Search found 3441 matches

by B.Y.O.B.
Fri Jun 29, 2018 8:16 am
Forum: User Support
Topic: typical lighting
Replies: 6
Views: 4055

Re: typical lighting

something like this: http://www.barakatgallery.com/Auction/ItemImgs/barakat._058.jpg You can tell where the lights are positioned by looking at the shadows. It seems to me that one light is directly above the object and another one is to the upper left of the camera. The environment seems to be ver...
by B.Y.O.B.
Thu Jun 28, 2018 11:32 pm
Forum: User Support
Topic: coated glass
Replies: 6
Views: 4188

Re: coated glass

I would love to do, even having no clue about how to handle blender's overwhelming UI. But I just have macOS and a headless linux machine to run the rendering. You could set up a Linux VM. Yes Blender's UI may be hard to use at first, but I bet it is still better than only working with text files o...
by B.Y.O.B.
Thu Jun 28, 2018 10:13 pm
Forum: User Support
Topic: typical lighting
Replies: 6
Views: 4055

Re: typical lighting

should the 'world' lighting be turned off, etc. Depends on how you want your scene to look like. Maybe it would help if you show a picture of what you have in mind as a result, and then we can advise you on how to get there. Or you can take any tutorial on lighting setups (for real-world photograph...
by B.Y.O.B.
Thu Jun 28, 2018 9:24 pm
Forum: User Support
Topic: coated glass
Replies: 6
Views: 4188

Re: coated glass

Please show a picture of what this object should look like. In my first answer I assumed that you meant a coating (two materials on top of each other). Now it sounds like you have some faces with material A and other with material B. Instead of splitting the mesh into submeshes for each material, yo...
by B.Y.O.B.
Thu Jun 28, 2018 5:02 pm
Forum: Computer Graphic News
Topic: CGI tech news box
Replies: 242
Views: 231490

Re: CGI tech news box

High-Performance Procedural Noise using an Histogram-Preserving Blending Operator: https://eheitzresearch.wordpress.com/722-2/ (this could be extremely useful for GPUs) Woah this is even better than I hoped for when I saw the "Noise" in the title! Auto-tiling of image maps - very cool. An...
by B.Y.O.B.
Thu Jun 28, 2018 4:53 pm
Forum: Works in Progress
Topic: Interior Studio
Replies: 30
Views: 23542

Re: Interior Studio

Amazing quality for such a short render time. Agreed, very clean. In the third image the HDRI outside seems a bit too close (perspective does not quite match)? I think you could create a nice mood with some colored lights and maybe one more accent color on the furniture. Maybe this tutorial offers ...
by B.Y.O.B.
Thu Jun 28, 2018 4:47 pm
Forum: User Support
Topic: GPU Realtime Path Tracing
Replies: 2
Views: 2317

Re: GPU Realtime Path Tracing

It will be available when we release the next v2.1 alpha version.
You will then be able to activate it as shown in this screenshot: viewtopic.php?f=5&t=9&start=350#p4476
by B.Y.O.B.
Thu Jun 28, 2018 4:25 pm
Forum: Development
Topic: Direct Light Sampling Cache (aka Light cache part I)
Replies: 45
Views: 57782

Re: Direct Light Sampling Cache (aka Light cache part I)

I find it a bit weird that the targetCacheHitRatio is expressed as a percentage in range 0..100, while all the others are in range 0..1 :?:

Code: Select all

lightstrategy.targetcachehitratio = 99.5
by B.Y.O.B.
Wed Jun 27, 2018 9:14 am
Forum: User Support
Topic: rendering conflict with viewport?
Replies: 4
Views: 3494

Re: rendering conflict with viewport?

Ok, this is a scenario I never tried.
When I have time again (in about 3 weeks) I'll try to investigate and ask the Blender devs why the "Writing to ID classes is not allowed"-error shows up.