another question:
if I launch a final render with border, the PGI calculation is reduced by the area I'm rendering or it's always a full frame calculation?
Search found 456 matches
- Fri Aug 14, 2020 8:15 pm
- Forum: Development
- Topic: PhotonGI cache
- Replies: 1083
- Views: 505479
- Fri Aug 14, 2020 8:09 pm
- Forum: Development
- Topic: New Light Group Workflow in v2.5
- Replies: 2
- Views: 2283
Re: New Light Group Workflow in v2.5
yes..it's really a great feature.
really well done!
really well done!
- Fri Aug 14, 2020 12:24 pm
- Forum: Development
- Topic: PhotonGI cache
- Replies: 1083
- Views: 505479
Re: PhotonGI cache
https://i.imgur.com/tM1DBSL.jpeg higher material roughness value , more red image as soon as I go little over the PGI glossiness threshold, the image becomes more blue. https://i.imgur.com/Ky0raNS.jpeg If I put the PGI glossiness threshold over the mat roughness, the image becomes (correctly) full ...
- Fri Aug 14, 2020 12:09 pm
- Forum: Development
- Topic: PhotonGI cache
- Replies: 1083
- Views: 505479
Re: PhotonGI cache
coming back to PGI... I have a scene with a glossy wodden floor and curtains with glossy translucent material and they're noiser than the walls and other objects are using matte materials. I've seen, using the the PGI debug mode "show indirect/path mix" that floor and curtains are red. I'v...
- Fri Aug 14, 2020 10:10 am
- Forum: User Support
- Topic: 2.5a and pointer a material
- Replies: 6
- Views: 3087
Re: 2.5a and pointer a material
I'm not sure why you would need such a node setup, but I have pushed a change that makes this possible. Actually you're right.. it was just for "scene materials organization". I had a material named "A" that had a initial setup and then I'd like to test how it should be using th...
- Thu Aug 13, 2020 11:34 am
- Forum: User Support
- Topic: 2.5a: Env cache and matte traslucent mat
- Replies: 5
- Views: 2351
Re: 2.5a: Env cache and matte traslucent mat
maybe a workarround can be glossy transclucent with high roughness value + two side mode enable. Thank you Sharlybg! It's working really good..more than matte translucent. https://i.imgur.com/DyooHDZ.jpg In any case...I think that there is something strange with that matte traslucent material.
- Thu Aug 13, 2020 10:09 am
- Forum: User Support
- Topic: 2.5a: Env cache and matte traslucent mat
- Replies: 5
- Views: 2351
Re: 2.5a: Env cache and matte traslucent mat
when I use matte...I alwasys use a not-closed surface...like a plane.
I don't have thickness for those curtains.
I don't have thickness for those curtains.
- Thu Aug 13, 2020 9:49 am
- Forum: User Support
- Topic: 2.5a: Env cache and matte traslucent mat
- Replies: 5
- Views: 2351
2.5a: Env cache and matte traslucent mat
I'm testing Env cache for an interior.
It seems that Env Cache has some problems with matte traslucent material.
As caches...I'm using just PGI and Env cache.
Matte traslucent
Matte
It seems that Env Cache has some problems with matte traslucent material.
As caches...I'm using just PGI and Env cache.
Matte traslucent
Matte
- Wed Aug 12, 2020 7:39 pm
- Forum: User Support
- Topic: Roughness value and rendering speed
- Replies: 16
- Views: 5830
Re: Roughness value and rendering speed
I have a GTX1070.
Tried disabling Optix and no more problem with roughness.
With Optix on, Disney or Glossy Coating (with a matte as base) material renders fine.
- Tue Aug 11, 2020 8:02 pm
- Forum: User Support
- Topic: Roughness value and rendering speed
- Replies: 16
- Views: 5830
Re: Roughness value and rendering speed
it seems that the glossy coating material is not affected by this issue.
with 0.001 as roughness, it renders fast as higher values.
with 0.001 as roughness, it renders fast as higher values.