Search found 784 matches

by TAO
Fri Feb 25, 2022 4:45 pm
Forum: Development
Topic: How to speedup instances operations?
Replies: 24
Views: 9299

Re: How to speedup instances operations?

Maybe if dade have enough time he can add an option to delete multiple objects or instance at the same time, Also the option to disable or make an object/ multiple objects hidden in render time.
by TAO
Thu Feb 24, 2022 6:06 pm
Forum: Development
Topic: How to speedup instances operations?
Replies: 24
Views: 9299

Re: How to speedup instances operations?

Currently, to update position, I repeat the procedure described int original post. I create first object than I duplicate it 4999 times. I use the same names, so luxcore overwrite them. But still, removing instances is a disaster in my opinion, retranslating the whole scene can be faster in this si...
by TAO
Fri Feb 18, 2022 10:10 am
Forum: General Discussion
Topic: LuxCoreRender Instagram page
Replies: 6
Views: 10356

Re: LuxCoreRender Instagram page

Hi again, please send me the information in a private message, we prepare a few things that should be good for starting the page.
by TAO
Wed Feb 16, 2022 8:39 pm
Forum: Development
Topic: How to speedup instances operations?
Replies: 24
Views: 9299

Re: How to speedup instances operations?

Normally I'm doing it like this. First session.BeginSceneEdit() then in a try and cache, I will update the scene, delete or parse, and after that in another try and cache, I will end it using session.EndSceneEdit() to ending updating the scene by nature I will stop the session if anything goes wrong...
by TAO
Tue Feb 15, 2022 9:04 pm
Forum: Development
Topic: How to speedup instances operations?
Replies: 24
Views: 9299

Re: How to speedup instances operations?

To speed up even more for instancing I highly recommended you to use any type of unsorted map variable to check if an instance has been already added in the instance lists if it is the case skip the object and go to the next object. it can significantly improve the time of parsing in many cases. Abo...
by TAO
Sun Feb 13, 2022 12:47 pm
Forum: Finished Work
Topic: Wood Interior 2022
Replies: 9
Views: 3340

Re: Wood Interior 2022

Well done, amazing job as always. i like it.
by TAO
Sat Feb 12, 2022 2:17 pm
Forum: Development
Topic: BlendLuxCore Development
Replies: 911
Views: 515221

Re: BlendLuxCore Development

last night I start to add Ocio in the blender and I am still a little bit fuzzy here because I'm not a blender user. sorry if my questions are dumb. Screenshot 2022-02-12 151159.jpg Screenshot 2022-02-12 151237.jpg Screenshot 2022-02-12 151142.jpg By adding Aces to the blender all these options will...
by TAO
Sat Feb 12, 2022 10:39 am
Forum: Development
Topic: Color spaces support (aka OpenColorIO v2.0)
Replies: 52
Views: 56709

Re: Color spaces support (aka OpenColorIO v2.0)

One question is there OCIO config files are embed in luxcore render or should be copied separately? They are external (text) files. So I need to add Ocio/Aces manually in the blender and then I will be able to use it in luxcore by reading the data or Is just a single config.ocio file is enough beca...
by TAO
Fri Feb 04, 2022 6:08 pm
Forum: Development
Topic: Color spaces support (aka OpenColorIO v2.0)
Replies: 52
Views: 56709

Re: Color spaces support (aka OpenColorIO v2.0)

One question is there OCIO config files are embed in luxcore render or should be copied separately?
by TAO
Fri Feb 04, 2022 6:03 pm
Forum: Works in Progress
Topic: Some work in progress
Replies: 14
Views: 19428

Re: Some work in progress

well done, I like it.