Search found 4711 matches

by Dade
Sun Mar 11, 2018 8:43 am
Forum: General Discussion
Topic: Golem: P2P Rendering
Replies: 1
Views: 3723

Golem: P2P Rendering

I was checking some Ethereum SDK (for P2P rendering) while I discovered: https://golem.network It is a Ethereum based P2P rendering tool and they are using as test case ... LuxRender :lol: It is open sourced an I looked into LuxRender related sources: adding the support for LuxCore should be trivial...
by Dade
Sat Mar 10, 2018 10:28 pm
Forum: Development
Topic: Mesh Caching
Replies: 6
Views: 4747

Re: Mesh Caching

Is it the mesh export time or the NVIDIA OpenCL compiler time ? Be sure to compare apples with apples: Corana is CPU-only so compare with PATHCPU or BIDIRCPU.
by Dade
Sat Mar 10, 2018 10:26 pm
Forum: Development
Topic: Denoiser
Replies: 5
Views: 4633

Re: Denoiser

Is there any plan of implementing any denoiser function? Have tried waveelet on prorender and it's really unstable. What do you think? It would be nice to find an external tool, plugin, etc. for this task. I have looked in few solutions but I have yet to find one with all the right "features&q...
by Dade
Sat Mar 10, 2018 5:30 pm
Forum: User Support
Topic: alpha06 bugs
Replies: 46
Views: 27780

Re: alpha06 bugs

I may have finally understood how the NVIDIA compiler bug work (or better doesn't work): when you explicitly mark a function for inlining (or not), you have also to explicitly mark any function called by the marked function. If you don't the compiler is very likely to generate broken code. It is lik...
by Dade
Sat Mar 10, 2018 4:04 pm
Forum: User Support
Topic: Camera minimum focal length
Replies: 2
Views: 2431

Re: Camera minimum focal lenght

B.Y.O.B. wrote: Sat Mar 10, 2018 1:47 pm I noticed this, too.
It seems LuxCore does not allow a field of view larger than 90°.
It was a bug, the field of view was clamped to 90 instead of 180 as it should be. I fixed this problem.
by Dade
Sat Mar 10, 2018 8:21 am
Forum: User Support
Topic: alpha06 bugs
Replies: 46
Views: 27780

Re: alpha06 bugs

Im guessing this problem is limited to me: When trying to load cornell.cfg in luxcoreui I get the error: Unable to open properties file: scenes/cornell/cornell.scn This is only a path problem, you have to run luxcoreui from command line (from the root directory) with something like: david@i7-3930k:...
by Dade
Fri Mar 09, 2018 4:04 pm
Forum: User Support
Topic: alpha06 bugs
Replies: 46
Views: 27780

Re: alpha06 bugs

I tried another blender benchmark scene classroom, blendlux just can't passed the compiling and then crashed. It is the NVIDIA compiler to generate broken code. The same scene will work with AMD OpenCL compiler for any GPU and with Intel/AMD compiler for any CPU. I suspect that split kernel is bett...
by Dade
Fri Mar 09, 2018 2:53 pm
Forum: User Support
Topic: alpha06 bugs
Replies: 46
Views: 27780

Re: alpha06 bugs

I have tried blender cycles, amd prorender and luxrender and compared the opencl cache file that generated during the rendering, I found a big difference in number of files. cycles and prorender generates many bin files, luxrender generates only a few but much larger. On my system, windows 10 gtx 1...
by Dade
Fri Mar 09, 2018 1:24 pm
Forum: User Support
Topic: first steps on luxcore
Replies: 63
Views: 39778

Re: first steps on luxcore

READ NOTE ON IMAGE FOR BETTER UNDERSTANDING: According the images you are doing the comparison using RTPATHCPU. Sincerely, it doesn't make any sense. In general, it isn't a good idea to make comparisons with 1-10secs long renderings because the startup time may be too important or measured at diffe...
by Dade
Fri Mar 09, 2018 10:47 am
Forum: User Support
Topic: first steps on luxcore
Replies: 63
Views: 39778

Re: first steps on luxcore

Are you using a single mesh with more than 24 triangles ? LuxCore switch direct light sampling off for meshes with more 24 triangles. There is an option to re-enable direct light sampling but I assume it is not exposed in BlendLuxCore. To check the difference, render an image with exactly 24 triang...