Search found 784 matches

by TAO
Sat Jan 23, 2021 1:52 am
Forum: Finished Work
Topic: Walk in the park
Replies: 9
Views: 4760

Re: Walk in the park

I did not know that, so I can create proxy objects or scattering tools for 3dsmax too.
Very nice features.
by TAO
Fri Jan 22, 2021 6:46 pm
Forum: Finished Work
Topic: Fiat 500 L/F and D
Replies: 11
Views: 7267

Re: Fiat 500 L/F and D

Very nice model, and very nice render.
Will be great to render with LuxCore.
by TAO
Fri Jan 22, 2021 5:12 pm
Forum: Development
Topic: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
Replies: 661
Views: 429354

Re: MaxToLux - 3ds Max Integration for LuxCoreRender

I think the luxCore behavior is normal but I don't know why is not happening with Vray.
I need to check that, maybe, they are welding close vertexes on the translation process.
by TAO
Fri Jan 22, 2021 4:28 pm
Forum: Finished Work
Topic: Walk in the park
Replies: 9
Views: 4760

Re: Walk in the park

You right about that part I had this issue in 3dsmax too, I decided to add the whole translation part in the background thread and make it multi-thread. Even with a single thread in the background 3dsmax manages to translate the scene 3 times faster. For the blender, the case was different as the ma...
by TAO
Fri Jan 22, 2021 12:12 am
Forum: Finished Work
Topic: Walk in the park
Replies: 9
Views: 4760

Re: Walk in the park

Continuum wrote: Thu Jan 21, 2021 9:32 am Thanks for the tip.
On my way home I take a photo that may help you.
If you look closely you will see the varsity or color for leaves. the younger leaves are brighter because, and it's usually happening on the tip of branches.
take a look.
photo_2021-01-22_01-11-41.jpg
by TAO
Thu Jan 21, 2021 11:39 pm
Forum: Development
Topic: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
Replies: 661
Views: 429354

Re: MaxToLux - 3ds Max Integration for LuxCoreRender

Fixed the alpha black dots.
exr and high dynamic range image are supported, now.
Screenshot 2021-01-22 003716.jpg
by TAO
Thu Jan 21, 2021 11:08 pm
Forum: Development
Topic: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
Replies: 661
Views: 429354

Re: MaxToLux - 3ds Max Integration for LuxCoreRender

Full VFB support with alpha.
Screenshot 2021-01-22 000430.jpg
Screenshot 2021-01-22 000413.jpg
0021.png
Also, Add support for all file formate.
I can see some black dot inside the alpha channel that will be fixed soon.
by TAO
Thu Jan 21, 2021 11:06 pm
Forum: Development
Topic: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
Replies: 661
Views: 429354

Re: MaxToLux - 3ds Max Integration for LuxCoreRender

The updated LuxBall scene file is 2021 version, files are on dropbox vray scene link LuxCore scene link both scenes are the same, one is set with the latest maxtolux the other one for vray 5 using brute force/brute force Inside there are the test renders too. btw, the luxballs are body objects, whi...
by TAO
Thu Jan 21, 2021 7:37 pm
Forum: User Support
Topic: updated LuxBall scene
Replies: 15
Views: 6539

Re: updated LuxBall scene

I can see what you talking about. I don't know why is that happen and the cut edge should not affect this type of material at all. That's not supposed to happen. i check the scene with luxcore and I get the same result. Somehow edges are affecting mirror and material like that. 0021.jpg Is this ren...
by TAO
Thu Jan 21, 2021 6:56 pm
Forum: User Support
Topic: updated LuxBall scene
Replies: 15
Views: 6539

Re: updated LuxBall scene

With an object with no cutting edge, it's works completely normal.
Glossy2.jpg
MatteTrans.jpg
MaxToLux.jpg
Metal.jpg
Mirror.jpg