Search found 3441 matches
- Fri Jun 29, 2018 8:16 am
- Forum: User Support
- Topic: typical lighting
- Replies: 6
- Views: 4055
Re: typical lighting
something like this: http://www.barakatgallery.com/Auction/ItemImgs/barakat._058.jpg You can tell where the lights are positioned by looking at the shadows. It seems to me that one light is directly above the object and another one is to the upper left of the camera. The environment seems to be ver...
- Thu Jun 28, 2018 11:32 pm
- Forum: User Support
- Topic: coated glass
- Replies: 6
- Views: 4188
Re: coated glass
I would love to do, even having no clue about how to handle blender's overwhelming UI. But I just have macOS and a headless linux machine to run the rendering. You could set up a Linux VM. Yes Blender's UI may be hard to use at first, but I bet it is still better than only working with text files o...
- Thu Jun 28, 2018 10:13 pm
- Forum: User Support
- Topic: typical lighting
- Replies: 6
- Views: 4055
Re: typical lighting
should the 'world' lighting be turned off, etc. Depends on how you want your scene to look like. Maybe it would help if you show a picture of what you have in mind as a result, and then we can advise you on how to get there. Or you can take any tutorial on lighting setups (for real-world photograph...
- Thu Jun 28, 2018 9:24 pm
- Forum: User Support
- Topic: coated glass
- Replies: 6
- Views: 4188
Re: coated glass
Please show a picture of what this object should look like. In my first answer I assumed that you meant a coating (two materials on top of each other). Now it sounds like you have some faces with material A and other with material B. Instead of splitting the mesh into submeshes for each material, yo...
- Thu Jun 28, 2018 5:02 pm
- Forum: Computer Graphic News
- Topic: CGI tech news box
- Replies: 242
- Views: 231490
Re: CGI tech news box
High-Performance Procedural Noise using an Histogram-Preserving Blending Operator: https://eheitzresearch.wordpress.com/722-2/ (this could be extremely useful for GPUs) Woah this is even better than I hoped for when I saw the "Noise" in the title! Auto-tiling of image maps - very cool. An...
- Thu Jun 28, 2018 4:53 pm
- Forum: Works in Progress
- Topic: Interior Studio
- Replies: 30
- Views: 23542
Re: Interior Studio
Amazing quality for such a short render time. Agreed, very clean. In the third image the HDRI outside seems a bit too close (perspective does not quite match)? I think you could create a nice mood with some colored lights and maybe one more accent color on the furniture. Maybe this tutorial offers ...
- Thu Jun 28, 2018 4:47 pm
- Forum: User Support
- Topic: GPU Realtime Path Tracing
- Replies: 2
- Views: 2317
Re: GPU Realtime Path Tracing
It will be available when we release the next v2.1 alpha version.
You will then be able to activate it as shown in this screenshot: viewtopic.php?f=5&t=9&start=350#p4476
You will then be able to activate it as shown in this screenshot: viewtopic.php?f=5&t=9&start=350#p4476
- Thu Jun 28, 2018 4:25 pm
- Forum: Development
- Topic: Direct Light Sampling Cache (aka Light cache part I)
- Replies: 45
- Views: 57782
Re: Direct Light Sampling Cache (aka Light cache part I)
I find it a bit weird that the targetCacheHitRatio is expressed as a percentage in range 0..100, while all the others are in range 0..1
Code: Select all
lightstrategy.targetcachehitratio = 99.5
- Wed Jun 27, 2018 10:15 am
- Forum: Development
- Topic: scn Documentation
- Replies: 1
- Views: 2230
- Wed Jun 27, 2018 9:14 am
- Forum: User Support
- Topic: rendering conflict with viewport?
- Replies: 4
- Views: 3494
Re: rendering conflict with viewport?
Ok, this is a scenario I never tried.
When I have time again (in about 3 weeks) I'll try to investigate and ask the Blender devs why the "Writing to ID classes is not allowed"-error shows up.
When I have time again (in about 3 weeks) I'll try to investigate and ask the Blender devs why the "Writing to ID classes is not allowed"-error shows up.