Search found 237 matches

by Egert_Kanep
Mon May 28, 2018 9:52 pm
Forum: Finished Work
Topic: Abstract space thing
Replies: 1
Views: 2689

Abstract space thing

Something spacey and kind of abstract I guess. Just had this idea and wanted to try it out. This time I also rendered a thin fog using exterior volume. I'm really interested in all this volume rendering and next things will be liquids and maybe some smoke.
by Egert_Kanep
Mon May 28, 2018 9:27 pm
Forum: User Support
Topic: Denoiser clamps render
Replies: 35
Views: 18144

Denoiser clamps render

It seems like denoiser clamps bright parts of my images, I rendered image in 16 bit and used mostly area lights. When I used HDR image, it was working fine. Also sometimes denoiser doesn't start so I have to re render my image again.
by Egert_Kanep
Thu May 03, 2018 9:06 am
Forum: User Support
Topic: Iridiscent material or thin film
Replies: 1
Views: 2004

Iridiscent material or thin film

Is there or will there be a way to add thin film effect to a material. Like for skin or leather and bubbles also :D. I tried somehing with magic noise which I added to specular color, but I'd prefer a dedicated material like glossy coating.
by Egert_Kanep
Thu May 03, 2018 8:55 am
Forum: Finished Work
Topic: Smoke, woman, red sofa
Replies: 1
Views: 2893

Re: Smoke, woman, red sofa

Made some changes and let it render for longer time to get rid of noise.
by Egert_Kanep
Tue May 01, 2018 8:07 pm
Forum: Finished Work
Topic: Smoke, woman, red sofa
Replies: 1
Views: 2893

Smoke, woman, red sofa

A quick doodle, nothing really fancy. Subtle smoke layer was added in compositing.
by Egert_Kanep
Fri Apr 20, 2018 8:51 am
Forum: User Support
Topic: RGB and RGBA look overexposed
Replies: 3
Views: 2876

Re: RGB and RGBA look overexposed

Okay, thanks for explaining. I wonder what is the intended use of these non tonemapped aov's? I assume that if I use beauty pass I still get the correct result just with normalized lighting so what could I benefit from those raw passes?
by Egert_Kanep
Fri Apr 20, 2018 8:16 am
Forum: User Support
Topic: RGB and RGBA look overexposed
Replies: 3
Views: 2876

RGB and RGBA look overexposed

Altough I already found solution to my problem, which was to achieve transparent background, I noticed that RGB and RGBA aov's look super bright. Other passes like direct diffuse and indirect diffuse looked fine.
by Egert_Kanep
Fri Apr 20, 2018 8:06 am
Forum: User Support
Topic: Pointiness falloff
Replies: 4
Views: 3437

Re: Pointiness falloff

What I am trying to do is to make pointiness affect bigger area. In the attached photo I want to make pointiness go further down the slopes, but using band only increases contrast.
by Egert_Kanep
Thu Apr 19, 2018 10:23 pm
Forum: Finished Work
Topic: Foamy sea
Replies: 4
Views: 4997

Foamy sea

Late night rendering just for practice and fun. Fog was added in post.
by Egert_Kanep
Thu Apr 19, 2018 7:57 pm
Forum: User Support
Topic: Pointiness falloff
Replies: 4
Views: 3437

Pointiness falloff

Is it possible to control pointiness falloff? Right now it seems that multiplier slider only controls it's strength not size.