Search found 2730 matches

by Sharlybg
Fri Aug 28, 2020 2:34 pm
Forum: Finished Work
Topic: Arch Viz - Office Furniture
Replies: 2
Views: 1990

Re: Arch Viz - Office Furniture

Nice and clean , btw welcome to the Lux comunity ;)
by Sharlybg
Thu Aug 27, 2020 3:54 pm
Forum: Development
Topic: Brick Texture Randomness
Replies: 3
Views: 2312

Re: Brick Texture Randomness

Awesome that is a welcome add :D !
by Sharlybg
Thu Aug 27, 2020 2:23 pm
Forum: Development
Topic: Histogram-preserving Blending for Randomized Texture Tiling (aka Procedural stochastic texturing)
Replies: 19
Views: 15894

Re: Histogram-preserving Blending for Randomized Texture Tiling (aka Procedural stochastic texturing)

B.Y.O.B. wrote: Thu Aug 27, 2020 2:21 pm This is now available in the Blender addon, so you can play around with it. It's an option in the imagemap node.
Note that you will have to switch the device to CPU to use it, until GPU support is implemented.
That is fast thanks BYOB !
by Sharlybg
Thu Aug 27, 2020 1:19 pm
Forum: Development
Topic: Histogram-preserving Blending for Randomized Texture Tiling (aka Procedural stochastic texturing)
Replies: 19
Views: 15894

Re: Histogram-preserving Blending for Randomized Texture Tiling (aka Procedural stochastic texturing)

Another strike in the right field. Well done Dade.
SATtva wrote: Thu Aug 27, 2020 1:14 pm OMFG!

(Yes, I still got the forum feed in my mail client and logged in just to tell Dade how amazed I am. :D)
Good to see that you are still arround. :mrgreen:
by Sharlybg
Wed Aug 26, 2020 5:45 am
Forum: Development
Topic: BlendLuxCore Development
Replies: 911
Views: 523533

Re: BlendLuxCore Development

Any way to randomize color in procedurale brick texture in blendluxcore ? The cycles one come random by default i can't redo it in blendluxcore. brick.jpg And a user on youtube ask for that one ramdom UV maps. here his comment : Thank you! But i talk about randomization of UV maps. I know how to mak...
by Sharlybg
Tue Aug 25, 2020 11:33 am
Forum: Works in Progress
Topic: Interior
Replies: 4
Views: 4313

Re: Interior

Just disable caustic cache and light tracing. there is no need for them here.
also clamping down to 10 or 5.
if it is a WIP then reduce resolution by 50% will speed everything by 4X.
by Sharlybg
Tue Aug 25, 2020 8:46 am
Forum: Works in Progress
Topic: Caustics inside Caustics
Replies: 4
Views: 3549

Re: Caustics inside Caustics

Sorry I forget to share the Blender File and textures you can find as attached file ... Ok here is the blend with some adjustments. __Env cache disable (this is portal features for interior render) __Disable light tracing (no big contribution here) __ 10 milion photon back to 3 milion can even be 1...
by Sharlybg
Tue Aug 25, 2020 8:35 am
Forum: Finished Work
Topic: Rolex Submariner
Replies: 2
Views: 2197

Re: Rolex Submariner

Top product render. Well done. before BYOB ask can we use the image in the lux gallery ? :D
by Sharlybg
Mon Aug 24, 2020 10:05 am
Forum: Works in Progress
Topic: Caustics inside Caustics
Replies: 4
Views: 3549

Re: Caustics inside Caustics

Very happy that you manage to get something nice out of your early days trial with Luxcore. BTW i think i should update a bit my Tutorial about SDS caustics ( caustics seen throught a mirror or water pool ). can i see your settings ? i think we can extract far more perf if your result is based on my...
by Sharlybg
Sun Aug 23, 2020 6:35 pm
Forum: Development
Topic: LuxCore Online Library (LOL)
Replies: 103
Views: 115899

Re: LuxCore Online Library (LOL)

What blendluxcore version do you have ? You need 2.5 lastest. Sometime you need to restart blender after installation and first attempt. Thanks! I've downloaded the lastest one, which I only can see is 2.4. It also says LOL should be included in that one. Where can I find 2.5? Thanks! Installation ...