Search found 237 matches
- Thu Jun 13, 2019 9:14 am
- Forum: Development
- Topic: Material/Texture rework in v2.4
- Replies: 38
- Views: 25555
Re: Material/Texture rework in v2.3
Some more thoughts A node for uv Islands. For assigning random colors or masking with using uv islands. Super advanced would be to select island you want. This output could also be used to manipulate and offset uv's, if that feature ever comes :D uv seam detect- node for detecting uv seams and havin...
- Sun Jun 09, 2019 11:26 am
- Forum: General Discussion
- Topic: Where the hell is the Disney shader!!!
- Replies: 5
- Views: 4410
- Mon May 20, 2019 9:30 am
- Forum: Development
- Topic: PhotonGI cache
- Replies: 1083
- Views: 503214
Re: PhotonGI cache
Would it makse sense to have photongi defined with bounding boxes in Blender. Like eevee has those separate objects for areas where you want to have gi. It would help in a scenario if you have one object, that would need caustics, then you could just put a gi object around that particular area and u...
- Fri May 17, 2019 8:21 pm
- Forum: General Discussion
- Topic: E-Cycles addon for Blender
- Replies: 17
- Views: 15612
Re: E-Cycles addon for Blender
Some thoughts related to the funding part as I see it. Donating - I think this is done by people who really apprechiate the hard work and want to just support the developers, because they feel like doing it, which is cool (I encourage others to do it as well, makes you feel good) But... As everythin...
- Fri May 10, 2019 10:12 am
- Forum: User Support
- Topic: Blender's Dynamic paint
- Replies: 7
- Views: 3188
Re: Blender's Dynamic paint
Yeah, I did a test with cycles also. One thing that works for sure is weights. But there is no way to use them with shaders yet
- Fri May 10, 2019 8:00 am
- Forum: User Support
- Topic: Blender's Dynamic paint
- Replies: 7
- Views: 3188
Re: Blender's Dynamic paint
I added little test scene.
- Thu May 09, 2019 4:07 pm
- Forum: User Support
- Topic: Blender's Dynamic paint
- Replies: 7
- Views: 3188
Re: Blender's Dynamic paint
Yes, my bad, I just had to send dynamic paint to correct vertex color layer. But for some reason vertex color has same intensity everywhere, but in viewport it has falloff
- Thu May 09, 2019 2:18 pm
- Forum: User Support
- Topic: Blender's Dynamic paint
- Replies: 7
- Views: 3188
Blender's Dynamic paint
Can we access the data created with dynamic paint. Could be useful for lots of things.
- Thu May 09, 2019 8:40 am
- Forum: User Support
- Topic: Substance designer materials
- Replies: 5
- Views: 2903
Re: Substance designer materials
Substance usually creates textures like this. these gamma values should be also set in blender nodes, expect normal, that does it for you Basecolor - srgb/gamma2.2 Roughness - gamma 1 Metallic - gamma1 Normal - gamma 1 Height - gamma 1 All technical maps are linear. Color is in srgb just because it ...
- Wed May 08, 2019 11:00 am
- Forum: General Discussion
- Topic: StressTest Moana
- Replies: 1
- Views: 2308
StressTest Moana
https://www.technology.disneyanimation.com/islandscene
What do you think, could we render this beast with LuxCore?
What do you think, could we render this beast with LuxCore?