Search found 4711 matches
- Mon Dec 27, 2021 12:24 pm
- Forum: News
- Topic: LuxCoreRender v2.6
- Replies: 15
- Views: 23963
Re: LuxCoreRender v2.6
LuxCoreRender v2.6.1 with Blender v3.0 support should follow soon after.
- Mon Dec 27, 2021 12:24 pm
- Forum: News
- Topic: LuxCoreRender v2.6
- Replies: 15
- Views: 23963
LuxCoreRender v2.6
Downloads: Standalone: https://github.com/LuxCoreRender/LuxCore/releases/tag/luxcorerender_v2.6 Blender Addon: https://github.com/LuxCoreRender/BlendLuxCore/releases/tag/blendluxcore_v2.6 Note for Blender users: this version is not compatibile with Blender v3.0, it requires Blender 2.93LTS. Note fo...
- Sun Dec 26, 2021 2:56 pm
- Forum: User Support
- Topic: Laser not visible in volume
- Replies: 5
- Views: 2361
- Sun Dec 26, 2021 12:57 am
- Forum: User Support
- Topic: Laser not visible in volume
- Replies: 5
- Views: 2361
Re: Laser not visible in volume
They are called SDS (Specular-Diffuse-Specular) paths and they require a very specific algorithm to be able to render them. You need to enable caustic cache (on volumes) to be able to see them. By using rough glass you transform SDS paths in GDG (Glossy-Diffuse-Glossy) paths and they can be rendered...
- Fri Dec 10, 2021 4:05 pm
- Forum: Development
- Topic: Proxy object
- Replies: 5
- Views: 3764
Re: Proxy object
I'm not totally sure what you are looking for but I assume it is up to the exporter to feed LuxCore with the "proxy" object instead of the original one
- Mon Dec 06, 2021 4:29 pm
- Forum: User Support
- Topic: PhotonGI Rendering problem
- Replies: 2
- Views: 2037
Re: PhotonGI Rendering problem
It looks to me that your problem is just in the halt condition: you have set to halt after 10secs and, with PGI enabled, the pre-processing phase is not yet over after 10secs so you just get an empty image with 0 samples per pixel.
- Sat Dec 04, 2021 9:54 pm
- Forum: Development
- Topic: crashes - A heap has been corrupted error
- Replies: 17
- Views: 5673
- Sat Dec 04, 2021 7:22 pm
- Forum: Development
- Topic: crashes - A heap has been corrupted error
- Replies: 17
- Views: 5673
- Fri Dec 03, 2021 9:44 am
- Forum: User Support
- Topic: Caustics on Car Paint doesn't work
- Replies: 5
- Views: 2343
Re: Caustics on Car Paint doesn't work
https://drive.google.com/file/d/1SkV9daIfAgo24Su0T04V2VoY_lddzh8O/view?usp=sharing Doing it the good old way with Google Drive ! I added a simple plane with some noise to get the caustics. Other than that I changed nothing in terms of settings. I'm not sure if you are really aware of what you are t...
- Thu Dec 02, 2021 3:32 pm
- Forum: User Support
- Topic: Caustics on Car Paint doesn't work
- Replies: 5
- Views: 2343
Re: Caustics on Car Paint doesn't work
So I've added both Light-Tracing and Caustics cache to be sure, and after multiple attempts it still doesn't work. I won't be able to attach the file as it is too big but I'll bring an image of the render and the caustics pass. Car paint is a glossy material and glossy material caustics are rendere...