I did not know that, so I can create proxy objects or scattering tools for 3dsmax too.
Very nice features.
Search found 784 matches
- Sat Jan 23, 2021 1:52 am
- Forum: Finished Work
- Topic: Walk in the park
- Replies: 9
- Views: 4760
- Fri Jan 22, 2021 6:46 pm
- Forum: Finished Work
- Topic: Fiat 500 L/F and D
- Replies: 11
- Views: 7267
Re: Fiat 500 L/F and D
Very nice model, and very nice render.
Will be great to render with LuxCore.
Will be great to render with LuxCore.
- Fri Jan 22, 2021 5:12 pm
- Forum: Development
- Topic: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
- Replies: 661
- Views: 429354
Re: MaxToLux - 3ds Max Integration for LuxCoreRender
I think the luxCore behavior is normal but I don't know why is not happening with Vray.
I need to check that, maybe, they are welding close vertexes on the translation process.
I need to check that, maybe, they are welding close vertexes on the translation process.
- Fri Jan 22, 2021 4:28 pm
- Forum: Finished Work
- Topic: Walk in the park
- Replies: 9
- Views: 4760
Re: Walk in the park
You right about that part I had this issue in 3dsmax too, I decided to add the whole translation part in the background thread and make it multi-thread. Even with a single thread in the background 3dsmax manages to translate the scene 3 times faster. For the blender, the case was different as the ma...
- Fri Jan 22, 2021 12:12 am
- Forum: Finished Work
- Topic: Walk in the park
- Replies: 9
- Views: 4760
- Thu Jan 21, 2021 11:39 pm
- Forum: Development
- Topic: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
- Replies: 661
- Views: 429354
Re: MaxToLux - 3ds Max Integration for LuxCoreRender
Fixed the alpha black dots.
exr and high dynamic range image are supported, now.
exr and high dynamic range image are supported, now.
- Thu Jan 21, 2021 11:08 pm
- Forum: Development
- Topic: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
- Replies: 661
- Views: 429354
Re: MaxToLux - 3ds Max Integration for LuxCoreRender
Full VFB support with alpha.
Also, Add support for all file formate.
I can see some black dot inside the alpha channel that will be fixed soon.
Also, Add support for all file formate.
I can see some black dot inside the alpha channel that will be fixed soon.
- Thu Jan 21, 2021 11:06 pm
- Forum: Development
- Topic: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
- Replies: 661
- Views: 429354
Re: MaxToLux - 3ds Max Integration for LuxCoreRender
The updated LuxBall scene file is 2021 version, files are on dropbox vray scene link LuxCore scene link both scenes are the same, one is set with the latest maxtolux the other one for vray 5 using brute force/brute force Inside there are the test renders too. btw, the luxballs are body objects, whi...
- Thu Jan 21, 2021 7:37 pm
- Forum: User Support
- Topic: updated LuxBall scene
- Replies: 15
- Views: 6539
Re: updated LuxBall scene
I can see what you talking about. I don't know why is that happen and the cut edge should not affect this type of material at all. That's not supposed to happen. i check the scene with luxcore and I get the same result. Somehow edges are affecting mirror and material like that. 0021.jpg Is this ren...
- Thu Jan 21, 2021 6:56 pm
- Forum: User Support
- Topic: updated LuxBall scene
- Replies: 15
- Views: 6539
Re: updated LuxBall scene
With an object with no cutting edge, it's works completely normal.