Search found 3441 matches
- Tue Oct 15, 2019 8:58 pm
- Forum: Development
- Topic: (Open)Subdiv and Displacement shapes
- Replies: 59
- Views: 47043
Re: (Open)Subdiv and Displacement shapes
ok, thanks for the explanation.
- Tue Oct 15, 2019 4:07 pm
- Forum: Development
- Topic: (Open)Subdiv and Displacement shapes
- Replies: 59
- Views: 47043
Re: (Open)Subdiv and Displacement shapes
Nice. By the way, what happens to the intermediate shapes after the session is started? When doing subdivision + displacement, we have: - original mesh (no longer needed if not instanced) - subdivided mesh (no longer needed) - displaced mesh (needed during render) Maybe more, due to e.g. pointiness....
- Tue Oct 15, 2019 10:17 am
- Forum: Computer Graphic News
- Topic: CGI tech news box
- Replies: 242
- Views: 229086
Re: CGI tech news box
Yes, it is on me (or anyone else who could work on the Blender addon) to fix this in the addon by using LuxCore's subregion.
- Mon Oct 14, 2019 10:01 am
- Forum: Development
- Topic: (Open)Subdiv and Displacement shapes
- Replies: 59
- Views: 47043
Re: (Open)Subdiv and Displacement shapes
That earball is hilarious.
- Mon Oct 14, 2019 8:14 am
- Forum: Development
- Topic: (Open)Subdiv and Displacement shapes
- Replies: 59
- Views: 47043
- Sun Oct 13, 2019 9:53 pm
- Forum: Development
- Topic: LuxMark v4.0alpha0
- Replies: 11
- Views: 8161
- Sun Oct 13, 2019 9:22 pm
- Forum: Development
- Topic: LuxMark v4.0alpha0
- Replies: 11
- Views: 8161
Re: LuxMark v4.0alpha0
I'll look into it when I have time.
By the way, I also have a version of the wallpaper scene that uses Path OpenCL + light tracing, so it wouldn't have to be a CPU-only benchmark.
By the way, I also have a version of the wallpaper scene that uses Path OpenCL + light tracing, so it wouldn't have to be a CPU-only benchmark.
- Sun Oct 13, 2019 2:28 pm
- Forum: Finished Work
- Topic: Call for Example Scenes
- Replies: 10
- Views: 44812
Re: Call for Example Scenes
Two new scenes:
The good old LuxBall, and some examples for usage of the pointiness feature, by Egert Kanep.
https://luxcorerender.org/download/#ExampleScenes
The good old LuxBall, and some examples for usage of the pointiness feature, by Egert Kanep.
https://luxcorerender.org/download/#ExampleScenes
- Sun Oct 13, 2019 1:00 pm
- Forum: Development
- Topic: (Open)Subdiv and Displacement shapes
- Replies: 59
- Views: 47043
Re: (Open)Subdiv and Displacement shapes
:D But can we use procedural textures also for displacement? Yes. Note: In LuxCore, displacement is a geometry transformation while (I think) it is a material attribute in Cycles. However LuxCore use one single material with each mesh so it is really only a formal difference. I think in BlendLuxCore...
- Sun Oct 13, 2019 10:36 am
- Forum: Works in Progress
- Topic: Procedural materials
- Replies: 23
- Views: 24159