Search found 810 matches
- Sat Aug 18, 2018 1:21 am
- Forum: User Support
- Topic: Glass is getting too dark...
- Replies: 13
- Views: 9606
Re: Glass is getting too dark...
We were talking of the first image, of dispersion and Cauchy's equation: how can be Cycles used as reference if it doesn't support dispersion at all :?: Can simulate dispersion in Cycles with shader nodes, separating RGB chanels using different IORs and adding, summing it back. That is not even vag...
- Thu Aug 16, 2018 4:27 pm
- Forum: User Support
- Topic: Glass is getting too dark...
- Replies: 13
- Views: 9606
Re: Glass is getting too dark...
We were talking of the first image, of dispersion and Cauchy's equation: how can be Cycles used as reference if it doesn't support dispersion at all :?: Can simulate dispersion in Cycles with shader nodes, separating RGB chanels using different IORs and adding, summing it back. & Here are examp...
- Thu Aug 16, 2018 1:52 pm
- Forum: User Support
- Topic: Glass is getting too dark...
- Replies: 13
- Views: 9606
Re: Glass is getting too dark...
I changed material in your example file a bit... Capture.PNG Yes, i know. The scene shared is set as i left it, after few more experiments to brighten the glass... but got tired and also ran out of time (am slowly recovering from an accident). Also the issue with clear glass might just be the value...
- Wed Aug 15, 2018 7:28 pm
- Forum: User Support
- Topic: Glass is getting too dark...
- Replies: 13
- Views: 9606
Glass is getting too dark...
Dispersion example (0-1 in 50 frames): dispersion_LC-21a3-BiDir.gif Roughness example (0.01-1 in 50 frames): roughness_LC-21a3-BiDir.gif To me it simply feels as too dark and I think (IIRC) that glass had much better behavior in previous LuxRender 1.7 (classic&core) version, at least it wasn't ...
- Wed Aug 15, 2018 7:09 pm
- Forum: User Support
- Topic: destructive denoiser
- Replies: 41
- Views: 19713
Re: destructive denoiser
Stratified sampler?
- Wed Aug 01, 2018 9:21 pm
- Forum: User Support
- Topic: Old Luxrender forum has gone –Simulated Atmosphere?
- Replies: 6
- Views: 4502
Re: Old Luxrender forum has gone –Simulated Atmosphere?
Use Wayback Machine: https://web.archive.org/web/20170722205 ... /Main_Page
would be nice to get the whole archive in offline form
would be nice to get the whole archive in offline form
- Thu Jul 05, 2018 11:54 am
- Forum: User Support
- Topic: DLSC test
- Replies: 62
- Views: 29845
Re: DLCS test
I think,
- the smaller the radius, the more samples there are & the more computation is needed
- dark artifacts, from my observations happen only on shadow's edges under some special (?) conditions (most distinctive with shadow catcher used).
- the smaller the radius, the more samples there are & the more computation is needed
- dark artifacts, from my observations happen only on shadow's edges under some special (?) conditions (most distinctive with shadow catcher used).
- Thu Jul 05, 2018 11:38 am
- Forum: News
- Topic: LuxCoreRender v2.1alpha2 released
- Replies: 19
- Views: 19895
Re: LuxCoreRender v2.1alpha2 released
Using standard (old) strategies the catcher plane stays barely visible (1), while using DLC strategy plane is fully invisible but strange splotching appears in shadow area (2). I have never tried the combo shadow catcher and DLSC, I'm going to check what is going on. After further tests i found it'...
- Tue Jul 03, 2018 1:40 pm
- Forum: Computer Graphic News
- Topic: CGI tech news box
- Replies: 242
- Views: 228298
Re: CGI tech news box
Spectral Gradient Sampling for Path Tracing
Victor Petitjean, Pablo Bauszat, Elmar Eisemann
Computer Graphics Forum (Proceedings of EGSR) - 2018
Victor Petitjean, Pablo Bauszat, Elmar Eisemann
Computer Graphics Forum (Proceedings of EGSR) - 2018
- Mon Jul 02, 2018 8:54 pm
- Forum: News
- Topic: LuxCoreRender v2.1alpha2 released
- Replies: 19
- Views: 19895
Re: LuxCoreRender v2.1alpha2 released
Hi, sadly, i just can't get it to work on my WS. Whatever i do, i always get the same Error: clBuildProgram Previous version (2.1alpha1) works OK. Error_clBuildProgram.jpg EDIT 1 Issue solved/bypassed! Since only a specific driver version is working with GTX 1060 (387.92 -all later versions throws a...