Search found 437 matches
- Sat Aug 17, 2019 1:57 pm
- Forum: User Support
- Topic: dark juice
- Replies: 131
- Views: 54191
Re: dark juice
http://graphics.ucsd.edu/~henrik/papers/acquiring_scattering_properties/acquiring_scattering_properties.pdf It looks very useful, but to be honest I didn't even try to understand fully. Do you have a formula, that can convert these values to LuxCore volume settings (and not just asymmetry but absor...
- Fri Aug 16, 2019 1:18 pm
- Forum: User Support
- Topic: dark juice
- Replies: 131
- Views: 54191
Re: dark juice
@ lacilaci
The asymmetry 0 does not make caustics at all (it's like candle wax). Juice is around 0.9
The values in page 7 "Orange Powder" work pretty well http://graphics.ucsd.edu/~henrik/papers ... erties.pdf
The asymmetry 0 does not make caustics at all (it's like candle wax). Juice is around 0.9
The values in page 7 "Orange Powder" work pretty well http://graphics.ucsd.edu/~henrik/papers ... erties.pdf
- Mon Aug 12, 2019 10:21 pm
- Forum: User Support
- Topic: Computer for Luxcorerender
- Replies: 22
- Views: 13879
Re: Computer for Luxcorerender
Yes, seems like even the new Blender 2.8 is very CPU hungry when there are thousands of objects. When i CPU render on 14 threats and keep 2 free, the Blender ui is 1 - 3 fps with your scene, sometimes 3 - 8 fps, that at 4k with GTX 970. But when CPU is 100% free for Blender ui, the fps is 60 (my mon...
- Thu Aug 08, 2019 4:23 pm
- Forum: User Support
- Topic: Light tracing and pool
- Replies: 43
- Views: 19487
Re: Light tracing and pool
@ lacilaci
The last render looks very good.
The last render looks very good.
- Thu Aug 08, 2019 2:04 pm
- Forum: User Support
- Topic: Light tracing and pool
- Replies: 43
- Views: 19487
Re: Light tracing and pool
Switching to PathCPU+PGI things are slow but steady, but firefllies take too long to disappear and some are very strong and don't disappear at all. Also there are some dark artefacts in the underwater caustics and the shadows appear too dark. About dark shadows and reinhard tonemapping in luxcoreui...
- Wed Aug 07, 2019 12:59 pm
- Forum: User Support
- Topic: glossy edges
- Replies: 10
- Views: 3919
Re: glossy edges
Can the Disney model be used for rough glass?
- Wed Jul 24, 2019 10:35 am
- Forum: User Support
- Topic: Warning: SetThreadGroupAffinity failed
- Replies: 8
- Views: 3540
Re: Warning: SetThreadGroupAffinity failed
But the TBB actually has more files than this 2 dll, it has around 120 files.
- Sun Jul 21, 2019 12:41 am
- Forum: User Support
- Topic: Stuck following tutorial on volumetric caustics
- Replies: 5
- Views: 4172
Re: Stuck following tutorial on volumetric caustics
node editor water drop icon new node tree rename node tree add volume add output Connect output orange dot to volume orange dot. Camera volume set by selecting Camera and deactivating auto-detect camera volume. When the object is selected, object volumes set in node editor material icon (left from w...
- Tue Jul 16, 2019 8:28 pm
- Forum: Development
- Topic: Windows build deps
- Replies: 15
- Views: 8836
Re: Windows build deps
Should it help keeping all deps updated to latest versions? I actually don't know myself, if vcpkg is better or not for luxcore. It sure built all the dependencies that build-deps-x64.bat failed to build. Even so, if i had all the deps built, i got over 1900 errors by just manual copy paste new lib...
- Tue Jul 16, 2019 5:34 pm
- Forum: Development
- Topic: Windows build deps
- Replies: 15
- Views: 8836
Re: Windows build deps
Has anybody some inside how to use the vcpkg https://github.com/microsoft/vcpkg to update deps? The vcpkg prints out 2 lines of info: find_package(xxxxx config required) TARGET_LINK_LIBRARIES(xxxxxx xxxxxx) And i have to point to vcpkg cmake toolchain file in cmakelist.txt https://youtu.be/4z2jmDr36...