Search found 2730 matches

by Sharlybg
Tue Feb 13, 2018 4:50 pm
Forum: User Support
Topic: first steps on luxcore
Replies: 63
Views: 39836

Re: first steps on luxcore

Are you using a not linear shutter curve ?
no shutter curve like in the panel i've uploaded
by Sharlybg
Tue Feb 13, 2018 3:10 pm
Forum: User Support
Topic: first steps on luxcore
Replies: 63
Views: 39836

Re: first steps on luxcore

Yes, there seems to be a little discrepancy. Can you make a bug report on github so I don't forget? Just include the images and the test scene. Done thanks you ;) The Cycles motion blur looks very wrong, are you sure it isn't using a some fake approximation ? here is the cycles Motion blur panel. b...
by Sharlybg
Tue Feb 13, 2018 2:12 pm
Forum: User Support
Topic: first steps on luxcore
Replies: 63
Views: 39836

Re: first steps on luxcore

nice thanks for the tips. do you also think it is possible to mimic the same result ? also why our Motion blur is so noisy ?

luxcore
luxcore motion blur.jpg

cycles
cycles motion blur.jpg
EDIT

I'm also experimenting a slow down in render due to noisy deph of field.
by Sharlybg
Tue Feb 13, 2018 1:45 pm
Forum: User Support
Topic: first steps on luxcore
Replies: 63
Views: 39836

Re: first steps on luxcore

Cycles motion blur vs Luxcore motion blur

10sc each render on the same cpu/ no clamp for both/ shutter at 45 for both:


luxcore

luxcore motion blur.jpg
cycles
cycles motion blur.jpg
blend
mustang fire.blend
(4.64 MiB) Downloaded 246 times
by Sharlybg
Tue Feb 13, 2018 11:38 am
Forum: Development
Topic: BlendLuxCore Development
Replies: 911
Views: 520184

Re: BlendLuxCore Development

A view-dependent mix factor like the Cycles "Blend" node? Currently LuxCore does not offer this, but I think it could be implemented. cycles node.png I always wonder if theses node reproduce physically accurate behavior. and if yes : __ what are the relevant scenario for that ? __ why we ...
by Sharlybg
Mon Feb 12, 2018 3:16 pm
Forum: Computer Graphic News
Topic: CGI tech news box
Replies: 242
Views: 227421

Re: CGI tech news box

Dade wrote: Mon Feb 12, 2018 1:57 pm (they did dispersion, as LuxCore does, before me, damn ! :lol: ).
One of the less used render engine. but i think it almost stand for demo.
by Sharlybg
Sun Feb 11, 2018 5:21 pm
Forum: Development
Topic: Optimizing NVidia kernel compile ( linux + macOS builds in testing )
Replies: 21
Views: 15652

Re: Optimizing NVidia kernel compile

However the LuxMark Mic scene is still pure kryptonite for NVIDIA compiler, it still requires 90secs for compilation (all other scenes I have tested are under 10secs).
like this part green company on green toxic substance :mrgreen:
by Sharlybg
Sat Feb 10, 2018 3:49 pm
Forum: Works in Progress
Topic: Laser, Prism and Mirror Fun
Replies: 12
Views: 11728

Re: Laser, Prism and Mirror Fun

Yes, that's the reason why I reduced eye path depth from 64 to 5 and light path depth from 64 to 12. I also used a low scattering value and some absorption on the single scattering volume. But there i think you loose too much GI quality. we must be able to render it at quality very close to the fir...
by Sharlybg
Sat Feb 10, 2018 3:19 pm
Forum: Development
Topic: OpenCL/C++ hybrid rendering
Replies: 12
Views: 19019

Re: OpenCL/C++ hybrid rendering

Luxcore The way it's mean to be Rendered :twisted: . impressive
by Sharlybg
Sat Feb 10, 2018 1:57 pm
Forum: News
Topic: LuxCoreRender v2.0alpha4 released
Replies: 17
Views: 15493

Re: LuxCoreRender v2.0alpha4 released

ok, thanks for the clarification. Did you measure how much faster it renders with adaptive sampling? At least in my test using CPU, render time and result where the same using adaptive at 0.0 and 0.7.
I did it in my nakaging test and it is really faster (btw i use adaptive value of 0.95).