Search found 810 matches
- Fri Feb 12, 2021 12:02 am
- Forum: Development
- Topic: OIDN new version Out
- Replies: 27
- Views: 14538
Re: OIDN new version Out
Can this be added to the next beta release ? :?: Works fine by simply removing old and placing in new files. I already use it with latest 2.5 daily/beta. Works fine in viewport & final render (No errors in console). Blender v 2.83LTS & 2.91.2 respectively. How to? (using W10) 0. DL: oidn-1....
- Thu Feb 04, 2021 1:31 pm
- Forum: General Discussion
- Topic: massive caustics study with dispersion for developers
- Replies: 8
- Views: 7532
Re: massive caustics study with dispersion for developers
Note
It ain't a study. Those aren't renders but real world examples. Nothing is analyzed, compared, or ideas questioned nor proven.
And same were also posted on Corona forums couple of times but got deleted since...
do good, be well
It ain't a study. Those aren't renders but real world examples. Nothing is analyzed, compared, or ideas questioned nor proven.
And same were also posted on Corona forums couple of times but got deleted since...
do good, be well
- Thu Feb 04, 2021 1:19 pm
- Forum: User Support
- Topic: Indirect Specular pass problem
- Replies: 19
- Views: 8070
- Mon Feb 01, 2021 2:09 pm
- Forum: User Support
- Topic: Walls transmitting light?
- Replies: 3
- Views: 2092
Re: Walls transmitting light?
Looks like you're using volume materials. This happens when those are set incorrectly (interior, exterior, priorities, camera, world...).
For example you can check a scene posted here: "Trying to make fog effect"
For example you can check a scene posted here: "Trying to make fog effect"
- Mon Feb 01, 2021 2:01 pm
- Forum: User Support
- Topic: Why is my Luxcore render look white?
- Replies: 4
- Views: 2720
Re: Why is my Luxcore render look white?
Also, pay attention to Error reports in Blender Render Properties and other helpful signs for better use. Then you'll see and can simply press "Use Cycles Settings" but do note: pay further attention to details, not every Cycles feature and setting is supported in LuxCore. For those you wi...
- Fri Jan 29, 2021 12:05 pm
- Forum: User Support
- Topic: Shading issue
- Replies: 6
- Views: 2884
Re: Shading issue
Carpaint Material works fine. Test done with latest daily & Blender 2.91.2 on W10.
Please, provide an exemplary test scene showing an issue.- Tue Jan 26, 2021 8:36 am
- Forum: Works in Progress
- Topic: Help with studio setup and packshot
- Replies: 10
- Views: 7842
Re: Help with studio setup and packshot
Here's a quickie...
There were few more issues in the scene. Study changes by comparing
And I'd still want to resolve couple of things, but got other priorities.
Do good & Be well.
vopidobrazil.blend (54.3 MB @ wetransfer)
There were few more issues in the scene. Study changes by comparing
And I'd still want to resolve couple of things, but got other priorities.
Do good & Be well.
vopidobrazil.blend (54.3 MB @ wetransfer)
- Tue Jan 26, 2021 8:24 am
- Forum: Works in Progress
- Topic: Photoreal Pantheon Project
- Replies: 9
- Views: 15111
Re: Photoreal Pantheon Project
Hi, thanks for the feedback. I do feel the project has a lot of potential. If the balls keeps rolling it could become the worlds first ancient world metaverse, imagine that! Could you elaborate on your comment? I'm not sure what you mean when you said: "I'd find it very compelling when constru...
- Tue Jan 26, 2021 8:15 am
- Forum: User Support
- Topic: Trying to make fog effect
- Replies: 11
- Views: 6328
Re: Trying to make fog effect
@kintuX, I noted that you used a valor of 5 for priority, on Heterogenous Volume node. What is it for? From documentation: Volume Priority Volumes have a priority setting, which is an integer number. In regions where volumes overlap, the volume with highest priority is chosen and replaces all other...
- Mon Jan 25, 2021 5:44 am
- Forum: Works in Progress
- Topic: Photoreal Pantheon Project
- Replies: 9
- Views: 15111
Re: Photoreal Pantheon Project
Same thought as previously mentioned: Interactive historical model is very nice idea and from the looks it's a great start! For an interaction about this sort of models I'd find it very compelling when construction and building process take place also showing a community evolving, developing and alo...