Where can I find it? I only see Scene::GetLightCount().
Search found 3441 matches
- Wed Jul 31, 2019 5:04 pm
- Forum: User Support
- Topic: big mirrors and fireflies
- Replies: 64
- Views: 22768
- Wed Jul 31, 2019 3:46 pm
- Forum: Development
- Topic: Hybrid Back/Forward path tracing (aka BiDir without MIS)
- Replies: 221
- Views: 100177
Re: Hybrid Back/Forward path tracing (aka BiDir without MIS)
I can get consistent brightness out of this when changing path.hybridbackforward.partition from 0 to 0.8! I thought this setting only affects PathCPU not PathOCL. But the crazy brightness volatility in PathOCL appears only when light tracing is set to 100%. So you change to CPU, set partition, then...
- Wed Jul 31, 2019 2:45 pm
- Forum: User Support
- Topic: big mirrors and fireflies
- Replies: 64
- Views: 22768
Re: big mirrors and fireflies
Sorry for my ignorance..but "variance clamping" is it available in LuxCore... I'm quite sure I'm near a facepalm It's just called "clamping" in BlendLuxCore, it's in the render settings below engine, sampler etc. Using the last build ( & the last Blend addon), about the mess...
- Wed Jul 31, 2019 1:11 pm
- Forum: User Support
- Topic: big mirrors and fireflies
- Replies: 64
- Views: 22768
Re: big mirrors and fireflies
I have exposed the setting.
https://github.com/LuxCoreRender/BlendL ... 1906d8f090
https://github.com/LuxCoreRender/BlendL ... 1906d8f090
- Wed Jul 31, 2019 11:24 am
- Forum: User Support
- Topic: big mirrors and fireflies
- Replies: 64
- Views: 22768
- Tue Jul 30, 2019 7:32 am
- Forum: Development
- Topic: Env. Light Visibility Cache
- Replies: 300
- Views: 122955
Re: Env. Light Visibility Cache
I can get pretty bad performance in cycles's reflections too if I leave defaults of min. bounces to 0 and leave cycles to automatically decide when to terminate ray. But! If I set min. bounces to the same value as max bounces in cycles, I get just a small performance hit but a lot cleaner glass and...
- Mon Jul 29, 2019 10:42 am
- Forum: User Support
- Topic: big mirrors and fireflies
- Replies: 64
- Views: 22768
Re: big mirrors and fireflies
Glad to hear that, nice results.
- Sat Jul 27, 2019 8:42 am
- Forum: Development
- Topic: PhotonGI cache
- Replies: 1083
- Views: 509460
Re: PhotonGI cache
The only crashes I seem to be having with PGI is when trying to re-work an old scene (which is probably already a mess due to my learning curve), and then swapping an old MATTE node with the new Disney appears to fix it. Sounds weird, can you post the scene (possibly simplified while still reproduc...
- Fri Jul 26, 2019 10:47 am
- Forum: Development
- Topic: Env. Light Visibility Cache
- Replies: 300
- Views: 122955
Re: Env. Light Visibility Cache
I have updated the defaults to be the same as in LuxCore.
I started to look into the screenwindow -> subregion issue, but I'm not done with it yet.
I started to look into the screenwindow -> subregion issue, but I'm not done with it yet.
- Thu Jul 25, 2019 10:08 pm
- Forum: User Support
- Topic: big mirrors and fireflies
- Replies: 64
- Views: 22768
Re: big mirrors and fireflies
How to? Enabling "add light tracing" I've tried to create caustic using caustic caching but it crashes everytime...it seems that it eats a lot of RAM Yes, "add light tracing", but don't enable the caustic photon cache. With point light in the inner part of the light fixture or a...