Search found 52 matches
- Thu Apr 04, 2019 3:25 pm
- Forum: Finished Work
- Topic: Big Sister
- Replies: 9
- Views: 5554
Big Sister
Hi guys! Wow. That was a long break :oops: Ever since Bioshock was released in 2007, the underwater city of Rapture has had its hooks in me. I instantly fell in love with the atmosphere, storytelling, game play, art and sound style. Then Bioshock 2 came with even crazier plot twists, action and wtf-...
- Thu Jan 11, 2018 9:08 pm
- Forum: Works in Progress
- Topic: Fire Caustics
- Replies: 14
- Views: 13428
Re: Fire Caustics
Lovely!
- Wed Jan 10, 2018 7:40 pm
- Forum: Development
- Topic: BlendLuxCore Particles support
- Replies: 14
- Views: 15039
BlendLuxCore Particles support
To my knowledge, these 3 areas are the most expensive to export: Meshes (already accelerated in C++) Particle/Hair systems Smoke/Fire systems The particle/hair system is quite expensive to export if using many particles/particle systems. If no edits have been made to the particle system, it would b...
- Wed Jan 10, 2018 7:25 pm
- Forum: User Support
- Topic: Hi and Blender Normal Map
- Replies: 4
- Views: 6330
Re: Hi and Blender Normal Map
The wiki documentation is still very new and will not fully reflect the current state of the exporter. This will change in time though. Sorry for the confusion.
- Mon Jan 01, 2018 4:43 pm
- Forum: Development
- Topic: BlendLuxCore Development
- Replies: 911
- Views: 516506
Re: BlendLuxCore Development
I have been trying to get a grip on the code but it has been difficult. I managed to get velvet working but I have no idea what I did :) But it will come to me, it just requires a lot of practice. I found it very surprising that I did not have to do anything about saving/loading the blend files. I t...
- Sun Dec 31, 2017 3:15 pm
- Forum: Development
- Topic: The pink elefant
- Replies: 16
- Views: 26768
Re: The pink elefant
Ah, spectral, old friend. I missed you. You do require a lot of render time in order to look good but when you are done you sure are gorgeous
Awesome work, Dade!
Awesome work, Dade!
- Thu Dec 28, 2017 10:13 pm
- Forum: Development
- Topic: BlendLuxCore Development
- Replies: 911
- Views: 516506
Re: BlendLuxCore Development
Looking good
- Thu Dec 21, 2017 4:11 am
- Forum: Development
- Topic: BlendLuxCore Development
- Replies: 911
- Views: 516506
- Wed Dec 20, 2017 7:53 pm
- Forum: Development
- Topic: BlendLuxCore Development
- Replies: 911
- Views: 516506
Re: BlendLuxCore Development
Ah, thanks, that would be nice. I'm on win10
- Wed Dec 20, 2017 6:20 pm
- Forum: Development
- Topic: BlendLuxCore Development
- Replies: 911
- Views: 516506
Re: BlendLuxCore Development
That sounds good, I'll start there.B.Y.O.B. wrote: ↑Wed Dec 20, 2017 4:39 pm A task that's doable for a beginner would be to add more material nodes...