Search found 810 matches

by kintuX
Fri Feb 12, 2021 12:02 am
Forum: Development
Topic: OIDN new version Out
Replies: 27
Views: 14538

Re: OIDN new version Out

Can this be added to the next beta release ? :?: Works fine by simply removing old and placing in new files. I already use it with latest 2.5 daily/beta. Works fine in viewport & final render (No errors in console). Blender v 2.83LTS & 2.91.2 respectively. How to? (using W10) 0. DL: oidn-1....
by kintuX
Thu Feb 04, 2021 1:31 pm
Forum: General Discussion
Topic: massive caustics study with dispersion for developers
Replies: 8
Views: 7532

Re: massive caustics study with dispersion for developers

Note

It ain't a study. Those aren't renders but real world examples. Nothing is analyzed, compared, or ideas questioned nor proven.
And same were also posted on Corona forums couple of times but got deleted since...

do good, be well
by kintuX
Thu Feb 04, 2021 1:19 pm
Forum: User Support
Topic: Indirect Specular pass problem
Replies: 19
Views: 8070

Re: Indirect Specular pass problem

B.Y.O.B. wrote: Thu Feb 04, 2021 12:19 pm Maybe pixel filtering should now be disabled in BlendLuxCore by default?
Thinking it would probably be a good solution to have an on/off checker (an option, next to present filter settings)... :?:
by kintuX
Mon Feb 01, 2021 2:09 pm
Forum: User Support
Topic: Walls transmitting light?
Replies: 3
Views: 2092

Re: Walls transmitting light?

Looks like you're using volume materials. This happens when those are set incorrectly (interior, exterior, priorities, camera, world...).
For example you can check a scene posted here: "Trying to make fog effect"
by kintuX
Mon Feb 01, 2021 2:01 pm
Forum: User Support
Topic: Why is my Luxcore render look white?
Replies: 4
Views: 2720

Re: Why is my Luxcore render look white?

Also, pay attention to Error reports in Blender Render Properties and other helpful signs for better use. Then you'll see and can simply press "Use Cycles Settings" but do note: pay further attention to details, not every Cycles feature and setting is supported in LuxCore. For those you wi...
by kintuX
Fri Jan 29, 2021 12:05 pm
Forum: User Support
Topic: Shading issue
Replies: 6
Views: 2884

Re: Shading issue

Carpaint Material works fine. Test done with latest daily & Blender 2.91.2 on W10.
speedshapely_25b.jpg
Please, provide an exemplary test scene showing an issue.
by kintuX
Tue Jan 26, 2021 8:36 am
Forum: Works in Progress
Topic: Help with studio setup and packshot
Replies: 10
Views: 7842

Re: Help with studio setup and packshot

Here's a quickie...
There were few more issues in the scene. Study changes by comparing ;)
And I'd still want to resolve couple of things, but got other priorities.

Do good & Be well.
vopidobrazil.jpg
vopidobrazil.blend (54.3 MB @ wetransfer)
by kintuX
Tue Jan 26, 2021 8:24 am
Forum: Works in Progress
Topic: Photoreal Pantheon Project
Replies: 9
Views: 15111

Re: Photoreal Pantheon Project

Hi, thanks for the feedback. I do feel the project has a lot of potential. If the balls keeps rolling it could become the worlds first ancient world metaverse, imagine that! Could you elaborate on your comment? I'm not sure what you mean when you said: "I'd find it very compelling when constru...
by kintuX
Tue Jan 26, 2021 8:15 am
Forum: User Support
Topic: Trying to make fog effect
Replies: 11
Views: 6328

Re: Trying to make fog effect

@kintuX, I noted that you used a valor of 5 for priority, on Heterogenous Volume node. What is it for? From documentation: Volume Priority Volumes have a priority setting, which is an integer number. In regions where volumes overlap, the volume with highest priority is chosen and replaces all other...
by kintuX
Mon Jan 25, 2021 5:44 am
Forum: Works in Progress
Topic: Photoreal Pantheon Project
Replies: 9
Views: 15111

Re: Photoreal Pantheon Project

Same thought as previously mentioned: Interactive historical model is very nice idea and from the looks it's a great start! For an interaction about this sort of models I'd find it very compelling when construction and building process take place also showing a community evolving, developing and alo...