lot of RAM Yes, "add light tracing", but don't enable the caustic photon cache. With point light in the inner part of the light fixture or a...