Search found 2730 matches
- Tue Jan 16, 2018 3:21 pm
- Forum: User Support
- Topic: first steps on luxcore
- Replies: 63
- Views: 39872
Re: first steps on luxcore
Resizing camera does not trigger an update here. About lamps: maybe something to look into in the future, but not right now. Area lamp for example needs an update on scale. Open an issue on github if you want to prevent me forgetting about it. Thanks you it is done. you finally initiate me to githu...
- Tue Jan 16, 2018 2:49 pm
- Forum: User Support
- Topic: first steps on luxcore
- Replies: 63
- Views: 39872
Re: first steps on luxcore
really fastThanks for the report, I fixed the bug: https://github.com/LuxCoreRender/BlendL ... 653878c66d
can i ask another thing ? Normally resizing lamp and camera size in opengl viewport shouldn't relaunch viewport render preview but it is the case.
- Tue Jan 16, 2018 2:22 pm
- Forum: User Support
- Topic: first steps on luxcore
- Replies: 63
- Views: 39872
Re: first steps on luxcore
I've uncounter another strange behaviour.
- Tue Jan 16, 2018 1:54 pm
- Forum: Development
- Topic: BlendLuxCore Development
- Replies: 911
- Views: 525560
Re: BlendLuxCore Development
This is the problem, world light have to be set to none first and the additional gymnastic add unnecessary potential confusion.You can still do that. Set the world light to "None" and only use hemi lamps with HDRI.
- Tue Jan 16, 2018 1:26 pm
- Forum: Development
- Topic: BlendLuxCore Development
- Replies: 911
- Views: 525560
Re: BlendLuxCore Development
After playing a bit arround i think the new light/world setting are a bit too confusing :? . #1 Now we need to control sun separetly from sky in two defferent panel it can easily lead to lighting error scenario and misunderstanding #2 I also think like in the past that the possibility for luxcore to...
- Mon Jan 15, 2018 9:57 pm
- Forum: Development
- Topic: BlendLuxCore Development
- Replies: 911
- Views: 525560
Re: BlendLuxCore Development
Can we also expect that update directly inside blender addon manager will update both blendluxcore and luxcore ?Yes it's something I wanted to do for a very long time.
- Mon Jan 15, 2018 5:57 pm
- Forum: General Discussion
- Topic: Dade "twin"
- Replies: 0
- Views: 6574
Dade "twin"
When another David try to modernize an old Renderer.the Reboot is the best gift happened to the community i guess. :
http://www.yafaray.org/node/822
http://www.yafaray.org/node/822
- Mon Jan 15, 2018 2:14 pm
- Forum: General Discussion
- Topic: Nvidia Titan V
- Replies: 1
- Views: 4172
Nvidia Titan V
Just turn arround the net and saw some benchs of Titan V on some workstation software. This big chips is really strong. look what it scored with Luxmark 3.1 :
https://hothardware.com/reviews/nvidia- ... iew?page=5
https://hothardware.com/reviews/nvidia- ... iew?page=5
- Mon Jan 15, 2018 12:54 pm
- Forum: User Support
- Topic: first steps on luxcore
- Replies: 63
- Views: 39872
- Mon Jan 15, 2018 12:19 pm
- Forum: User Support
- Topic: first steps on luxcore
- Replies: 63
- Views: 39872
first steps on luxcore
Hi guys as i'm new to luxcore i will use this topic to gather all my incomprehension and founded bug here. I don't know if theses are normal behaviour of the Alpha stage release or not but let try : . open viewport render preview change your material name (eg "Or" to "gold") then...