Another slight improvement. Turned on Multiscattering in the new node setup.
New rendering:
Node setup for the soft yellow material:
Search found 137 matches
- Tue Nov 03, 2020 7:59 am
- Forum: User Support
- Topic: Sub-Surface Scattering
- Replies: 57
- Views: 23708
- Tue Nov 03, 2020 7:35 am
- Forum: User Support
- Topic: Sub-Surface Scattering
- Replies: 57
- Views: 23708
Re: Sub-Surface Scattering
Experimented some more.
I managed to get a bit more visible SSS light falloff inside the pumpkin, but still not the glowy liquid SSS of Cycles.
New Luxcore rendering: New node setup for the soft yellow parts:
I managed to get a bit more visible SSS light falloff inside the pumpkin, but still not the glowy liquid SSS of Cycles.
New Luxcore rendering: New node setup for the soft yellow parts:
- Tue Nov 03, 2020 6:12 am
- Forum: User Support
- Topic: Sub-Surface Scattering
- Replies: 57
- Views: 23708
Sub-Surface Scattering
Hi, I've rendered a scene using LuxCore and Cycles, and although I like LuxCore's shaders, lighting and shadows better, to me Cycles wins in the SSS area. I used Random Walk SSS in Cycles, which is the same algorithm as LuxCore uses, unless I'm mistaking. LuxCoreRender version: Happy Halloween by Me...
- Mon Nov 02, 2020 5:21 pm
- Forum: General Discussion
- Topic: Little Octane adventure
- Replies: 10
- Views: 6947
Re: Little Octane adventure
Thanks for sharing. Interesting!
- Mon Nov 02, 2020 8:50 am
- Forum: General Discussion
- Topic: Little Octane adventure
- Replies: 10
- Views: 6947
Re: Little Octane adventure
Interesting. Like Sharlybg, I would also like to read your explanation for that.
Definitely! I'm also a fan.What a joy it was to discover Luxcore!
- Sun Nov 01, 2020 8:20 am
- Forum: General Discussion
- Topic: Little Octane adventure
- Replies: 10
- Views: 6947
Re: Little Octane adventure
Thanks for the clarification, useful info!
- Sat Oct 31, 2020 9:11 pm
- Forum: General Discussion
- Topic: Little Octane adventure
- Replies: 10
- Views: 6947
Re: Little Octane adventure
Someone just pointed out to me that in LuxCore you're also expected to turn off Blender Color Management and activate it in the LuxCore camera. :D Didn't know that yet. Not really, you can use Blender's color management and the LuxCore imagepipeline together. Thanks. Good to know that. It's what I ...
- Sat Oct 31, 2020 7:01 pm
- Forum: General Discussion
- Topic: Little Octane adventure
- Replies: 10
- Views: 6947
Re: Little Octane adventure
Someone just pointed out to me that in LuxCore you're also expected to turn off Blender Color Management and activate it in the LuxCore camera. Didn't know that yet.
- Sat Oct 31, 2020 6:55 pm
- Forum: General Discussion
- Topic: Little Octane adventure
- Replies: 10
- Views: 6947
Little Octane adventure
So I decided to go on a little adventure trying Octane Render, creating a Halloween birthday cake image. metin-seven_stylized-3d-illustrator_creepy-scary-horror-birthday-cake-character.png My conclusion: it's a fine renderer, but I prefer LuxCoreRender, because: 1. I like the look of LuxCore's rende...
- Wed Oct 21, 2020 11:54 am
- Forum: User Support
- Topic: spectral rendering
- Replies: 58
- Views: 26532
Re: spectral rendering
Good points, I largely agree. I regard Luxcore as the Rolls Royce of Blender renderers: it's not the fastest car, but it is the most polished, attractive car for rendering connaisseurs. If I may direct the devs to an area that would benefit a lot from improvement: LuxcoreRender SSS is great, but dif...